Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old August 24, 2017, 15:47   #11
Estie
Veteran
 
Join Date: Apr 2008
Location: Germany
Posts: 1,413
Estie is on a distinguished road
Thats looking good; the main objective is to get more constitution now. You need to drink more potions untill you reach the point where you can get ~600 hit points by equipping more +con gear. Currently you could lose some int and speed if needed (+10 speed is acceptable, if you use haste self for dangerous situations).
Using con gear immediately wouldnt do much - at the value youre at, it only increases health by a tiny bit, so I like your current setup.

I would go deeper (use the create stairs spell in Mordenkainens Escapes), but I would want more stealth if possible. Your current hat does nothing for you, so one way to get that would be to equip a helm with ESP which would allow you to replace your weapon with a defender for more stealth.

Also, I would replace the randart ring with a ring of the mouse, if you can still find one - those become rarer as you get deeper. Str is not needed, since your speed is high enough that the small penalty from overweight doesnt matter anymore.
Estie is offline   Reply With Quote
Old August 24, 2017, 18:55   #12
Sky
Knight
 
Join Date: Oct 2016
Location: Glasgae
Age: 44
Posts: 675
Sky is on a distinguished road
woha, ring of the mouse?!?
__________________
#ARKENSTONESMATTER
Sky is offline   Reply With Quote
Old August 24, 2017, 20:38   #13
Estie
Veteran
 
Join Date: Apr 2008
Location: Germany
Posts: 1,413
Estie is on a distinguished road
Quote:
Originally Posted by Sky View Post
woha, ring of the mouse?!?
Yes for the stealth; combat malus doesnt matter for mage.
Estie is offline   Reply With Quote
Old August 25, 2017, 08:44   #14
Megawott06
Rookie
 
Join Date: Jul 2017
Posts: 12
Megawott06 is on a distinguished road
My main problem isn't my equipment this time, it's the lack of space at home. I would especially enjoy tips about what items I can afford to toss out as I am a bit of an hoarder in videogames.
Megawott06 is offline   Reply With Quote
Old August 25, 2017, 13:00   #15
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 4,150
Donated: $40
Pete Mack is on a distinguished road
Ditch the scimitar. (Whip and axe are much better. With HE Mage, you WILL want to be using melee to augment magic by DL 40, just to pick up EXP.) Ditch all the other footgear. Speed beats str/dex.

And yes, Ring of Mouse is a better choice until you have lots of HP or banishment. Stealth really matters when monsters can find you from all over the dungeon.

I'd consider using the +CON shield, especially with a bit more base CON. 15 base speed is enough for nearly all of the game, especially for a mage.

Ditch the XBow of Power.
Pete Mack is offline   Reply With Quote
Old August 25, 2017, 13:33   #16
Estie
Veteran
 
Join Date: Apr 2008
Location: Germany
Posts: 1,413
Estie is on a distinguished road
What I would ditch from the home:

- basic spellbooks: if you ever need to replace any, you can buy them cheaply from the magic store

- mushrooms of second sight: no longer needed you have permanent ESP

- staves of mapping: carry a few, ditch rest. They are commonly sold in the magic store.

- staves of light: not needed you have the spell

- staves of teleportation: carry 2 ditch rest

- ring of acid: once you stop using that, you wont go back

- boots of stability

- scimitar

- whip

- 1 xbow
Estie is offline   Reply With Quote
Old August 28, 2017, 20:48   #17
Megawott06
Rookie
 
Join Date: Jul 2017
Posts: 12
Megawott06 is on a distinguished road
Van has progressed nicely but I keep ramming into inventory issues, I'm way too much of a hoarder for this game sometimes. Would appreciate some help on how to arrange my erquipment now and what stuff I can afford to throw away to make space in my inventory and at home.

