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Old June 30, 2017, 05:02   #31
kandrc
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"This item only" mirrors the old "destroy" semantics. I use it when, for instance, clearing a vault, which I want to ID everything before doing inventory management. When I'm ready to make decisions, only the items left (visible) on the floor are to be considered. For instance, I'm looking =Con +6, so I'll squelch "this item only" for any +5 or less.

To be clear, this wouldn't be necessary if we had a bit more power in the squelch interface.
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Old June 30, 2017, 05:35   #32
Pete Mack
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What Ingwe said. If you need to rest after casting map, you'd do better to carry a staff or scrolls. A few more levels and you can drop them. Resting is significantly more dangerous than it used to be, since pathfinding is much better. Many uniques can track you across the dungeon.
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Old June 30, 2017, 17:06   #33
AngelicPenguin
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Could anyone tell me which is more important at my CL?

Resistence to Dark/Nether or Shards/Nexus

I have found two armors and that's the difference between them. I'm wearing the Chain Mail because it provides +2 Strength, but maybe the +2 Stealth is more important (with Superb I could kill a room full of things and not wake anything up.)

Couple other random questions about my gear:
I haven't found any amulets of anything, the one I'm wearing is the best I've found. I've found lots of Amulets of Slow Digestion and Wisdom. I guess this is normal?

Ditto with boots - I'm just wearing the Free Action to free up other slots if needed, but now I have that covered 3x.

The amount of damage the extra attacks Weapon and Rings of Damage do I can't seem to match. I do have a nice Armor weapon in the Gondricam in my house, but the damage difference is pretty severe (225.6 vs 294.6) I'm guessing it's not worth the swap, but the Gondricam has some very nice bonuses to Armor and Stealth. I just don't know what matters more here - 23% damage or 40% AC +2 Stealth.

Is there a max Stealth bonus? I haven't seem to have got beyond Superb.

I'm carrying around the Ring of Poison because I ran into a Basilisk that almost one shot me. It came in super handy when I just found a vault (I think that's what they are called with two Ancient Green Dragons in them - I took care of them super slowly, but managed to take them down.) I actually cleared the vault, which I don't think I have ever done before. I Teleported Other the Greater Vampire and this scary unique but took everything else out.

I'm also carrying around the Helm because it's far better than my helm of Telepathy, but I just can't seem to play well without the Telepathy. So I swap the other helm in when I want to prevent Blind/Confuse. It's pretty annoying to swap though (I'll get blinded sometimes without realizing I have the wrong helm on.) Telepathy seems so important though!

Any other thoughts on my Character/Gear?

Thank you very much in advance.

Code:
  [Angband 4.0.5 Character Dump]

 Name   Yennefer II  Age            129          Self  RB  CB  EB   Best
 Race   High-Elf     Height        7'5"   STR:  18/52  +1  +0  +2  18/82
 Class  Ranger       Weight    12st 7lb   INT:     12  +3  +2  +2  18/10
 Title  Explorer     Turns used:          WIS:     15  -1  -2  +2     14
 HP     261/261      Game       2174349   DEX:  18/83  +3  +1  +0 18/123
 SP     47/47        Standard    216657   CON:     13  +1  -1  +0     13
                     Resting     145197

 Level                 31    Armor      [57,+74]    Saving Throw     80%
 Cur Exp           262641                           Stealth    Excellent
 Max Exp           262641    Melee       2d4,+43    Disarming        64%
 Adv Exp           345000    To-hit       53,+23    Magic Devices     86
                             Blows      6.0/turn    Perception   1 in 10
 Gold              110317                           Searching        37%
 Burden          144.5 lb    Shoot to-dam    +20    Infravision    40 ft
 Overweight      -35.4 lb    To-hit       78,+23    Speed         Normal
 Max Depth    1800' (L36)    Shots        2/turn

 You are one of several children of a Telerin Ranger.  You have light
 blue eyes, wavy silver hair, and a fair complexion.



rAcid:......+++.... Nexus:......+......
rElec:......+.+.... Nethr:.............
rFire:......+.+.... Chaos:.............
rCold:......+.+.... Disen:........+....
rPois:............. pFear:.......+.....
rLite:..........+.+ pBlnd:.........+...
rDark:............. pConf:.........+...
Sound:............. pStun:.............
Shard:......+...... HLife:.............

Regen:....+........ Stea.:........+..+.
  ESP:............. Sear.:.........+...
Invis:.......+.+..+ Infra:............+
FrAct:.......+..+.. Tunn.:.............
Feath:............. Speed:.............
S.Dig:............. Blows:+............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+....+..


  [Character Equipment]

a) a Mace of Extra Attacks (2d4) (+9,+10) <+2>
     Dropped by Wormtongue, Agent of Saruman at 750 feet (level 15)
     
     +2 attack speed.
     
