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Old September 15, 2017, 21:01   #31
Philip
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Quote:
Originally Posted by Pete Mack View Post
Or you can consider it an opportunity for fast level gain. It's especially fun as a mage. Detect like crazy, then search for a higher-level weak monster--especially a wolf, while avoiding everything else. BOOM! Cl 8 with a couple magic missiles and flasks of oil.
That makes me remember the good old days of rerolling high-elf warriors until one found Deep Descent in shops, buying as many as I could afford, and seeing how many levels I could get. Dragon Flies are squishy and give good xp, I recall.
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Old September 15, 2017, 21:20   #32
flechette
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http://angband.oook.cz/ladder-show.php?id=10045
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Old September 15, 2017, 21:36   #33
kandrc
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Originally Posted by Philip View Post
That makes me remember the good old days of rerolling high-elf warriors until one found Deep Descent in shops, buying as many as I could afford, and seeing how many levels I could get. Dragon Flies are squishy and give good xp, I recall.
There was a time when I commonly stair-scummed mages down until I found a dragonfly, which a clvl 1 mage can take with magic missiles. Been too long, I forget what kind of XP it gained me; enough for something like clvl 14?
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Old September 15, 2017, 23:17   #34
Philip
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The thread linked in the dump linked in this thread answers that question, at least for hobbit warriors, and yeah, it's clvl 14 for a black dragon fly. Respectable, but ultimately pointless other than as a self-contained challenge.
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Old September 17, 2017, 06:03   #35
Mudd
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I've got a wand that doesn't identify when used at a monster.
Just says tried.

I must be dense....how do I ID? Could sell to store I guess.
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Old September 17, 2017, 11:01   #36
wobbly
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you could try 3 things: a wall, a door & a trap
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Old September 17, 2017, 13:49   #37
Estie
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Originally Posted by wobbly View Post
you could try 3 things: a wall, a door & a trap
unless you got the message "soandso is not affected" when you tried it, in which case you could try it again on townsfolk.
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Old September 19, 2017, 04:40   #38
Mudd
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you could try 3 things: a wall, a door & a trap

bingo...it was door destruction.....which i've never understood the use for as i've never had trouble opening doors.

in fact i've often wished i could close and lock them~
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Old September 19, 2017, 07:34   #39
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bingo...it was door destruction.....which i've never understood the use for as i've never had trouble opening doors.

in fact i've often wished i could close and lock them~
Well, they must have locks, because "the water hound is fiddling with the lock".
I think there used to be stuck doors, which would require a STR-based test to turn them into broken doors, and also iron spikes, which would let you turn closed doors into stuck doors, but the effect was nearly negligible.
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Old September 19, 2017, 10:11   #40
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There are now closed and locked doors. A locked door has a power of 1-8 which decreased by 1 each time you try to open the door and becomes a closed door when power reaches 0. There are no more jammed (unopenable) doors.
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