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#11 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Generally when I play a new variant, I roll up someone strong and dumb. There's always going to be surprises, and they tend to be easier to absorb if you have a few extra layers of muscle. Once I'm more experienced I'll give the fragile races/classes a shot.
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#12 |
Knight
Join Date: Jan 2008
Posts: 926
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My trap instakill was with a Giant of some sort actually (I think Frost Giant). Now that I think of it, a trap doing that much damage was probably a bug.
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#13 |
Rookie
Join Date: Jan 2008
Posts: 5
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Melee in Un seems to be harder to do well than in V, even as a good melee class. I remember the high-end melee fighters were better than their V counterparts which made up for it.
The game was way too weighted towards melee classes for my liking... being a mage was perilous to the extreme, let alone a bard. |
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#14 | ||
Adept
Join Date: Jun 2009
Posts: 177
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Quote:
Quote:
Sure I could just go with a Troll Warrior and bash everything to death. But I can do that in Vanilla too. I like the idea of Un because it's got a lot of promise of variablility, it looks like a game I could get lost in. That's why I keep coming back to it. I want it to work for me. But come on, I can't kill anything at clev1 dlev1 by throwing with a hobbit thrower? That's a problem. Maybe it's WAD, in which case I'm totally missing the point of how to play the game. Do I just sneak around until I find a good enough weapon to kill with and just hope I don't get instakilled by a trap?
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#15 |
Adept
Join Date: Jun 2009
Posts: 177
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Tried a Hobbit Thief, and enchanting my starting weapon to +4/+4. Couldn't melee goats in town with it, but I was able to set it in a trap and kill the Goats with it. I'm thinking traps are the way to go here.
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#16 |
Adept
Join Date: Jun 2009
Posts: 177
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Code:
_______________________ / \ ___ / \ ___ / \ ___ / RIP \ \ : : / \ / \ : _;,,,;_ : : / Vince \,;_ _;,,,;_ | the | ___ | Vagabond | / \ | | : : | Thief | _;,,,;_ ____ | Level: 1 | / \ | Exp: 0 | : : | AU: 43 | : : | Killed on Level 0 | _;,,,,;_ | by walking headfirst into a trap you set with a Rod of Feedback. | | | Wed Jun 29 18:20:39 2011 | *| * * * * * * | * ________)/\\_)_/___(\/___(//_\)/_\//__\\(/_|_)_______
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#17 |
Adept
Join Date: Jun 2009
Posts: 177
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It would be nice if the game showed you where the trap you set goes off. It seems to be completely random, which direction, and you don't find out until you step off the trap. Step in the direction of the trap, and you set it off. With a +8/+8 scimitar, that means death.
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#18 |
Adept
Join Date: Jun 2009
Posts: 177
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The game also mentions you can set traps with both a launcher and ammo, but I can't figure out how to do this. Every time I try, I get a murder hole.
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#19 |
Knight
Join Date: Apr 2007
Location: Indiana, U.S.A.
Age: 44
Posts: 782
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Well, speaking of Nethack, that's a Nethack-like death for sure. Good one. Have you tried throwing flasks of oil? They explode.
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#20 |
Knight
Join Date: Apr 2007
Location: Indiana, U.S.A.
Age: 44
Posts: 782
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I think I have you beat on the stupid death. I tried throwing some oil around grenade style with so-so success. It turns out that sometimes they don't explode, but sit on the floor. I was near a pile of maybe 5 flasks of oil and nailed a nearby centipede in the face with an exploding oil flask, which caused all of the flasks to ignite which blew me to smithereens. On the upside, I learned you could leave a large pile of oil flasks and lure a monster in to totally annihilate it.
I tried about 5 of your hobbit throwing bards and it feels impossible I must admit. Before I played with Croaker I tried bards that were Dunadan, a few different variety of elf and one throwing bard that was a man of Gondor and while those were hard, they were nothing like this. While I expect more competence of even a level one character, there's probably a reason all those drunk singing hobbits don't adventure far from the Green Dragon.
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