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#1 |
Sangband maintainer
Join Date: Apr 2007
Location: Heavens only knows
Posts: 31
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Graphical ideas for *bands
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#2 |
Sangband maintainer
Join Date: Apr 2007
Location: Heavens only knows
Posts: 31
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#3 |
Sangband maintainer
Join Date: Apr 2007
Location: Heavens only knows
Posts: 31
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#4 |
Administrator
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Great post, Leon.
I would personally prefer isometric, without 45 degree rotation. Semi-transparent walls. Shadows. No vertical offset of sprite over tile. For a visually appeasing, open source, isometric, hack and slash game I'd refer to Daimonin, which happens to be MMORPG. Screenie: ![]() The difference is they don't do transparent walls (don't have to, they have a lot of large rooms and only a small number of rather wide corridors between them), and obviously they are 45 degree rotated. Oh and be sure to add the hitpoint bar above each monster! |
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#5 | |
Rookie
Join Date: May 2007
Posts: 3
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This desighn would be really GREAT !!!!! |
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#6 |
Knight
Join Date: Apr 2007
Posts: 980
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Looks pretty cool but the drawback is, that you can only see a very tiny part of the dungeon. This needs an additional always visible area map which displays all monsters in adjacent rooms.
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#7 |
Knight
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New set of tiles and other graphics for Angband
Hello,
My name is Raymond and I'm a freelance digital artist. I've been a fan of these types of games ever since I was a kid back in the 80's, and I feel now it's time to do some payback for all the hours of fun I've spent inside Angband in all these years, I've decided to paint a new tileset for Angband ![]() I'm aiming for a top-down somewhat tilted look on the tilesets, something similar to the "original" tiny pixelart tilesets before mr Adam Bolt created his tileset, but ofcourse larger and more detailed. There is however one feature I would love to have for the gamescreen though, an ingame realtime zoom in/out option, as I plan to paint the tiles in 32 x 64 pixels or even larger. But apart from that, how do I use my soon-to-be-painted-tileset with the angband game? I've just recently started learning C++ but my skills at programming are almost invisible at this stage. So while I wait for a few good replies, I'll start painting the tiles and post some examples on here, prob by the end of today or later this week. Curious to see what I've painted in the past? Check out one of my online galleries at DeviantArt here: http://shockbolt.deviantart.com/gallery/ |
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#8 |
Adept
Join Date: Apr 2007
Posts: 129
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I like the isometric view in post #2, kinda reminds me of Heroquest (I wonder if I can find my disks for that, I haven't played it in years).
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#9 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,465
Donated: $60
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Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#10 | |
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 48
Posts: 872
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Quote:
I've made notes on some isometric resources in the Unangband to do list, which I will advance at some point. Please note that the Unangband isometric view is really not that smart at all, and refreshes the entire screen for a single update. It should be possible to do a much nicer screen refreshes / scrolling and so on.
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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