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#21 |
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 48
Posts: 872
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And a little more work and:
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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#22 |
Administrator
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What's up with the barrel stuck in the wall? Also, why floor on the opposite side of wall (where the dungeon massive should be)? Otherwise it looks nicish.
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#23 |
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 48
Posts: 872
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Don't sound too enthusiastic... it is a work in progress. There's a lot more still to be done.
__________________
The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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#24 |
Sangband maintainer
Join Date: Apr 2007
Location: Heavens only knows
Posts: 31
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Looking good!
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S(all) W/D H+ D c+ f? PV++ s? d- P++ M+ C S !I !So SQ RQ V+ F:<<buffer overrun>> http://angband.oook.cz/code |
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#25 | |
Rookie
Join Date: May 2007
Posts: 3
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This desighn would be really GREAT !!!!! |
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#26 |
Knight
Join Date: Apr 2007
Posts: 980
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Looks pretty cool but the drawback is, that you can only see a very tiny part of the dungeon. This needs an additional always visible area map which displays all monsters in adjacent rooms.
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#27 |
Knight
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New set of tiles and other graphics for Angband
Hello,
My name is Raymond and I'm a freelance digital artist. I've been a fan of these types of games ever since I was a kid back in the 80's, and I feel now it's time to do some payback for all the hours of fun I've spent inside Angband in all these years, I've decided to paint a new tileset for Angband ![]() I'm aiming for a top-down somewhat tilted look on the tilesets, something similar to the "original" tiny pixelart tilesets before mr Adam Bolt created his tileset, but ofcourse larger and more detailed. There is however one feature I would love to have for the gamescreen though, an ingame realtime zoom in/out option, as I plan to paint the tiles in 32 x 64 pixels or even larger. But apart from that, how do I use my soon-to-be-painted-tileset with the angband game? I've just recently started learning C++ but my skills at programming are almost invisible at this stage. So while I wait for a few good replies, I'll start painting the tiles and post some examples on here, prob by the end of today or later this week. Curious to see what I've painted in the past? Check out one of my online galleries at DeviantArt here: http://shockbolt.deviantart.com/gallery/ |
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