Code:
  [Angband 4.1.0 Character Dump]

 Name   Van          Age            125          Self  RB  CB  EB   Best
 Race   High-Elf     Height       4'10"   STR! 18/100  +1  -3  +2 18/100
 Class  Mage         Weight   14st 12lb   INT! 18/100  +3  +3 +10 18/***
 Title  Warlock      Turns used:          WIS:  18/40  -1  +0  +3  18/60
 HP     469/469      Game       1397493   DEX:     18  +3  +0  +4  18/70
 SP     312/312      Standard    182151   CON:  18/30  +1  -2 +10 18/120
                     Resting      74964

 Level                 39    Armor     [39,+103]    Saving Throw     89%
 Cur Exp          1998602                           Stealth       Superb
 Max Exp          1998602    Melee       4d5,+12    Disarm - phys.   80%
 Adv Exp          2300000    To-hit       34,+22    Disarm - magic  100%
                             Blows      1.6/turn    Magic Devices    119
 Gold              364005                           Searching        66%
 Burden          192.2 lb    Shoot to-dam    +23    Infravision    40 ft
 Overweight       12.3 lb    To-hit       34,+26    Speed             23
 Max Depth    2800' (L56)    Shots        1/turn

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:......+.+.... Nexus:..+..........
rElec:..*.......... Nethr:..+..........
rFire:.....+....... Chaos:....+........
rCold:.......+..... Disen:.............
rPois:..+....+..... pFear:..+.+........
rLite:..+.........+ pBlnd:.....+.......
rDark:..+.......... pConf:.............
Sound:.....+....... pStun:.............
Shard:.......+..... HLife:....+........

Regen:.....+.+..... Stea.:...+...+.....
  ESP:+.+......+... Sear.:.............
Invis:..+.........+ Infra:............+
FrAct:..+.......+.. Tunn.:.............
Feath:..+.+........ Speed:..+...+.+..+.
S.Dig:..+.+........ Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:..+.+........


  [Character Equipment]

a) an Executioner's Sword of *Slay Demon* (4d5) (+9,+9) <+2>
     Dropped by a master vampire at 2200 feet (level 44)
     
     +2 intelligence.
     Slays demons (powerfully).
     Grants telepathy.  
     
     Combat info:
     1.6 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +1 DEX you would get 2.0 blows
     Average damage/round: 133.6 vs. demons, and 44.3 vs. others.
     
b) a Long Bow of Power (x3) (+13,+23)
     Dropped by a mature black dragon at 1450 feet (level 29)
     
c) the Ring 'Feanwe' [+8] <+2, +4, +3, +1>
     Found lying on the floor in a vault at 2650 feet (level 53)
     
     +2 strength.
     +4 intelligence.
     +3 dexterity.
     +4 constitution.
     +3 speed.
     +1 light.
     Provides immunity to lightning.
     Provides resistance to poison, light, dark, nexus, nether.
     Provides protection from fear.
     Cannot be harmed by lightning.
     Slows your metabolism.  Feather Falling.  Grants telepathy. 
     Grants the ability to see invisible things.  Prevents paralysis.  
     Radius 1 light.
     
     When activated, it deals 120 damage to all creatures that you can
     see.
     Takes 297 to 363 turns to recharge at your current speed.
     Your chance of success is 97.9%
     
d) a Jewelled Ring of the Mouse (+0,-7) <+1, +3>
     Found lying on the floor at 2300 feet (level 46)
     
     +1 dexterity.
     +3 stealth.
     
e) the Necklace 'Estelos' (+5,+3) <+3, +1>
     Dropped by The Queen Ant at 1850 feet (level 37)
     
     +3 constitution.
     +1 light.
     Provides resistance to chaos.
     Provides protection from fear.
     Slows your metabolism.  Feather Falling.  Sustains your life
     force.  
     Radius 1 light.
     
f) the Wooden Torch 'Miondi' (+1,+1)
     Found lying on the floor in a vault at 1550 feet (level 31)
     
     Provides resistance to fire, sound.
     Provides protection from blindness.
     Cannot be harmed by fire.
     Speeds regeneration.  
     Radius 1 light.
     
g) Black Dragon Scale Mail of Speed (-2) [16,+22] <+4>
     Found lying on the floor at 2000 feet (level 40)
     
     +4 speed.
     Provides resistance to acid.
     
h) the Cloak of Andagar [1,+16] <+4, +3, +2>
     Dropped by a ghoul at 2700 feet (level 54)
     
     +4 intelligence.
     +3 wisdom.
     +2 stealth.
     Provides resistance to cold, poison, shards.
     Cannot be harmed by acid, fire.
     Sustains strength.
     Speeds regeneration.  
     
