Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old September 27, 2014, 01:08   #1
Ingwe Ingweron
Veteran
 
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 1,833
Ingwe Ingweron is on a distinguished road
Argh! Remove curse randart activation!

Just found a Mace of Disruption randart on dl50. Not a really great one, but better than the extra attacks ego @ had been carrying. But, the randart activation is for "remove ordinary curse". What's up with that?! I guess even though remove curse has been commented out, it can still generate on randarts. Can we call that a bug?
Ingwe Ingweron is offline   Reply With Quote
Old September 27, 2014, 02:14   #2
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,917
Derakon is on a distinguished road
Yeah, that sounds like a bug to me. The effect hasn't been commented out because that could break savefile compatibility (if a character is carried over from a version of the game that still had Scrolls of Remove Curse, for example), but it should be removed from the randart generator.. There's a lot of effects that only exist in the code in modern versions.
Derakon is offline   Reply With Quote
Old September 28, 2014, 01:09   #3
MattB
Veteran
 
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,153
MattB is on a distinguished road
I got a helm recently that activated to increase Charisma at the expense of another stat. Was tempted to find out what happened when I activated it, but didn't dare!
MattB is offline   Reply With Quote
Old September 29, 2014, 08:02   #4
Timo Pietilš
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
Timo Pietilš is on a distinguished road
Quote:
Originally Posted by Derakon View Post
The effect hasn't been commented out because that could break savefile compatibility
What are the reasons to keep savefile compatibility:

1) Monster memory
2) Upgrading before finishing with the current char.
3) ....nothing.

Point 1 could be avoided by separating monster memory from the char.
Point 2 could be avoided by documentation. Maybe with online comment "this savefile is not compatible with this version of the game" if someone tries to upgrade mid-game.

Of course minor upgrades should keep compatibility, but not major ones like 3.4 -> 3.5.
Timo Pietilš is offline   Reply With Quote
Old September 29, 2014, 08:34   #5
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,834
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by Timo Pietilš View Post
What are the reasons to keep savefile compatibility:

1) Monster memory
2) Upgrading before finishing with the current char.
3) ....nothing.

Point 1 could be avoided by separating monster memory from the char.
Point 2 could be avoided by documentation. Maybe with online comment "this savefile is not compatible with this version of the game" if someone tries to upgrade mid-game.

Of course minor upgrades should keep compatibility, but not major ones like 3.4 -> 3.5.
There has been an attempt to keep savefile compatibility across versions for a while. The first major version release after the restructure will break compatibility; it will also have a way to retain 3.5 monster memory, and in such a way that monster memory is never a problem again.

Future releases after that - we'll have to see
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[3.4-dev] Apr 15, 2012: Remove curse is gone PowerWyrm Development 12 June 5, 2013 07:46
Interesting Randart activation fyonn Vanilla 6 February 2, 2011 20:48
Argh! Robe of Permanence! Zikke Vanilla 9 February 1, 2010 02:54
Remove Curse scroll doesn't remove curse... cutty Vanilla 11 January 13, 2010 12:42
3.1.0 beta - Scroll of *Remove Curse* bug Phoenix21692 Vanilla 4 January 13, 2009 20:28


All times are GMT +1. The time now is 21:35.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.