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#1 |
Adept
Join Date: Jun 2009
Posts: 177
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Early game Unangband
Why are so many race/class combos in Unangband virtually unplayable? I tried playing a Hobbit Bard and couldn't hit anything without Bless/Guided Blow. I don't expect to be as powerful as a warrior, but this is ridiculous. My Fighting is listed as Very Bad, but this isn't reflected in the ToHit/Damage, which says I'm swinging +6/+0. Pretty good right? Even at clev 7 I still needed Bless to hit anything reliably that wasn't a centipede.
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#2 |
Adept
Join Date: Jun 2009
Posts: 177
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To even kill anything at clev 1 required me to carry a sling and sling 4-8 stones at each centipede. It's unbelievably tedious.
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#3 |
Swordsman
Join Date: Apr 2011
Location: Göteborg, Sweden
Posts: 348
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In vanilla a big part of your ability to hit comes from race/class skill settings. I guess it's just balanced a bit tighter...
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#4 | |
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 48
Posts: 872
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Quote:
FYI - The last winner on the ladder was a bard: http://angband.oook.cz/ladder-show.php?id=11417
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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#5 | |
Adept
Join Date: Jun 2009
Posts: 177
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Quote:
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#6 |
Adept
Join Date: Jun 2009
Posts: 177
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Couldn't kill a shrieker mushroom with darts, this time I started with thrown weapon specialty.
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#7 |
Adept
Join Date: Jun 2009
Posts: 177
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Ah well, back to Vanilla. It seems I just don't have the patience for Unangband.
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#8 |
Knight
Join Date: Jan 2008
Posts: 926
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Did you encounter any traps? Last time I played Un, I was instakilled by a gas trap on level 1...
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#9 |
Knight
Join Date: Aug 2009
Posts: 670
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Unangband is somewhat fun. Last time I played it I got bored by constantly being throwed into nowhere when taking stairs, just was unable to go anywhere. Maybe this was fixed, and it is worth another try.
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#10 |
Knight
Join Date: Apr 2007
Location: Indiana, U.S.A.
Age: 44
Posts: 784
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I didn't encounter any glitches like that with Croaker. Some of my summons got ignored by uniques but that was about it.
Perhaps the biggest obstacle to getting a hobbit bard off the ground would be getting your stats distributed in a satisfactory way. I would rank the 5 stats you need like this: Con, Siz, Dex, Str, Cha and put enough in agility for a non-penalty. I have been playing with some hobbit thieves lately and find that loading up on con and siz is pretty much required for survival. You boost 2 stats every few clevels and 5 every 10th level. For experimentation purposes, I would highly recommend going into debug-mode (ctrl+a) and giving (ctrl+c) a brand new hobbit bard 99 (ctrl+o) potions of experience. Drink them and play with different stat choices to see what kind of character you can expect to have at different clevels. I didn't bother doing that with my troll bard since he only needed to focus on dex and cha, but with a hobbit it's going to be much more of a juggling act to get what you want. I was able to go the fighter route, but I imagine a hobbit bard would have to rely on sneaking, throwing and finding items in rooms to get by for quite a while.
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