Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old October 9, 2017, 20:14   #1
Dikaiopolis
Rookie
 
Join Date: Oct 2017
Posts: 6
Dikaiopolis is on a distinguished road
Speed v Damage

Playing 3.5.1

High Elf Warrior, CL37, DL47

Which would be the most advisable combination:

Speed 35, average damage 310 (RoS +7, RoS +15);
Speed 28, average damage 406 (RoS +15, RoD +14);
Speed 13, average damage 482 (RoD +14, RoD +11)?

Would it be worthwhile to switch one to =CON+3 for 75 more HP?

I've been playing off and on since starting to play again a year ago. I still don't have a feel for Speed in this game, particularly when I should stop adding Speed at the expense of other things.

Thanks for any help.
Dikaiopolis is offline   Reply With Quote
Old October 9, 2017, 20:21   #2
Gwarl
Swordsman
 
Join Date: Jan 2017
Posts: 369
Gwarl is on a distinguished road
my vote goes to option 2.

+15! holy heck that's a nice =speed

(also try upgrading to 4.1.0 for your next game)
Gwarl is offline   Reply With Quote
Old October 9, 2017, 20:27   #3
Estie
Veteran
 
Join Date: Apr 2008
Location: Germany
Posts: 1,413
Estie is on a distinguished road
Number 2 of your list is best. To make statements about the con rings I need to know your current hit points. If its 700 or higher, dont use con ring.

Simplified speed rules:

-speed +10: doubles your base speed, this is better than pretty much anything else you can get in the game.

-speed +20: this is sufficient for lategame; more is not needed except in special cases.

-speed +30: the maximum effective speed; speed beyond this point is less useful than pretty much any alternative (diminished returns).

The optimal way in the lategame is normally to have +20 speed and use a temporary buff to get to +30 for fast bosses.

I still wish the actual speed was displayed on the character sheet; it would make threads like these unneccessary.
Estie is offline   Reply With Quote
Old October 9, 2017, 20:44   #4
Dikaiopolis
Rookie
 
Join Date: Oct 2017
Posts: 6
Dikaiopolis is on a distinguished road
Thanks for the help. Number 2 was my thinking, and I left the CON at home.

From what I've read here, 4.1.0 contains some significant changes, and I don't want to lose the feel of "classic" Angband right now. I will install it at some point. I've been playing since Moria back in 1980 or so. I'm not always a big fan of change, lol. And anything other than ASCII graphics is sacrilege.
Dikaiopolis is offline   Reply With Quote
Old October 9, 2017, 22:08   #5
Monkey Face
Adept
 
Join Date: Feb 2009
Posts: 161
Monkey Face is on a distinguished road
You want +30 speed before taking on Morgoth but +28 should be enough for just about anyone else.
Monkey Face is offline   Reply With Quote
Old October 9, 2017, 22:34   #6
Sky
Knight
 
Join Date: Oct 2016
Location: Glasgae
Age: 44
Posts: 675
Sky is on a distinguished road
i have found two rings on speed +20 in two games, one after the other.
__________________
#ARKENSTONESMATTER
Sky is offline   Reply With Quote
Old October 10, 2017, 08:34   #7
PowerWyrm
Veteran
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 1,969
PowerWyrm is on a distinguished road
Quote:
Originally Posted by Monkey Face View Post
You want +30 speed before taking on Morgoth but +28 should be enough for just about anyone else.
Or +20 and 100% saving throw (to be safe vs Brain Smash). At this point, you should have enough potions of speed (or the spell) to reach +30.
__________________
PWMAngband variant maintainer - check http://www.mangband.org/forum/viewforum.php?f=9 to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old October 10, 2017, 21:59   #8
Dikaiopolis
Rookie
 
Join Date: Oct 2017
Posts: 6
Dikaiopolis is on a distinguished road
Rather than start a new thread, I'll ask this here. At what point should I start carrying around the !Healing, !*Healing*, !Speed, ?Banishment, etc that I have been stockpiling at home? Should I be saving them for Sauron and Morgoth? Or should I have them on hand for other high uniques? I've started carrying around staves of Speed (or potions if my home is full). I will only occasionally use my !CCW, so should I be leaving them behind?

HE warrior, cl40, dl60. Golden Crown of Gondor for confusion, stun, etc. Resists aren't a problem, and I have a base speed of +20.
Dikaiopolis is offline   Reply With Quote
Old October 10, 2017, 22:08   #9
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 7,943
Derakon is on a distinguished road
You should be carrying some !Healing on-hand pretty much as soon as your max HP is large enough for it to potentially be relevant. *Healing* generally should be saved for the final fights, as should !Speed as soon as you have a Staff of Speed. ?Banish isn't that helpful in the final fights; summons will tend to have a variety of letters and/or be unique. ?MassBanish is definitely worth saving though, as is ?Destruction. I do however try to carry one ?Destruction with me for emergencies during general exploration. It's the same principle as with !Healing -- if you don't survive until Sauron/Morgoth, then there was no point in stockpiling those consumables.

The thing to be aware of with Sauron/Morgoth is that they drain charges with their melee attacks, which heals them in the process. Consequently, carrying staves or wands when meleeing them is not recommended. Staves of Speed/Destruction can be very useful in getting to the final fights, but they shouldn't be used during said fights. Though you can use them at the start and then drop them on the ground, to save yourself a potion/scroll before the fight starts.
Derakon is offline   Reply With Quote
Old October 10, 2017, 22:11   #10
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 4,151
Donated: $40
Pete Mack is on a distinguished road
You should always carry around a couple healing potions "just in case." You can even use them deliberately against high value uniques, just like you would with restore Mana potions.
Banishment and Destruction scrolls, not so much. They are very rare and very useful against Morgoth. Use Banishment staffs instead. Carry Teleport Level as the guaranteed escape of choice, with *Destruction* scrolls only if you run out.
I suppose if you play slowly, you can plan to use a few banishment scrolls before the final bosses, but extras of these is very much a luxury you shouldn't plan for.
Pete Mack is online now   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
speed vs damage calculations? Sky Vanilla 7 November 27, 2016 05:46
Damage bonuses that don't provide extra damage? Egavactip v4 2 May 27, 2012 01:51
Speed vs. damage UglySquirrell AAR 5 October 1, 2011 15:38
the need for speed. APWhite Vanilla 9 September 10, 2011 06:15
Speed Zero Vanilla 9 January 9, 2008 02:21


All times are GMT +1. The time now is 04:30.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.