|
![]() |
|
Thread Tools | Display Modes |
![]() |
#11 |
Swordsman
Join Date: Oct 2021
Location: WA
Posts: 318
![]() |
Autofight and autoexplore are necessary in DCSS because the early dungeon layouts are dreadful--just incredibly depressing to explore. And they don't take the problem away, in fact they make it even more tedious, just in a shorter period of time.
Angband does not have that problem, the early game is actually pretty fun.
__________________
My Angband videos |
![]() |
![]() |
![]() |
#12 |
Knight
Join Date: Apr 2007
Posts: 572
![]() |
For me the beginning of the game is the best part. I haven't played in a while, but I was last playing PosCheng. My recipe for an enjoyable early game was simple:
(*) Random race, random class, random personality, random spell schools (*) Don't intelligently assign stats (distribute your stat points across all stats evenly) (*) Don't enter any shops (*) Take every down staircase as soon as you see it until dungeon level 10 or so Bumpy ride guaranteed. |
![]() |
![]() |
![]() |
#13 | ||
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,464
Donated: $60
![]() ![]() |
Quote:
Quote:
So my aim has not been to bring back the old days, but rather to try to make the game hard in new and interesting ways.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
||
![]() |
![]() |
![]() |
#14 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,726
Donated: $40
![]() |
If you're spending that much time on the first 30 levels you're doing it wrong. It should take under an hour.
Also: taking out an OoD Glabrezu at DL35 with a CL18 HE Mage is a whole lot of fun. Yes, I was very lucky to meet it in the first place, but it's not even possible if you are grinding. |
![]() |
![]() |
![]() |
#15 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,177
![]() |
The tedium of early game, with a strong or risk inclined character, is finding the stairs down. Moving through empty areas with shift-direction works fine for me; I doubt auto-explore would speed that up by much. Getting stalled by irrelevant encounters is one of the major mistakes that new players need to learn to avoid.
Once that has become habit, I dont see how auto-fight helps. So auto-fight would be for players who insist on clearing snaga hordes, but dont want to manually press the button. Now I am sure I would like playing with auto-anything; I also enjoy watching the Borg. But I dont think putting this into Angband is a good idea. It would split the game and create a phase where youd have to stop using it. If skipping early game is the only purpose, deep descent scrolls arent the right tool since they also allow you to skip the mid game. If thats also intended, then sure, go for that, but be aware that making them more frequent will do more than just allow skipping of the early game. Another option would be to introduce "deep stairs"; differently coloured "<" and ">" that skip (a randomized amount ?) of levels. You could make them more frequent/skip more levels in shallow regions. |
![]() |
![]() |
![]() |
#16 |
Swordsman
Join Date: Oct 2021
Location: WA
Posts: 318
![]() |
Hengband has I think they're called "shafts": different-colored stairs that move you up or down two levels instead of just one. As I noob I found them deeply confusing; DCSS had taught me that the color of stairways didn't matter. ; |
__________________
My Angband videos |
![]() |
![]() |
![]() |
#17 |
Knight
Join Date: Jul 2009
Posts: 661
![]() |
I would love an autoexplore a la tales of majeyal.
Also I use 5 levels per dungeon stairs myself to skip on the tedium of getting to harder levels... XD |
![]() |
![]() |
![]() |
#18 |
Swordsman
Join Date: Oct 2021
Location: WA
Posts: 318
![]() |
Ah just make a stairway mimic, that'll put the excitement back in that some people in an awful hurry seem to be missing.
(Or is there one already? I don't know, I'm a noob. Now I'm gonna be scared of stairs.)
__________________
My Angband videos |
![]() |
![]() |
![]() |
#19 |
Knight
Join Date: Jul 2009
Posts: 661
![]() |
The beauty of single player games is that people can play their way. There is no "hurry" or "slow it down" to aspirate to to "balance" the game.
I have played ever since Moria god knows what version number. My play speed is blitzingly fast in real time speed (all uniques must die, so not in game turn speed), and exploring takes a proportionally annoying part compared to fighting, and an autoexplore-until-disturbed button (you can probably find video of how tales of majeyal does it) would be lovely ... |
![]() |
![]() |
![]() |
#20 | |
Scout
Join Date: Jul 2019
Posts: 39
![]() |
Quote:
A tutorial or even an in-game guide accessible via the character creation screen would do a lot to motivate new players in the right direction without any gameplay changes, but it still leaves the early game as a slog to repeatedly find stairs until you start facing meaningful resistance, and anyone who doesn't read guides (most of the general population) will play for ten minutes and say "Yep, this is grindy" and never come back. I like the idea conceptually of removing the food clock, removing Sauron as a questable monster and have him act instead as a per-level clock with level feelings replaced with increasing levels of dread until he appears on the level as a relentless pursuer. Unfortunately, this would leave the people that enjoy the grind, ironmen, and persistent levels out in the cold. This approach does have the benefit that new players get the message that they can't hang out on a dlvl indefinitely and implicitly that small encounters don't matter when you have bigger fish to fry. Stair-scumming could also be penalized by not resetting the dread-clock. |
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Early game problems | Narry | AAR | 10 | November 26, 2018 23:28 |
[All variants] Best early-game find? | HugoVirtuoso | Variants | 17 | February 25, 2015 08:19 |
mage early game | Old Coach | v4 | 19 | January 28, 2012 12:01 |
Early game Unangband | Napsterbater | Variants | 24 | June 30, 2011 14:08 |
Healing is too easily come by in the early game | jens | Vanilla | 21 | June 13, 2011 16:31 |