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#21 | |||
Prophet
Join Date: Dec 2009
Posts: 8,946
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Quote:
For panthers, use Phase Door. Sure they're fast, but again they don't have much HP. You should also be able to see them coming by casting Detect Monsters frequently, so set things up so they have to charge through a long straightaway while you pelt them with spells/wands. Quote:
pStun does not protect against confusion, only stunning. Stunning is extremely rare, and while it can be quite dangerous, its rarity makes it completely optional. I understand the reluctance to part with a magical item, but you should seriously consider how much utility it's actually providing. Quote:
Plus, you're backing up the wrong things. Extra books and Word of Recall scrolls are far more vital than food. If you get low on potions, escape your current fight, recall, and restock. Mages are the hardest class to play as, especially for a beginner, because the margins of error are so small. You have few HP and little inventory space to spare for countermeasures, so you have to make sure you're stocking the right things and not getting hurt. And that still won't save you when you encounter an enemy you've never seen before and it pulls out an attack you didn't know it had that one-shots you (or does massive damage and a punishing status effect, etc.). There's a reason why I recommend that people play half-troll warriors when they're learning the game, in other words. ![]() |
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#22 |
Scout
Join Date: Sep 2018
Posts: 45
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Thank you again for your advice. And my bad about mixing rStun and pConf... guess I had a blonde duh moment.
![]() I'm by no means a n00b though. I have won 4.1.x twice - once with a High Elven Paladin and once with a Hobbit Warrior. Both with massive grinding though. It's just this diving strategy, especially on early levels, which bugs me. |
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#23 | |
Swordsman
Join Date: Nov 2008
Posts: 434
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Quote:
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The Complainer worries about the lack of activity here these days. |
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#24 |
Scout
Join Date: Sep 2018
Posts: 45
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I admit that it isn't anymore. But it was at first. I even read a ?Deep Descend and jumped from DL2 to DL7. After that it has been survival... a stalemate, I'd say. Several "that was close" situations (I even went to 0 HP), very slow character progress, and no luck to find basically anything that would encourage me to go deeper.
*sigh* I guess I'll always be a grinder. |
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#25 |
Prophet
Join Date: Dec 2009
Posts: 8,946
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Yeah, let's put it this way: your problem is that you don't know what you're doing wrong, because you're playing so cautiously that your mistakes aren't lethal and thus aren't obviously mistakes to you. Fixing this requires you to pay attention to your mistakes, either by paying better attention or by making them more likely to be lethal.
Start a new character, and take every single down staircase you see ASAP, until you're at least at dungeon level 20. If you make it, congrats, that's a successful crash-dive to the border between early- and mid-game. If you die, then you've made a mistake, so try to figure out what that mistake was and do better next time (without sacrificing diving velocity). Either way, you should have invested no more than half an hour into the character, and they shouldn't be more than character level 15 or so, with crappy equipment. |
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#26 | |
Adept
Join Date: Aug 2014
Posts: 123
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Free Action is what you need at DL 22+, unless you are very carefull. A light Resistance armour is a very lucky find for a mage. Your sling is a very good backup weapon (although i personally don't use rangestriking or melee with my mages). Regarding artifacts, on average i find one before DL 30. Up to five more until DL 40, another five until LD 50. |
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#27 |
Adept
Join Date: Feb 2009
Posts: 188
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At this level you shouldn't need any food or satisfy hunger scrolls since you can just use the satisfy hunger spell anytime.
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#28 |
Veteran
Join Date: Oct 2016
Location: somewhere on the south coast
Age: 47
Posts: 1,335
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Ive had a look at his char and what i would do is focus on getting 2x rings of INT and a helmet of pBlind, regen or INT.
Those extra 4~6 points of intelligence would increase the manapool to a level where he can take a bunch of orcs.
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"i can take this dracolich" |
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#29 |
Swordsman
Join Date: Jun 2011
Location: Germany
Age: 50
Posts: 399
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Power Diving as Mage
I can just post about power diving as mage, even tho some things are true for other classes as well.
Power Diving in general is the way of playing the game by picking your fights carefully. You don't rush through the levels killing all that moves, but right the opposite, you choice big XP targets and focus on them. What do you need? - Detection spells for stairs, else you must always explore a level till you find a stair going down - you need light - you need food (as mage that means CL 9 & Book #3) - connected stairs option enabled - 2x scroll of recal (to fetch new food/torch/healing supply the first power dive ended, or you need special items, or must just sell off loot to get new carry capacity) A mage starts weak, with 2/3 SPs. And the magic missile spell lacks true combat power, even tho it's damage increases somewhat with increasing CL. So you need most of the time CL 3 as mage. That is when you get detect stairs. So i usually run around DL 1 killing weak stuff, always resting to full SPs after a fight (at the stairs if possible). From level 3 on you do the following: (1) enter dungeon / go down a stair (2) cast detect stairs (3) cast detect monsters (4) are the next stairs down close (just a few steps) or is there a big XP monster in the level? (A) NO: => stairs up and back to (1) (B) YES: => go for the kill and/or rush to the stairs, then back to (1) At DL20 first invis monsters show up, so it is almost a must have to have SeeInvis from DL 20 on. For all classes that do melee combat, you should also have FreeAction from that DL on. At around DL 30 it is fine to have the four base element resistances. The next point is at DL40, from there are stat raising potions available. At DL 60 it gets nasty and there are common monsters which can kill a hero with one-shot attacks (mostly breathes). Once you are down to DL90+ the drop rate is much better, sometimes you even find superb things just lying around. That is basically the essence of power diving.
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Blondes are more fun! |
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#30 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,419
Donated: $40
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The bit about CL3 is simply wrong. There are flasks of oil and buffing potions. And there are wands of magic missile. If you can survive until DL 5, in principle you can get Bullroarer at CL 1, with either of those options, plus some scrolls of phase door. Yes, you would have to be lucky. But the main point stands: if you don't rely on lousy spell damage, you can advance to CL 5 much, much faster.
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