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Old October 6, 2017, 09:45   #1
Odsoc
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Question Lagduf, the Snaga - First enounter

So I bumped into this character for the first time yesterday and, together with his henchmen, tore me to pieces. What should I be equipped with in order to safely deal with him?
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Old October 6, 2017, 10:45   #2
Estie
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A potion of speed. Tactic: hit him, move back 1 square while he follows, hit him, move back and so on.

This tactic works with most early uniques; however, Lagduf is among the weakest and if you wait just a bit longer, a few levels, a magic dagger and rings of reckless attacks enable you to straight up melee him.

In any case, you shouldnt die to him, if he proves to be too strong, just read a scroll of phase door, drink a potion of cure light wounds and make your way to the next stairs.
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Old October 6, 2017, 11:24   #3
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Thanks.

No, I had real trouble with him. I only managed to hit and damage him once. I think I became cornered by his henchmen.
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Old October 6, 2017, 16:16   #4
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If possible when fighting a group of melee monsters, it's best to try and pick a fight in a hallway or otherwise in terrain where only 1 of them can hit you at a time. Taking hits from two, three, or eight monsters at once (say) is a lot harder to heal through, plus the range of possible damage to take in a turn is greater so a sufficiently unlucky turn worth of suffered damage rolls on attacks taken is more likely to take you out.
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Old October 6, 2017, 16:36   #5
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krazyhades is right: you should always be trying to set things up so that you're only taking attacks from at most 1 enemy at a time, preferably 0. Every class should be carrying scrolls of Phase Door (though mages and priests can eventually ditch them once their spell hits 0% fail and they have a surfeit of SP) so they can avoid melee. Indeed they're so important that Phase Door is one of the items I make sure to buy at the start of the game.

Most orcs are also vulnerable to the Spear of Light effect (from the corresponding mage spell or from Wands/Rods of Light). It does 6d8 damage and pierces targets; aiming it down a long corridor full of orcs can do a lot of damage!
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Old October 6, 2017, 17:16   #6
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All of above are right. Minimum kit for going into the dungeon the first time is:
6 ?phase door
6 !Cure light wounds
1 ? recall
1 ! Heroism
2 food
2 torches (1 of them in use)

If you're a warrior, you should have at least three blows with a main gauche, dagger, rapier, or (in desperation) whip. You should be doing around 15 damage per turn, when the strength bonus is factored in.

You can also have around 20AC with miscellaneous cheap armor (leather armor and shield, metal cap iron shod boots for example.)

Obviously, in later trips you'll be improving this kit, so you'll have more and better curing potions and 10+ phase door scrolls. If you run out of either, it's time to recall home.

And DON'T fight lagduf without doing ~30+ damage per turn in melee. For (almost) all uniques, if you can't kill him without exhausting your consumables, it's not worth fighting him.
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Old October 6, 2017, 17:53   #7
Derakon
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Quote:
Originally Posted by Pete Mack View Post
And DON'T fight lagduf without doing ~30+ damage per turn in melee. For (almost) all uniques, if you can't kill him without exhausting your consumables, it's not worth fighting him.
Eh, these hard-and-fast "don't do X unless Y" rules can often be bent or broken if you play smart. The main thing with the orc uniques is that they hit hard in melee and have a lot of health. There are absolutely ways to fight them that downplay that. As was suggested by Estie, a potion of Speed makes the fight more or less trivial; so does Phase Door + a missile weapon or, better, a Wand of Magic Missile if you can get Lagduf away from his pals. A Wand of Wonder can take off most of his HP in a single shot if you get lucky -- just be ready with an escape (or a new character) if you end up hasting him instead.

If all else fails, since he has no ranged attacks, you can always just run...
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Old October 6, 2017, 17:57   #8
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Alternatively a wand of light will make short work of his companions when enough ?phase & a way to fight him at range will take him down fairly easily.
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Old October 6, 2017, 18:07   #9
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@Derakon--
I wouldn't waste !speed on lagduf unless there were no other option. I agree about archery: it's a valuable tactic.
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Old October 6, 2017, 20:02   #10
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Thanks everyone, will bear this in mind. On my way down to him now.
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