     When activated, it grants temporary resistance to acid,
     electricity, fire, cold and poison for 1d20+20 turns.
     Takes 270 to 330 turns to recharge at your current speed.
     Your chance of success is 98.2%
     
i) the Large Metal Shield 'Manor' [12,+18] <+7>
     Found lying on the floor in a vault at 2100 feet (level 42)
     
     +7 speed.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
j) a Metal Cap of Telepathy [3,+9]
     Dropped by Ar-Pharazn the Golden at 2800 feet (level 56)
     
     Grants telepathy.  
     
k) the Set of Mithril Gauntlets of Ezeluin [6,+11] <+3>
     Dropped by Bert the Stone Troll at 1800 feet (level 36)
     
     +3 constitution.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
l) the Pair of Leather Sandals 'Bauramach' [1,+16] <+10>
     Dropped by a grave wight at 2000 feet (level 40)
     
     +10 speed.
     Cannot be harmed by acid, fire.
     




  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 5 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by fire.
     
f) 2 Books of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by fire.
     
g) 3 Books of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by fire.
     
h) a Book of Magic Spells [Tenser's Transformations]
     Cannot be harmed by fire.
     
i) 40 Ochre Potions of Cure Critical Wounds
j) 7 Clear Potions of Healing
k) 8 Orange Potions of Restore Mana
l) 2 Lavender Potions of Enlightenment
m) 14 Scrolls titled "cerio qui vus" of Phase Door
n) 2 Scrolls titled "alis la alis" of Mass Banishment
o) 3 Zirconium Rods of Magic Mapping
p) 3 Lead-Plated Rods of Probing
q) 5 Runed Wands of Teleport Other (33 charges)
r) 2 Gold Wands of Dragon's Flame (3 charges)
     Cannot be harmed by lightning.
     
s) a Lead-Plated Wand of Dragon's Frost (3 charges)
     Cannot be harmed by lightning.
     
t) 3 Silver-Plated Wands of Drain Life (7 charges)




  [Character Quiver]

0) 20 Mithril Arrows of Venom (3d4) (+3,+5)
     Branded with poison.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 217.2 vs. creatures not resistant to poison,
     and 108.6 vs. others.
     35% chance of breaking upon contact.
     
1) 20 Mithril Arrows of Flame (3d4) (+7,+7)
     Branded with fire.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 231.7 vs. creatures not resistant to fire,
     and 115.8 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 9 Striped Mushrooms of Vigor
b) a Scroll titled "redo famo" of *Remove Curse*
c) 2 Scrolls titled "pli spositas" of Banishment
d) 2 Scrolls titled "obvio ae co" of *Destruction*
e) 5 Zirconium Rods of Magic Mapping
f) 10 Cypress Staves of Teleportation (76 charges)
g) an Aquamarine Ring of Intelligence <+6>
     Found lying on the floor in a vault at 2200 feet (level 44)
     
     +6 intelligence.
     Sustains intelligence.
     
h) an Amethyst Ring of Constitution <+4>
     Dropped by a chaos drake at 2250 feet (level 45)
     
     +4 constitution.
     Sustains constitution.
     
i) the Band of Beoron (+3,+6) <+6, +3>
     Dropped by Draebor, the Imp at 2100 feet (level 42)
     
     +6 strength.
     +3 dexterity.
     Provides resistance to cold.
     Provides protection from stunning.
     Cannot be harmed by lightning.
     Sustains dexterity.
     Slows your metabolism.  
     
