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Old October 23, 2018, 23:27   #121
Gwarl
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Quote:
Originally Posted by CyclopsSlayer View Post
You used to be able to save/load a separate character pref settings file back in NPP/Zang and even Vanilla. That ability got lost somewhere along the way
No, you can still do that. Keymaps, visual prefs, pickprefs etc go in .prf files. Monster memory, item memory, quickstart mode, and options go in save files.

The idea being that a single user would have a single savefile, and multiple .prf files for their different character setups.
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Old October 24, 2018, 03:24   #122
CyclopsSlayer
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Quote:
Originally Posted by Gwarl View Post
No, you can still do that. Keymaps, visual prefs, pickprefs etc go in .prf files. Monster memory, item memory, quickstart mode, and options go in save files.

The idea being that a single user would have a single savefile, and multiple .prf files for their different character setups.
It is just that the Load/Save options have been obfuscated. There is no longer a menu option to do so that I can find
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Old October 24, 2018, 08:46   #123
Firons2
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Originally Posted by Pete Mack View Post
Ugh. Why would anyone want to forget monster lore? That is an option that will never be used. Note that V now has cross-save file monster lore, and not one complaint has been made.
I prefer for each character to be a separate thing, with their own kill count and their own monster id.
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Old October 24, 2018, 08:53   #124
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Also, thanks to everyone, I managed to changed my options using my pref files.
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Old October 24, 2018, 09:14   #125
wobbly
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Quote:
Originally Posted by Pete Mack View Post
Ugh. Why would anyone want to forget monster lore? That is an option that will never be used. Note that V now has cross-save file monster lore, and not one complaint has been made.
I'd use it, I've never really agreed with the attitude that the game should tell you exactly how much damage everything does, I used to always use a new save to clear monstet memory.
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Old October 26, 2018, 04:06   #126
budswell
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Hi, I am playing my first "Wild Talent" character. One of the abilities I have is called "Throw Object"
Lev = 1
Cost = 0
Fail = 6% (Lowest of all my talents)
Desc =
Browse = Hurl an Object with great force

But when I try to use the talent it just says "Zap?" and nothing happens.
Is there a trick to it? Is it just telling my I can use "v" (maybe with bonus damage?)? Or just something that doesn't work?
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Old October 26, 2018, 17:05   #127
Sideways
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Quote:
Originally Posted by budswell View Post
Hi, I am playing my first "Wild Talent" character. One of the abilities I have is called "Throw Object"
Lev = 1
Cost = 0
Fail = 6% (Lowest of all my talents)
Desc =
Browse = Hurl an Object with great force

But when I try to use the talent it just says "Zap?" and nothing happens.
Is there a trick to it? Is it just telling my I can use "v" (maybe with bonus damage?)? Or just something that doesn't work?
It's broken, sufficiently broken that I'm not even sure whether the ability's intention was to hack into the throw command through a spell or just tell you you could use "v" with bonus damage (you can't). Thanks for reporting.

(Edit: I think I've figured it out. There's a Throw Object mutation that uses the same code, and the bonus damage works on the mutation, but it doesn't work for wild-talents piggybacking on the mutation's code.)
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Last edited by Sideways; October 26, 2018 at 17:12.
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Old October 30, 2018, 17:18   #128
Sideways
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I've been a bit unwell, that's delaying the release of 7.0.cloudberry, though hopefully not for much longer. Nivim's new water elementals are also delaying the release, I concluded it made more sense to fix them for cloudberry than to release it with crappy water elementals and then fix them next thing anyway, but that needs some time.

Will take between one and two weeks probably.
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Old October 31, 2018, 07:00   #129
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Minor note. ?Monster confusion caused my hands to glow on a jelly, I suspect most monster races get an odd message. I'd suggest going with Vs weapon glow messages, that is if you can be bothered fixing it.
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Old October 31, 2018, 08:44   #130
Bostock
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Quote:
Originally Posted by Mocht View Post
On a previous character the sheet said he had excellent stealth, but he had aggravation
Not a bug in my opinion, just the lack of a desired feature. And for characters with temporary aggravation, the stealth rating is very important and relevant to know.

For character with permanent aggravation, not so much so, but there's no actual harm in keeping the stealth rating around in the usual place, rather than going out of the way to hide or alter it.
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