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#21 |
Scout
Join Date: Jul 2019
Posts: 39
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#22 | |
Adept
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#23 | ||
Knight
Join Date: Apr 2007
Posts: 572
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Quote:
This is what Fizzix wrote on the reddit thread, and I'm reposting it here because I thought it was really constructive: Quote:
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#24 | |
Scout
Join Date: Jul 2019
Posts: 39
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Quote:
Coincidentally, the main reason I'm personally working on autoexplore and autofight is so I can play the Android Angband port more easily with one hand for precisely that same reason (I walk around while my kid is napping in the pouch). The early game issue came up as a result. It's not fun to hammer autoexplore and autofight/shoot, but it is less fatiguing and shortens the tedious period of the game, whether on PC or phone. I'll continue to experiment and if I come up with something that I want to share, I'll make the decision then whether to fork V or try to mainline them. |
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#25 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,464
Donated: $60
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In my opinion part of it is in the name. Angband is the fortress of the great evil of the world, Morgoth. Getting to the bottom of it, and killing him, is going to have to be epic. This is not a "let's go on a random Dungeon Crawl to kill some generic monsters and grab loot" exercise, it's an attempt to overthrow the Middle-Earth equivalent of Satan, defeating most of his minions along the way.
Timo (Angband player from the early days) used to complain about the focus on turncount, diving etc because he saw Angband as an adventure, not a contest. Or maybe it's a puzzle. You can make up your own mind - it doesn't tell you how to play it. I'm not being very focused here, but (by happy accident) that's actually a metaphor for what I'm trying to say. Angband is its own game, and I think comparing it to other roguelikes is to some extent missing the point. I was drawn to it by the theme and the atmosphere, not by the fact that it's a roguelike and certainly not by reddit. Rantier than I intended, but hey ![]()
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#26 |
Swordsman
Join Date: Oct 2021
Location: WA
Posts: 318
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DCSS, for instance, has sexier graphics, lots more playable races and characters, and an easily accessed, much more polished, graphical web-based front end, with servers on most continents. It also has, for most people, a much shorter play time--or so I gather.
For that matter, Diablo is far more popular than DCSS. Those of us who are here rather than there are clearly after something else.
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My Angband videos Last edited by smbhax; June 22, 2022 at 01:23. |
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#27 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,124
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I used to play Angband with graphical tiles, now I just play with ASCII. I'm not looking for "Call of Duty", and besides, I think my imagination is far better than any graphics will ever be.
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#28 | |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,177
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I dont know how much a guide being "in-game" would help; we live in the age of Google. Certainly all the people who find Angband through reddit will not miss an in-game guide - they may miss a good comprehensive guide in general though. A small tutorial is a different matter, basically pointing to where more information can be found, like the various menus. Angband can be viewed as many game modes in one game. Many of the issues you addressed can be solved by picking the right mode - like you noted, food clock becomes relevant in ironman. So, whats good about early empty levels ? They provide an easy shot at character improvement. The monster population is such that even a very weak class combination played by an inexperienced player can make progress without much risk of getting overwhelmed. Slow progress, thus it feels grindy. I wouldnt like handholding new players towards one or the other playing style. If their short attention span prevents them from getting involved deeply enough to become interested, so be it. There are thousands of games out there for them - Angband has its rustic, but unique spirit. There is room for that, and some new people will prefer it this way. |
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#29 |
Scout
Join Date: Jul 2019
Posts: 39
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Well, I guess the grognards have spoken. I'll summarize what I've heard:
The game is fine. Thematically, it's a sandbox where epicness matters, but only when people compare Angband to anything else, especially if on reddit. Angband is its own game, where the nearly-vacant fortifications to the impregnable successor to Utumno are guarded by molds, jellies, and fruit bats. Heroes are hauling around trash bags of potions while effortlessly killing Satan and his minions because they lack object permanance and you are slightly out of view. This is all fine because reasons. The defaults are also fine, unless they're not, but then that's your fault. You're free to play any way you want to, and if you're not having fun, you're playing it wrong, but there's no "right" way to play. Reddit is very bad and no one should ever go there. The end. |
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#30 |
Swordsman
Join Date: Oct 2021
Location: WA
Posts: 318
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Hm. I could be wrong about this but I think another reason DCSS probably needed to automate their gameplay--aside from the terrible early dungeon layouts and, it seems to me, difficulty curve that is much more random and less well worked out than Angband's--is that you don't really have the same option to dive in that game, because there are fewer levels and they do not regenerate, so resources are quite limited, and you really do have to go through every nook to get everything you possibly can. And also the way items work in that game, items you find very early on can quite easily serve as end-game items. So you've got to poke through every bit of even the early levels, no matter how boring you may find them, rather than being able to race for stairs and skip the bulk of the level.
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My Angband videos Last edited by smbhax; June 22, 2022 at 05:24. |
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