     When activated, it turns rock into mud.
     Takes 161 to 178 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
j) the Pendant of Tirhor <+1>
     Found lying on the floor at 1500 feet (level 30)
     
     +1 light.
     Provides resistance to lightning, fire, chaos.
     Provides protection from fear, blindness.
     Sustains wisdom.
     Slows your metabolism.  Prevents paralysis.  
     Radius 1 light.
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 135 to 148 turns to recharge at your current speed.
     Your chance of success is 94.1%
     
k) the Necklace of Runil <+1, +2, +5>
     Dropped by Beorn, the Shape-Changer at 1500 feet (level 30)
     
     +1 wisdom.
     +2 constitution.
     +5 tunneling.
     +1 light.
     Provides resistance to lightning, fire, cold, poison.
     Prevents paralysis.  
     Radius 1 light.
     
l) the Necklace of Nosgale <+3, +5>
     Found lying on the floor in a vault at 1550 feet (level 31)
     
     +3 strength.
     +3 intelligence.
     +5 wisdom.
     Provides resistance to dark.
     Sustains strength.
     Slows your metabolism.  
     
     When activated, it cures blindness.
     Takes 108 to 118 turns to recharge at your current speed.
     Your chance of success is 93.5%
     
m) an Elven Cloak of Stealth [6,+10] <+3, +1>
     Dropped by a master vampire at 2200 feet (level 44)
     
     +3 stealth.
     +1 speed.
     
n) the Wicker Shield of Frost [2,+22] <+5, +1>
     Dropped by Mm, Betrayer of Turin at 1450 feet (level 29)
     
     +5 dexterity.
     +5 searching skill.
     +1 light.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid.
     Radius 1 light.
     
     When activated, it creates a fire bolt with damage 12d8.
     Takes 188 to 207 turns to recharge at your current speed.
     Your chance of success is 95.6%
     
o) a Leather Shield of Preservation [8,+19]
     Found lying on the floor at 2250 feet (level 45)
     
     Provides resistance to disenchantment.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
p) the Large Metal Shield 'Marmen' [12,+23] <+3>
     Dropped by an ethereal drake at 2250 feet (level 45)
     
     +3 intelligence.
     +3 constitution.
     +3 infravision.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
     When activated, it detects invisible creatures nearby.
     Takes 161 to 178 turns to recharge at your current speed.
     Your chance of success is 97.2%
     
q) the Large Metal Shield of Lonar [12,+18] <+5>
     Found lying on the floor at 1900 feet (level 38)
     
     +5 constitution.
     Provides immunity to cold.
     Provides resistance to shards.
     Cannot be harmed by acid.
     
r) the Metal Cap of Medadhele [3,+17] <+5, +3>
     Found lying on the floor at 2750 feet (level 55)
     
     +5 intelligence.
     +3 speed.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
s) the Set of Leather Gloves of Melen [1,+14] <+3>
     Dropped by a ninja at 2250 feet (level 45)
     
     +3 dexterity.
     Provides resistance to fire.
     Cannot be harmed by acid, fire.
     Sustains intelligence.
     Prevents paralysis.  
     
     When activated, it restores 10SP, cures confusion and
     hallucination, removes fear and grants you temporary resistance to
     confusion.
     Takes 214 to 237 turns to recharge at your current speed.
     Your chance of success is 95.6%
     
t) the Pair of Leather Sandals of Arthor [1,+18] <+3, +2, +1>
     Dropped by Itangast the Fire Drake at 2000 feet (level 40)
     
     +3 intelligence.
     +3 stealth.
     +2 speed.
     +1 light.
     Cannot be harmed by acid, fire.
     Feather Falling.  Prevents paralysis.  
     Radius 1 light.
     
u) the Tulwar of Ildaur (2d4) (+13,+15) [+5] <+2, +3, +1>
     Dropped by an algroth at 2500 feet (level 50)
     
     +2 wisdom.
     +3 constitution.
     +3 speed.
     +1 light.
     Slays dragons (powerfully), demons (powerfully), undead, giants,
     trolls, orcs, evil creatures.
     Provides resistance to acid, lightning, fire, disenchantment.
     Cannot be harmed by acid.
     Feather Falling.  Blessed by the gods.  
     Radius 1 light.
     
