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Old March 31, 2017, 12:08   #31
Sky
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yes, that's true - CON is pointless at the start. but, you get 4 points of con for that one point of INT. and while it's useful to have that INT for the mana, it makes it so much easier to get a decent CON when you hit DL40 and grind stat pots (which im doing now).
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Old March 31, 2017, 17:36   #32
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There is no need real to grind at dl 40. If you have ESP, you are essentially safe at 1% fail, and completely safe at 0-fail no matter how deep you go. Without ESP, it's harder, but still possible, if you carry light rods for hallways and always map the dungeon. You'll need a keymap for the light rods. A nice defender (+4) can really help. Go on stealth, regen, and a whole lotta detection. It's the fun part of playing Mage.
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Old March 31, 2017, 17:44   #33
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ah well, kinda. you are safe to teleport, but you never know where you'll wind up.
i play with two "classic" options on, Permanence (lose artifacts when leaving level, but can get the "$" level feeling) and Selling. i can't just recall out of every bad situation, at least not until i've seen what the level feeling is.

it's ok, i'm being extra careful. i generally TP out way before i'm in serious trouble.

keymaps are a lifesaver. i have one rest, and one "paa' " to magic-missile the closest mob, which is basically my variant of "h" to spam arrows.

found a randart weapon just now (useless for now as i'm wearing rings of escaping) which gives +3 INT, and a nice armor with +4 CON. just looking for a nice helm of telepathy and i should be good to go.
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Old March 31, 2017, 17:45   #34
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Quote:
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ah well, kinda. you are safe to teleport, but you never know where you'll wind up.
I'm pretty confident that Pete meant Teleport Other, not Teleport Self. Teleport Self is basically guaranteed to get you killed eventually.
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Old March 31, 2017, 18:52   #35
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Right. Teleport other. But you do have to hoard away a decent stack (4-5) of rods of light, so you can be obsessive about both detecting and illuminating hallways in case of monsters getting the jump. Drop them when you get ESP, but still watch out for big 3 golems. Spear of Light works too, but uses too much mana--waiting around for mana to regen is dangerous too.
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I'm pretty confident that Pete meant Teleport Other, not Teleport Self. Teleport Self is basically guaranteed to get you killed eventually.
Once you get Mordy's, (or Kelek, of course) nothing can stop you, though lack of CON and ESP will certainly slow you down.
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Old March 31, 2017, 20:47   #36
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One other thing: if you post an AAR, do post the character to the ladder, with a link. The AAR makes more sense then.
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Old September 10, 2017, 20:09   #37
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How rare are these scrolls and who drops them?
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Old September 10, 2017, 21:36   #38
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How rare are these scrolls and who drops them?
Not especially, and anything that drops items can drop one. You can generally expect to get at least one every few levels, and often more.
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Old September 11, 2017, 13:26   #39
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Not especially, and anything that drops items can drop one. You can generally expect to get at least one every few levels, and often more.


Here's hoping! Thanks
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