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Old June 30, 2009, 15:24   #1
Zikke
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Best gear for end-game priest?

So I've never gotten a priest up to end-game before, so I don't really know how to itemize. I have the Quarterstaff of Olorin, but what should be my end-game gear? What should I be bribing the RNG to grant me?

Any advice from top-end priests?
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Old June 30, 2009, 17:19   #2
Estie
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Priest has arguably the easiest endgame, between (almost) unlimited healing, word of destruction and enlightenment.

The only problem is damaging the big uniques, and for that you need some big weapon, melee and/or shooter with appropriate ammo. With 4 base attacks in melee, any weapon with +2 attacks increases damage by 50%, so thats a good mod to have especially for casters.

Looking at your dump, I notice:

- Youre carrying beginners handbook, drop those. Detection and enlightenment is all youll need from now on.

- With resistances to both blindness and confusion, theres no need to carry teleport staves. Scrolls (tele or tele level) are better because of no chance for failure, and then youll need them only when youve run out of mana assuming you have 0% spell fail.

Things to aim for (besides the obvious):

- con 18/200+; yes, everyone wants that, but priest mostly so (imo).
- 0% spell fail without wisdom from weapon(s), so you can wield whatever does the most damage without drop in caster performance.

Lastly, treasure potions of restore mana. A stack of those and one of speed boost are the only consumables you really need.

Theres one spell in the priest arsenal that I havent used much: rune of protection. Maybe someone who has can comment on its usefullness or lack thereof.
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Old July 1, 2009, 04:20   #3
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Quote:
Originally Posted by Estie View Post
- With resistances to both blindness and confusion, theres no need to carry teleport staves. Scrolls (tele or tele level) are better because of no chance for failure, and then youll need them only when youve run out of mana assuming you have 0% spell fail.
If you don't have RSound, keep some escape scrolls in case you get stunned. (and in case you get kicked by a GMM.)
Also, Teleport Level is much safer than any priestly escape (until you get 0-fail Alter Reality, *Destruction*, and or Banish Evil.)
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Old July 1, 2009, 05:28   #4
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for strong weapons, a MoD of slay evil will allow you to roflstomp evil (if you have 4bpr). Of course, what is even better is Deathwrecker. Because of the weight, the crits are *stronger*, which just complaments the dice and the slay evil.
These facts will make it much easier to kill the *strong*, high HP evil uniques. And fortunately, most of the last uniques are evil (except the tarrasque. That one presents more of a problem, unless you wear narya and nenya to fight it for double imunity).

You may also want to use alter reality+clarvoyance to skum for specific arts like cubragol if you know their base depth, simply because of how overpowered they are. It shouldn't take too much time, imo, if you know what your doing.
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Old July 1, 2009, 05:52   #5
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PS: deathwreaker gives fire immunity, so you would only need Nenya for double immunity... not that you have any chance whatsoever of finding Deathwreaker. You don't need to kill the Tarrasque. Just keep double-resistances when fighting M or S (or Maeglin), and teleport the Tarrasque away when it appears. It's just not worth killing.
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Old July 1, 2009, 14:33   #6
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Thank you all for the advice! This end-game priest thing is pretty wild. Having Clairvoyance and endless heals and TO makes vault scumming pretty damn efficient. I have now found 2 of the Rings of Power plus my shield, so I have 3 swappable immunities, but my current bottleneck is my lack of melee damage, so I've been trying to find some uber weapon.

And that Maeglin guy is a royal pain in the ass... he always destroys my vaults before I can pick it apart and has a ton of HPs.
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Old July 2, 2009, 21:45   #7
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Originally Posted by Pete Mack View Post
PS: deathwreaker gives fire immunity, so you would only need Nenya for double immunity... not that you have any chance whatsoever of finding Deathwreaker. You don't need to kill the Tarrasque. Just keep double-resistances when fighting M or S (or Maeglin), and teleport the Tarrasque away when it appears. It's just not worth killing.
I read this post this morning, and then just a moment ago found Deathwreaker! As a 1/2E Ranger at DL85, would you wield Deathwreaker or Anduril, which I have had DL34? This is the furthest I've ever gotten...
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Old July 2, 2009, 23:44   #8
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Talking

Quote:
Originally Posted by Zikke View Post
So I've never gotten a priest up to end-game before, so I don't really know how to itemize. I have the Quarterstaff of Olorin, but what should be my end-game gear? What should I be bribing the RNG to grant me?

Any advice from top-end priests?
I had Orome, Deathwreaker, sold off Olorin, kept Taratol as swap. I used Deathwreaker on Sauron and Morgoth no problem. See ladder LCC1 for details...

If you play enough turns, something much better than Olorin is bound to show up. Keep on summing for artifacts, dragon pits and wyrms are best source. Stay away from undead and demons until you get a better weapon...
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Old July 3, 2009, 02:11   #9
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Originally Posted by miner View Post
I read this post this morning, and then just a moment ago found Deathwreaker! As a 1/2E Ranger at DL85, would you wield Deathwreaker or Anduril, which I have had DL34? This is the furthest I've ever gotten...
It depends on your stats. Do you get 4 or 5 blows with deathwreaker? Do you have lots (> 600) of HP? If not, you don't want to aggravate. Keep anduril and use the bow.
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Old July 3, 2009, 03:23   #10
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And that Maeglin guy is a royal pain in the ass... he always destroys my vaults before I can pick it apart and has a ton of HPs.
If hes asleep....TO him. If not (more likely) or he returns, lure him away from the pit, *destruct*, re-clairvoyance, return to business.
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