     Combat info:
     6.0 blows/round.
     With +2 STR and +0 DEX you would get 6.3 blows
     With +0 STR and +3 DEX you would get 6.5 blows
     Average damage/round: 294.6.
     
b) a Long Bow of Power (x3) (+9,+20)
     Bought from a store
     
c) a Ring of Damage (+0,+14)
     Found lying on the floor at 1650 feet (level 33)
     
d) a Ring of Damage (+0,+9)
     Found lying on the floor of a cavern at 1600 feet (level 32)
     
e) an Amulet of Regeneration
     Found lying on the floor of a special room at 1700 feet (level 34)
     
     Speeds regeneration.  
     
f) the Phial of Galadriel <+3>
     Found lying on the floor in a pit at 1200 feet (level 24)
     
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 96.6%
     
g) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Conjured forth by magic at 1800 feet (level 36)
     
     +2 strength.
     Provides resistance to acid, lightning, fire, frost, shards,
     nexus.
     Cannot be harmed by acid.
     
h) the Cloak of Thorongil [1,+10]
     Dropped by a Young blue dragon at 1550 feet (level 31)
     
     Provides resistance to acid.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
i) a Leather Shield of Elvenkind [8,+12] <+1>
     Bought from a store
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, frost,
     disenchantment.
     Cannot be harmed by acid.
     
j) the Iron Helm 'Holhenneth' [7,+10] <+2> {@A1@w1}
     Dropped by Beorn, the Shape-Changer at 1300 feet (level 26)
     
     +2 intelligence.
     +2 wisdom.
     +2 searching skill.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure, traps, doors, stairs, and all
     creatures nearby.
     Takes 56 to 110 turns to recharge.
     Your chance of success is 95.3%
     
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
     Dropped by Lokkak, the Ogre Chieftain at 1700 feet (level 34)
     
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Prevents paralysis.  
     Radius 1 light.
     
     When activated, it fires a magic missile with damage 3d4.
     Takes 2 turns to recharge.
     Your chance of success is 96.2%
     
l) a Pair of Ethereal Slippers of Stealth [0,+9] <+2>
     Found lying on the floor at 1500 feet (level 30)
     
     +2 stealth.
     Cannot be harmed by acid, fire.
     




  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3}
d) 9 Potions of Cure Serious Wounds
e) 3 Potions of Cure Critical Wounds
f) 2 Potions of Healing
g) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
h) a Potion of Restore Life Levels
i) 3 Potions of Speed
j) 3 Potions of Berserk Strength
k) 7 Scrolls of Word of Recall
l) 2 Scrolls of Protection from Evil
m) 3 Wands of Teleport Other (13 charges)
n) a Wand of Disarming (4 charges)
o) a Wand of Dragon's Breath (4 charges)
     Cannot be harmed by lightning.
     
p) 2 Staves of Teleportation (10 charges)
q) a Ring of Resist Poison
     Bought from a store
     
     Provides resistance to poison gas.
     
r) the Soft Leather Armour 'Hithlomir' [10,+20] <+3>
     Taken from a chest found at 1000 feet (level 20)
     
     +3 stealth.
     Provides resistance to acid, lightning, fire, frost, dark, nether.
     Cannot be harmed by acid, fire.
     
s) a Hard Leather Cap of Telepathy [2,+4] {@w1}
     Found lying on the floor in a vault at 1000 feet (level 20)
     
     Grants telepathy.  
     
t) the Cutlass 'Gondricam' (1d8) (+10,+11) [+50] <+4, +2>
     Found lying on the floor at 1800 feet (level 36)
     
     +4 dexterity.
     +2 stealth.
     Provides resistance to acid, lightning, fire, frost.
     Cannot be harmed by acid.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     4.5 blows/round.
     With +1 STR and +0 DEX you would get 4.7 blows
     With +0 STR and +2 DEX you would get 5.0 blows
     Average damage/round: 225.6.
     




  [Character Quiver]

0) 25 Rounded Pebbles of Frost (2d2) (+11,+8)
     Branded with cold.
     
1) 36 Arrows (1d4) (+0,+0) {@f1}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 137.6.
     35% chance of breaking upon contact.
     
