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Old October 27, 2017, 16:02   #11
nikheizen
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Quote:
Originally Posted by raz View Post
Ah gotcha, I wasn't following before. So you're saying if I put the coordinates and descriptions back in then that will override the single tile generic "Ring" and remap the individual rings to their tiles?
No, "ring" as an item only gets a single tile now, no matter what its effects are. So just make one ring tile, one wand tile, one rod tile. etc.
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Old October 27, 2017, 18:30   #12
raz
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Oh. Sod that then. I didn't draw 50 variants of everything for 49 of them to be thrown away. I'll try getting in touch with Chris.

Out of interest what are the active PCB forks at the moment? If I have no luck with Chris I might at least get graphics working in some of those.
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Old October 29, 2017, 06:22   #13
Atopian
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Just posting to say I really appreciate you doing this, and persisting with it.
A good 32x32 tileset would greatly improve my Poschengband playing!
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Old January 30, 2018, 19:25   #14
Stadanko
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^^^^^^^^hype^^^^^^^^^^^

HYPE HYPE HYPE ... great work.. cant wait for more tiles ... Keep up the good work. I would be glad to help if you could PM me and i could see if i could do some of the Mule work if needed. THANKS
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Old January 31, 2018, 13:17   #15
raz
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Hey there, this tileset is on hold/cancelled. I never got a response from the PCB author, and something of this scale is impossible to complete without cooperation of the programmer (at least when the info files are as convoluted as they are with this game).

If anyone is programming a PCB variant and would like the tileset adapted to their game I'd be happy to help, I can be contacted at raziel@gmail.com
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Old January 31, 2018, 14:28   #16
CyclopsSlayer
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Check with Gwarl? He is doing Composband, and is far more reachable than chris.
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Old January 31, 2018, 18:48   #17
Stadanko
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Hail Poschegband! Tiles or no keep this game alive!
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