     When activated, it heals 500 hit points, heals cut damage, and
     cures stunning.
     Takes 376 to 462 turns to recharge at your current speed.
     Your chance of success is 97.9%
     
     Combat info:
     2.3 blows/round.
     With +3 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +1 DEX you would get 2.8 blows
     Average damage/round: 109.2 vs. dragons, 109.2 vs. demons, 83.7
     vs. undead, 83.7 vs. giants, 83.7 vs. trolls, 83.7 vs. orcs, 70.9
     vs. evil creatures, and 58.3 vs. others.
     
v) the Broad Sword of Haurungil (2d5) (+10,+24) <+5, +1>
     Found lying on the floor at 2250 feet (level 45)
     
     +5 speed.
     +1 light.
     Slays undead (powerfully), giants, trolls, orcs, animals.
     Provides resistance to cold, light.
     Cannot be harmed by acid.
     Slows your metabolism.  Feather Falling.  Grants the ability to
     see invisible things.  
     Radius 1 light.
     
     Combat info:
     2.0 blows/round.
     With +3 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +1 DEX you would get 2.3 blows
     Average damage/round: 122.8 vs. undead, 97 vs. giants, 97 vs.
     trolls, 97 vs. orcs, 84 vs. animals, and 71 vs. others.
     
w) the Flail of Atarama (2d6) (+10,+11) <+4, +2>
     Dropped by Itangast the Fire Drake at 2000 feet (level 40)
     
     +4 strength.
     +2 wisdom.
     Slays undead (powerfully), demons, giants, trolls, orcs, evil
     creatures.
     Branded with weak acid.
     Provides resistance to acid, cold, shards.
     Cannot be harmed by acid, fire.
     Sustains strength.
     Grants the ability to see invisible things.  Sustains your life
     force.  
     
     Combat info:
     2.3 blows/round.
     With +7 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +1 DEX you would get 2.8 blows
     Average damage/round: 81.8 vs. creatures not resistant to acid,
     136.3 vs. undead, 99.9 vs. demons, 99.9 vs. giants, 99.9 vs.
     trolls, 99.9 vs. orcs, 81.8 vs. evil creatures, and 63.7 vs.
     others.
     
x) a Light Crossbow of Extra Shots (x3) (+14,+10) <+1>
     Dropped by Gorlim, Betrayer of Barahir at 2050 feet (level 41)
     
