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Old May 26, 2017, 00:41   #41
GenericPseudonym
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Quote:
Originally Posted by Mocht View Post
There is an omission in the desciption of Morgana
It doesn't mention that she possesses the lethal ability to follow teleports

Does anti-magic help against blood curses
The ability to follow teleports isn't some separate property. Any monster that's able to cast "teleport self" can follow you, unless (in a rare show of mercy for PCB) it resists teleportation -- every monster in the game can be escaped with either teleport or teleport-other (or both).

Antimagic effectively sets your saving throw to a huge number, and blood curses check saving throw. So yes it helps.
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Old May 28, 2017, 01:18   #42
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There's a funny pricing bug in 6.1.0:
http://angband.oook.cz/screen-show.php?id=4377
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Old May 28, 2017, 21:30   #43
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Quote:
Originally Posted by GenericPseudonym View Post
The ability to follow teleports isn't some separate property. Any monster that's able to cast "teleport self" can follow you
Honestly it should probably be made an explicit property, or explicitly stated in recall.
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Old May 29, 2017, 04:52   #44
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Originally Posted by nikheizen View Post
Honestly it should probably be made an explicit property, or explicitly stated in recall.
I thought it was, though, at least for the latter.

Maybe something got missed when chris redid monster recall?
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Old May 31, 2017, 07:14   #45
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Lightbulb

Quote:
Originally Posted by chris View Post
...
[9] Lots of oook requests addressed. You can do a git shortlog v6.1.0...v6.0.5 to see the details, but the following is worth mentioning: Press '@' at an object prompt to temporarily stop using inscriptions to override label choices.
...
Thanks for hard work! Had this request also been given any attention so far?

Quote:
Originally Posted by TheQuest View Post
What I really lack right now is to ability to send my army to certain location with a command like "go to.." - because in 99% of the cases my army is behind me and if I encounter some enemy, it will put all its rage on me first, and in most cases when my army realize, that I am at danger I am dead already. Would be great if necromancers could send their army at specified location, and it sounds kind of logical to have this function since you are in control your army.
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Old June 3, 2017, 21:56   #46
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Some sort of bug in spell skills. My yellow mage has reached master in 2nd realm spells that had already maxed at ![EX]
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Old June 4, 2017, 05:09   #47
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6.1.0 bug:
Escape to wilderness map still works against nearby sleeping?! monsters!
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https://www.youtube.com/channel/UCqG...vf4c0P8ipsIeQQ

My most recent good try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
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Old June 4, 2017, 13:41   #48
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Quote:
Originally Posted by HugoTheGreat2011 View Post
6.1.0 bug:
Escape to wilderness map still works against nearby sleeping?! monsters!
Hugo this is not a bug, please stop reporting it.
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Old June 4, 2017, 15:27   #49
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6.1.0:
Posting here to make sure chris notices -
Armory has a big pricing bug. Apparently, all Armories are affected as far as I know. I'm playing a Tonberry by the way. I have yet to test if this pricing bug has anything to do with current race. Please see these screenshots: (a), (b), and (c)
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Hugo = Big-time PosChengband player

My YouTube channel, where I'm known as YggdrasilTid (includes my PosChengband gameplay+music):
https://www.youtube.com/channel/UCqG...vf4c0P8ipsIeQQ

My most recent good try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA

Last edited by HugoTheGreat2011; June 4, 2017 at 15:33.
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Old June 7, 2017, 16:24   #50
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Exclamation Vapor Quest Bug

Tried entering Vapor Quest in no_wilderness mode, and the game crashed on me. Upon reload, the entryway for the quest is no longer there, and the quest is still in my questlog. Talking to the various quest-givers changes nothing.

This was also on the webserver, though I don't see why that should make a difference.
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