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Old September 19, 2018, 15:46   #11
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I'd be fine with just making things 25% more expensive across the board, period. I recall stat potions being around 30k for my characters, instead of the 24k they are now, so that would put the numbers about right.
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Old September 20, 2018, 09:30   #12
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A lot of prices seem wonky. Something with a base price of 1 is still crazy cheap with a big enchantment, particularly armour.

Cure light wounds changed at some pt itself, though likely for the best (I do think 20 is high however). The interesting example is Sang. Grab a stack go down to lvl 2 and find a novice warrior. You're lucky if your breaking even in melee range, let alone geting a go. Though like more to do with Sang then potions themselves.
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