2) 19 Mithril Shots (2d4) (+12,+7)


  [Home Inventory]

a) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4}
b) 3 Mushrooms of Vigor
c) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
d) 8 Potions of Restore Life Levels
e) 7 Scrolls of Phase Door
f) a Staff of Starlight (9 charges)
g) a Ring of Accuracy (+15,+0)
     Found lying on the floor at 1450 feet (level 29)
     
h) a Ring of Free Action
     Found lying on the floor in a pit at 700 feet (level 14)
     
     Prevents paralysis.  
     
i) a Cloak of Aman [1,+12] <+1>
     Dropped by Bolg, Son of Azog at 1200 feet (level 24)
     
     +1 stealth.
     Provides resistance to chaos.
     Cannot be harmed by acid, fire.
     
j) a Small Metal Shield of Resistance [5,+15]
     Found lying on the floor in a pit at 1300 feet (level 26)
     
     Provides resistance to acid, lightning, fire, frost.
     Cannot be harmed by acid.
     
k) the Set of Gauntlets 'Paurnen' (+3,+3) [3,+14]
     Dropped by a Young blue dragon at 1450 feet (level 29)
     
     Provides resistance to acid.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     
     When activated, it creates an acid bolt with damage 5d8.
     Takes 6 to 10 turns to recharge.
     Your chance of success is 96.9%
     
l) a Pair of Leather Sandals of Free Action [1,+1]
     Bought from a store
     
     Prevents paralysis.  
     
m) a Maul (Defender) (4d4) (+10,+8) [+5] <+4>
     Dropped by a Ranger at 1050 feet (level 21)
     
     +4 stealth.
     Provides resistance to acid, lightning, fire, frost.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     3.8 blows/round.
     With +5 STR and +0 DEX you would get 4.0 blows
     With +0 STR and +3 DEX you would get 4.3 blows
     Average damage/round: 203.5.
     
n) a Sling of Power (x2) (+10,+15)
     Found lying on the floor at 550 feet (level 11)
     
o) 20 Bolts (1d5) (+1,+1)
p) 23 Bolts (1d5) (+1,+7)
q) 20 Bolts (1d5) (+6,+7)
r) 16 Bolts of Flame (1d5) (+11,+8)
     Branded with fire.
     
s) 25 Rounded Pebbles of Slay Evil (1d2) (+5,+8)
     Slays evil creatures.
     
t) 20 Rounded Pebbles of Wounding (1d2) (+9,+18)
u) 19 Rounded Pebbles of Wounding (1d2) (+15,+15)
v) 17 Iron Shots (1d4) (+4,+5) {@f1}


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
      1996    300'  Reached level 2
      3610    100'  Reached level 3
      3986    150'  Reached level 4
      7506    200'  Reached level 5
      7720    200'  Killed Grip, Farmer Maggot's dog
      8178    250'  Reached level 6
     10229    250'  Reached level 7
     13690    300'  Reached level 8
     15285    350'  Reached level 9
     18732    400'  Reached level 10
     21484    450'  Reached level 11
     22489    500'  Reached level 12
     25573    500'  Reached level 13
     30906    550'  Killed Orfax, Son of Boldor
     32341    600'  Reached level 14
     35595    700'  Reached level 15
     37549    700'  Reached level 16
     38915    700'  Reached level 17
     39817    700'  Killed Grishnįkh, the Hill Orc
     41478      0'  Killed Farmer Maggot
     44684    700'  Reached level 18
     44737    700'  Killed Ufthak of Cirith Ungol
     45205    700'  Killed Boldor, King of the Yeeks
     45673    750'  Killed Wormtongue, Agent of Saruman
     51302    850'  Killed Lagduf, the Snaga
     51308    850'  Reached level 19
     57901   1000'  Reached level 20
     60904   1000'  Found the Soft Leather Armour 'Hithlomir'
     61107   1000'  Reached level 21
     61316   1000'  Killed Fang, Farmer Maggot's dog
     64772   1050'  Reached level 22
     68862   1150'  Reached level 23
     72748   1200'  Found the Phial of Galadriel
     73867   1200'  Killed Bolg, Son of Azog
     74012   1200'  Killed Shagrat, the Orc Captain
     74012   1200'  Reached level 24
     78693   1200'  Killed Lugdush, the Uruk
     79237   1200'  Killed Ulfast, Son of Ulfang
     80121   1200'  Killed Azog, King of the Uruk-Hai
     81506   1250'  Reached level 25
     82194   1250'  Killed Sangahyando of Umbar
     82478   1250'  Killed Angamaitė of Umbar
     89057   1300'  Reached level 26
     92215   1300'  Killed Nįr, the Dwarf
     93766   1300'  Killed Bullroarer the Hobbit
     97974   1300'  Killed Brodda, the Easterling
    102813   1300'  Killed Beorn, the Shape-Changer
    102961   1300'  Found the Iron Helm 'Holhenneth'
    110542   1400'  Killed Ibun, Son of Mīm
    114775   1400'  Reached level 27
    123812   1450'  Killed Ulwarth, Son of Ulfang
    124355   1450'  Found the Set of Gauntlets 'Paurnen'
    128785   1500'  Killed Khīm, Son of Mīm
    137484   1450'  Killed Mughash the Kobold Lord
    148409   1500'  Reached level 28
    160170   1550'  Found the Cloak of Thorongil
    179206   1650'  Reached level 29
    179430   1650'  Killed Gorbag, the Orc Captain
    191878   1700'  Killed Lokkak, the Ogre Chieftain
    192028   1700'  Found the Set of Leather Gloves 'Cammithrim'
    201907   1800'  Found the Cutlass 'Gondricam'
    204756   1800'  Reached level 30
    207555   1800'  Killed Tom the Stone Troll
    207655   1800'  Killed Bill the Stone Troll
    207869   1800'  Killed Bert the Stone Troll
    211190   1800'  Found the Chain Mail of Arvedui
    211378   1800'  Reached level 31