     +1 shooting speed.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       160      0'  Killed Farmer Maggot
       464    100'  Reached level 2
       750    100'  Killed Grip, Farmer Maggot's Dog
       750    100'  Reached level 3
      1881    200'  Reached level 4
      2985    150'  Reached level 5
      5264    100'  Reached level 6
      7029    200'  Reached level 7
      7629    450'  Reached level 8
      7779    450'  Reached level 9
      8815    450'  Reached level 10
      9568    450'  Killed Fang, Farmer Maggot's Dog
     10454    500'  Reached level 11
     11803    500'  Killed Orfax, Son of Boldor
     12013    500'  Reached level 12
     14196    500'  Reached level 13
     14318    500'  Killed Ufthak of Cirith Ungol
     14951    550'  Reached level 14
     16695    550'  Killed Brodda, the Easterling
     16695    550'  Reached level 15
     17737    600'  Killed Lagduf, the Snaga
     18133    600'  Reached level 16
     18263    600'  Killed Wormtongue, Agent of Saruman
     18801    600'  Killed Bullroarer the Hobbit
     21934    600'  Reached level 17
     25106    650'  Reached level 18
     27509    700'  Killed Boldor, King of the Yeeks
     30982    700'  Reached level 18
     33319    750'  Killed Sméagol
     34646    800'  Killed Nár, the Dwarf
     34646    800'  Reached level 19
     37480    800'  Killed Grishnákh, the Hill Orc
     37480    800'  Reached level 20
     40765    900'  Reached level 21
     41701    900'  Killed Golfimbul, the Hill Orc Chief
     44759   1000'  Reached level 22
     47959   1050'  Reached level 23
     48547   1050'  Killed Bolg, Son of Azog
     51336   1050'  Killed Gorbag, the Orc Captain
     51336   1050'  Reached level 24
     56176   1100'  Reached level 25
     56841   1100'  Killed Shagrat, the Orc Captain
     60263   1150'  Reached level 26
     63391   1200'  Killed Angamaitë of Umbar
     63622   1200'  Killed Sangahyando of Umbar
     63792   1200'  Found the Cutlass of Earninas (LOST)
     69318   1250'  Killed Ulfast, Son of Ulfang
     71273   1300'  Reached level 27
     72925   1300'  Killed Uglúk, the Uruk
     72935   1300'  Killed Lugdush, the Uruk
     78311   1400'  Killed Khîm, Son of Mîm
     80142   1450'  Killed Mîm, Betrayer of Turin
     80169   1450'  Found the Wicker Shield of Frost
     80370   1450'  Killed Ibun, Son of Mîm
     80595   1450'  Reached level 28
     81518   1450'  Killed Uldor the Accursed
     85477   1500'  Killed Mughash the Kobold Lord
     85850   1500'  Found the Pendant of Tirhor
     86050   1500'  Killed Beorn, the Shape-Changer
     86058   1500'  Found the Necklace of Runil
     87828   1500'  Reached level 29
     91060   1550'  Killed Ulwarth, Son of Ulfang
     91598   1550'  Killed Ulfang the Black
     91780   1550'  Found the Wooden Torch 'Miondi'
     91942   1550'  Found the Necklace of Nosgale
     92523   1550'  Found the Awl-Pike of Alroth (LOST)
     95567   1600'  Killed Lokkak, the Ogre Chieftain
     97481   1600'  Reached level 30
     98571   1700'  Reached level 31
    100863   1800'  Found the Whip of Elcarin (LOST)
    101668   1800'  Killed Bill the Stone Troll
    101671   1800'  Killed Bert the Stone Troll
    101675   1800'  Found the Set of Mithril Gauntlets of Ezeluin
    101786   1800'  Killed Tom the Stone Troll
    103243   1850'  Killed The Queen Ant
    103259   1850'  Found the Necklace 'Estelos'
    103268   1850'  Found the Lochaber Axe of Tirin (LOST)
    104532   1900'  Reached level 32
    108914   1900'  Found the Large Metal Shield of Lonar
    112157   2000'  Killed Itangast the Fire Drake
    112165   2000'  Found the Flail of Atarama
    112173   2000'  Found the Pair of Leather Sandals of Arthor
    112895   2000'  Found the Pair of Leather Sandals 'Bauramach'
    113369   2000'  Reached level 33
    115452   2050'  Killed Gorlim, Betrayer of Barahir
    117773   2100'  Killed Medusa, the Gorgon
    118279   2100'  Found the Hard Leather Cap of Glacalimo
    119610   2100'  Killed Lorgan, Chief of the Easterlings
    121042   2100'  Killed Eöl, the Dark Elf
    121367   2100'  Reached level 34
    121408   2100'  Killed Draebor, the Imp
    121410   2100'  Found the Scimitar 'Nostirest' (LOST)
    121465   2100'  Killed Azog, King of the Uruk-Hai
    121672   2100'  Found the Band of Beoron
    121733   2100'  Found the Large Metal Shield 'Manor'
    121920   2100'  Killed Waldern, King of Water
    123084   2100'  Found the Set of Leather Gloves of Aromen (LOST)
    129742   2200'  Killed Castamir the Usurper
    130370   2250'  Found the Large Metal Shield 'Marmen'
    132266   2250'  Killed Uvatha the Horseman
    132973   2250'  Reached level 35
    134818   2250'  Found the Broad Sword of Haurungil
    137896   2250'  Found the Set of Leather Gloves of Melen
    144262   2300'  Killed Adunaphel the Quiet
    150705   2300'  Found the Scimitar of Milianim (LOST)
    152133   2350'  Reached level 36
    157784   2450'  Killed Ariel, Queen of Air
    162031   2500'  Found the Tulwar of Ildaur
    162436   2500'  Reached level 37
    164142   2500'  Found the Halberd of Londun (LOST)
    165378   2550'  Found the Dagger of Elind (LOST)
    167932   2600'  Killed The Balrog of Moria
    170909   2600'  Reached level 38
    172099   2600'  Killed Scatha the Worm
    172112   2600'  Found the Bar Chain Mail of Ninglan (LOST)
    173348   2650'  Found the Ring 'Feanwe'
    176452   2700'  Killed Rogrog the Black Troll
    176753   2700'  Found the Cloak of Andagar
    180301   2750'  Killed Smaug the Golden
    180741   2750'  Found the Metal Cap of Medadhele
    181760   2800'  Killed Ar-PharazÃn the Golden
    181760   2800'  Reached level 39
    181802   2800'  Found the Set of Caestus of Deleb (LOST)


