Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Variants

Reply
 
Thread Tools Display Modes
Old August 17, 2017, 03:43   #1
Fnord
Apprentice
 
Join Date: May 2014
Posts: 80
Fnord is on a distinguished road
PosChengband: Stances

Some classes (the Samurai I currently play, Monks and probably others) offer some stances.

However, there's absolutely no indication what they do. For Monks, I remember checking the sources and at least getting some idea, but for Samurai now it just seems too spread out to find.

So: What do the various stances do, exactly?
Fnord is offline   Reply With Quote
Old August 17, 2017, 22:00   #2
GenericPseudonym
Apprentice
 
Join Date: Jan 2016
Posts: 81
GenericPseudonym is on a distinguished road
I looked through the source and made some notes for myself the last time I played Samurai. I'll copy-paste them for you here.

Samurai postures:
All postures are canceled by using kendo or by resting. While a posture is active, regeneration is halved, hunger is increased, and it is impossible to use Concentration to gain sp.

Iai (level 25)
Makes one blow with bonus accuracy against the first enemy that attacks you. This triggers before the monster's damage, so if you can kill it in one shot you'll cancel its attack. The stance ends if it triggers or if the player attacks anything. Also, you take 80% more damage from all sources while the stance is active.
Huujin (level 30)
Gives reflection as long as you are not blind, but also -1.00 blows.
Kouki (level 35)
Gives -50ac, vulnerability to AcElFiCo, and prevents HP regeneration, but also gives +5 all stats and a hidden accuracy bonus equivalent to +50 to-hit.
Musou (level 40)
Costs 2sp per turn and canceled by most actions including moving and attacking
Halves all incoming damage
Gives retaliation but costs 7sp per attack, as with the Counter spell in kendo book 1. These attacks do not cancel the stance.
Gives ESP all, even vs things not detected by telepathy
Gives all the bonuses of Ultimate Resistance: +100 AC, all resistances, double resist to AcElFiCoPo, sustain all stats, FaSiSdRgLvLuRfHL, aura of fire/cold/elec.

Of these, it feels like only Huujin and Musou stances are really useful. Musou in particular is great against high-level melee attackers like the Destroyer thanks to its combination of huge bonus AC, halved damage, and retaliation against melee attacks. You only do damage when the monster melees YOU though, so it's less useful against things with higher spellcasting rates.
There's a funny screenshot somewhere around of me using Musou stance against Kenshirou and getting into an infinite retaliation loop until he died.
GenericPseudonym is offline   Reply With Quote
Old August 17, 2017, 22:03   #3
GenericPseudonym
Apprentice
 
Join Date: Jan 2016
Posts: 81
GenericPseudonym is on a distinguished road
Oh, I found that screenshot. Here you go:
http://angband.oook.cz/screen-show.php?id=4249
GenericPseudonym is offline   Reply With Quote
Old August 17, 2017, 23:31   #4
Fnord
Apprentice
 
Join Date: May 2014
Posts: 80
Fnord is on a distinguished road
Great info, thanks.
Fnord is offline   Reply With Quote
Old August 20, 2017, 07:22   #5
Fnord
Apprentice
 
Join Date: May 2014
Posts: 80
Fnord is on a distinguished road
Just for reference, a list for Monks (and others) would be useful, too!
Fnord is offline   Reply With Quote
Old August 21, 2017, 20:25   #6
CyclopsSlayer
Apprentice
 
Join Date: Feb 2009
Posts: 98
CyclopsSlayer is on a distinguished road
Quote:
Originally Posted by Fnord View Post
Just for reference, a list for Monks (and others) would be useful, too!
I haven't played a Monk since Hengband, but from what I recall from back then all the Stances were pretty much useless. Get a small situational bonus for a huge penalty. No idea what they are like today.
CyclopsSlayer is offline   Reply With Quote
Old August 21, 2017, 20:54   #7
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,129
wobbly is on a distinguished road
You can see most by looking at the Character screen (@). look for damage, resists, reflect & your AC.

White tiger? (a while since I've played) is higher damage for -AC or something
Turtle something? is reflection for reduced melee, pretty useless unless you are device monking, or casting which you are bad at.

Anyway you can spot a lot by looking at the character sheet & looking for what changed.
wobbly is offline   Reply With Quote
Old August 21, 2017, 23:27   #8
GenericPseudonym
Apprentice
 
Join Date: Jan 2016
Posts: 81
GenericPseudonym is on a distinguished road
Quote:
Originally Posted by Fnord View Post
Just for reference, a list for Monks (and others) would be useful, too!
I don't remember exactly what they are, and it's been a while since I played a monk, but I have a general idea:
Black Tortoise: Increases AC. Maybe reflection too?
White Tiger: Damage increase but a penalty to AC, and maybe vulnerability to the four base elements as well.
Red Phoenix: +10 speed.
Blue Dragon: Resistance to AcElFiCo.

I think all but white tiger also reduce your unarmed/martial arts damage, and either phoenix or dragon has -2.00 blows.
GenericPseudonym is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
PosChengBand Ninja Red Sky Grishka Variants 1 May 2, 2017 18:56
PosChengBand - Ambushes Red Sky Grishka Variants 7 April 29, 2017 21:34
PosChengband has no forum? Carnivean Oook! 6 July 18, 2016 22:29
PosChengband Avenger Variants 52 January 4, 2016 15:23
[PosChengband] Where do I go from here? riftor_77 Variants 9 June 27, 2014 01:22


All times are GMT +1. The time now is 10:07.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.