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Old April 23, 2019, 19:12   #11
bio_hazard
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These are all good suggestions.

My thoughts...
Light Room
temporary:
rFear
sInvis
detect Evil
free action
disarm traps

so make it a really good utility item but with minimal offense

VV rDark and +stealth sound good too

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Old April 23, 2019, 19:17   #12
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the suggestions i like the best are:
rDark (because everyone hates dark hounds when you are low level and dont have pBlind)
create some sort of ball centered around @ that does not wake monsters (if possible)

that makes is a staff of STARlight, actually feels nice in the mood of V.

a staff of starLIGHT would be more along the lines of .. well, balls of damaging light, as said. Still unlikely to use it tho.
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Old April 23, 2019, 19:34   #13
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@BioHazard I like and agree with your addition of See Invisible but I feel your bottom three are a bit overreaching, especially the free action. However, detecting all traps on squares where the light hits would be good.

Honestly I'm kind of excited to find one of these buffed staffs of starlight and try it out, so long as it's not packing too many powers into it.
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Old April 23, 2019, 21:17   #14
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Quote:
Originally Posted by Grotug View Post
@BioHazard I like and agree with your addition of See Invisible but I feel your bottom three are a bit overreaching, especially the free action. However, detecting all traps on squares where the light hits would be good.

Honestly I'm kind of excited to find one of these buffed staffs of starlight and try it out, so long as it's not packing too many powers into it.
Agreed, detect evil might be a step too far. Free Action seems powerful but most characters will probably already have it so I don't know that it is too strong.
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Old April 24, 2019, 00:05   #15
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Quote:
Originally Posted by Sky View Post
a staff of starLIGHT would be more along the lines of .. well, balls of damaging light, as said. Still unlikely to use it tho.
I'd milk the hell out of that if it was dropping at the right depth for those moria levels with the big starburst rooms packed with trolls & orcs
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Old April 25, 2019, 07:01   #16
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The 8 cardinal directions thing is a legacy feature that holds it back. Make it a ball attack that hits the player but doesn't damage them. That way it'll expand all around them properly.

And they should have a Dark opposite.
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Old April 25, 2019, 17:17   #17
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The 8 cardinal directions thing is a legacy feature that holds it back. Make it a ball attack that hits the player but doesn't damage them. That way it'll expand all around them properly.

And they should have a Dark opposite.
Maybe a staff of darkness should be "buffed" and made useful to Necromancers?

@Bio_Hazard: I'm not too concerned that temporary free action would be overpowered, more that it doesn't seem thematically fitting, as compared to see invisible, protection from fear, detect traps and lightness so bright it hurts other creatures.
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Old May 6, 2019, 13:58   #18
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Maybe a staff of darkness should be "buffed" and made useful to Necromancers?
I would be strongly in favour of this. Considering how crippled Necromancers are in the early game, every little bit helps.
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