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : no  (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)

Last edited by AngelicPenguin; June 30, 2017 at 17:30.
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Old June 30, 2017, 17:27   #34
Pete Mack
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For Ranger, stealth is probably better. It'd let you drop a ring of damage, and really, accuracy would be better, as ranger melee is pretty mediocre. At your current level, res nexus is probably most useful, but that won't last long. I'd pick Hithlomir in your case, especially when melee is second choice for damage.
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Old June 30, 2017, 17:40   #35
Derakon
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Quote:
Originally Posted by Pete Mack View Post
For Ranger, stealth is probably better. It'd let you drop a ring of damage, and really, accuracy would be better, as ranger melee is pretty mediocre. At your current level, res nexus is probably most useful, but that won't last long. I'd pick Hithlomir in your case, especially when melee is second choice for damage.
Ranger melee is mediocre...but with a Mace of Extra Attacks +2, their melee is fantastic. Just like a priest can be a superb archer if they find a sling of Buckland. That's a pretty great weapon there. It's also not clear how much of a difference Rings of Accuracy make for archery.

I think your loadout looks pretty decent, and I'd keep Arvedui simply because you should be encountering nexus and earth hounds at your current depth, so its resists are actually relevant. Hithlomir would make you about twice as stealthy though (stealth works on an exponential scale), which is not to be sneezed at. The question is if the extra stealth is worth losing two marginally-relevant resists and +2 STR.

Good amulets don't show up for a bit yet; Regeneration is a good pick in the mean time.
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Old June 30, 2017, 18:12   #36
AngelicPenguin
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Thanks all!

So there isn't any consideration to using Gondricam as a weapon?

23% damage vs 40% AC +2 Stealth +4 Dex (although I don't see much difference in stats going from Dex 18/128 -> 18/168)
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Old June 30, 2017, 18:26   #37
Derakon
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Most characters want their weapon to deal damage as effectively as possible. Unless you were planning to switch to killing things primarily through archery/devices/spells, the mace is a better pick. Gondricam's DEX isn't relevant except in that it gets you more blows with the weapon...but the mace inherently has better blows. As for the AC differential, AC just means you take less damage in melee. But you know what also makes you take less damage in melee? Killing things faster.
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Old June 30, 2017, 19:40   #38
Bill Peterson
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Quote:
Originally Posted by Ingwe Ingweron View Post
Just map one key to sense surroundings and another key to resting (but not &, try 5 or 10 turns). It's not necessary to rest after every cast. You can recover hitpoints and mana points while walking around, twice as quickly once you have regeneration. Rest when you need to, but resting always is a bad habit to get into, in my opinion.
Thanks, but what you suggest is the scheme I'm using now, what I was asking was whether I could combine the two actions in one keymap. I'm thinking not, as it appears to me that the spell failure interupts the next command. Since the cast+rest works on a successful cast it will get less annoying as my failure rate decreases.

I'll have to disagree with your thoughts about resting. I have no interest in keeping my turn count low and feel uncomfortable in the dungeon with less than full HP/SP. I'm careful where I stop to cast SS and use scrolls and staves if I find them. I've had as many YASD as anyone but I don't recall any where something snuck up while I was resting.
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Old June 30, 2017, 20:22   #39
Derakon
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It's not so much that things will sneak up on you as you rest, as it is that the longer you spend in the dungeon, the more monsters will spawn in, and monsters that spawn in this way are always awake. So ideally you want to spend as little time on each floor as possible.

Resting for SP can be a big time hog, especially for hybrid casters with their bigger spell costs and slower SP regen. It pays to be aware of the time you spend on a floor, even if you don't care about turn count.

That said, if you have regeneration, it's not a big deal because your SP regens so quickly anyway.
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Old June 30, 2017, 20:57   #40
AngelicPenguin
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Quote:
Originally Posted by Derakon View Post
monsters that spawn in this way are always awake.
Great tip - thanks!
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