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : yes (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Megawott06 is offline   Reply With Quote
Old August 28, 2017, 22:45   #18
Sky
Knight
 
Join Date: Oct 2016
Location: Glasgae
Age: 44
Posts: 675
Sky is on a distinguished road
sell / ditch these things:

crossbox of shots (you use launchers for stats, not for damage)
the Broad Sword of Haurungil (you have a flail of acid, although this *might* come in handy)
the Pair of Leather Sandals of Arthor (you'll never used them, +10 speed is just so much better)
Elven Cloak of Stealth (you find these by the dozen)
an Aquamarine Ring of Intelligence <+6>
an Amethyst Ring of Constitution <+4>
again, those slots will be for rings of speed or rings of power.
10! Cypress Staves of Teleportation (you have 0% teleport-self)
rods of magic mapping (the 3 you carry are enough for the rest of the game)

store your cap of telepathy and wear the Metal Cap of Medadhele instead, you get ESP from the sword anyway. or alternatively, keep the helm, but use the flail of acid, or even the braodsword, the +5 speed is nice.
__________________
#ARKENSTONESMATTER
Sky is offline   Reply With Quote
Old August 28, 2017, 23:49   #19
Estie
Veteran
 
Join Date: Apr 2008
Location: Germany
Posts: 1,413
Estie is on a distinguished road
You are 8 con points away from 18/200, which caps out the hp gain; I would get that now, and if that that means dumping the mouse ring for con, so be it.

You have various options; if you use tulwar + con shield, you can keep mouse ring for now till you find speed ring. You would lose 4 speed that way, leaving you at +19 which is fine. I would hold onto the con ring in either case; whatever combinations youre going to use, you will never want to go below 18/200 con again.

Benefits from int also stop at 18/200 if you were wondering, no point in going higher than that. Only str increases melee damage past that value.

As for teleport staves, I like to carry 2 of those for emergencies when I dont have both pblind and pconf. There are nasty monsters that can chain confuse with their melee attack, regardless of saving throw, and when that happens the only way out is a staff of teleportation. Once you have pconf covered, you can ditch the staves. There is no need to store any at home.

Otherwise, what Sky said.

One more thing: you dont have disenchantment resistance covered, which is not a big deal but you have to keep an eye on monsters that can disenchant and avoid them. You could use the preservation shield, but the cold immunity you get from the constitution shield is also nice.

edit: oh and youre only at dlvl 56 ? you can go straight down to 98.

Last edited by Estie; August 29, 2017 at 00:20.
Estie is offline   Reply With Quote
Old August 29, 2017, 01:28   #20
Sky
Knight
 
Join Date: Oct 2016
Location: Glasgae
Age: 44
Posts: 675
Sky is on a distinguished road
i wouldn't go any lower then DL60~ish.

at DL60, you can still find greater vaults with DL100 gear in it. and you won't find greater graveyards, which are otherwise a plague of the lower levels. Nothing like half a dozen passwall undead chasing you around the level to make you delete a potential winner.
I would keep working towards upping your artifact collection and looking for a Kelek Grimoire Of Power.
__________________
#ARKENSTONESMATTER
Sky is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Home Inventory Management Advice calris Vanilla 11 April 11, 2016 01:37
Inventory management problems... Therem Harth AAR 3 May 12, 2015 18:45
New store inventory management Magnate Vanilla 46 June 15, 2009 09:52
Why is inventory management gospel?? Orillian Vanilla 43 March 31, 2009 01:21
inventory management newb question Halloween Jack Vanilla 16 October 30, 2007 13:14


All times are GMT +1. The time now is 23:02.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.