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#21 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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It feels weird to me to have every door in the dungeon be teetering on the brink of destruction, though. I mean, doors are not complex devices; they shouldn't be expected to break unless put in a strenuous situation.
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#22 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
Maybe separate open command that doesn't move you, and open with movement (like just walking in it like if it isn't there). If the door is locked then open with movement wouldn't work. |
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#23 |
Knight
Join Date: Dec 2008
Posts: 645
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I guess all the snagas are running around fixing doors when they aren't busy cringing from bright lights.
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#24 | |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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Quote:
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#25 |
Knight
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Or give the monster/npc a % chance to step into the doorframe everytime it opens a door and/or a % chance it will step into the doorframe if standing next to a door being opened by the player?
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