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Old September 27, 2011, 01:37   #1
UglySquirrell
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Gear Spells

Any chance of getting a bit more variety in gear effects? Something like "Sword of Storms"has a small chance of causing a lightning or sound ball when striking an opponent. Or "Robe of displacement" 10% chance to cast phase door when attacked. Or shield's /armor of thorns, damages attacker. Shield of mirrors chance to reflect bolt spells. Or give dsm a chance to ignore or even absorb attacks against its element. Only item I can think of that has a chance to activate on striking is Grond and pick of earthquakes.
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Old September 27, 2011, 01:59   #2
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In other words, adding what are commonly known as "procs" that have a chance of occurring when you hit or are hit.

The difficulty in Angband is balancing those so that they're worth using. A robe that can randomly phase you when you're hit, for example, is pretty nasty and might be an interesting penalty for a mixed-blessing item. But having a weapon cast sound balls when you attack sounds good until you consider the damage to all those potions you're trying to acquire...of course, outside of that situation, briefly stunning your opponent and his buddies could be quite useful.

Anyway, the actual implementation shouldn't be especially difficult -- you have an implicit target (the enemy being hit, or the player on being hit), a selection of spells to choose from, and a percentage chance. You could do it with pvals; every +1 is another 1% chance to engage the specified effect.
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Old September 27, 2011, 04:11   #3
UglySquirrell
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Thanks for the reply, I guess they would be sort of mixed blessings but would add a bit of flavor. See a potion but sword procs for sound or shards use bow or wand to lead them away. I was thinking an item that lets you absorb an elemental attack but makes you weak to its opposite might be kind of cool too.
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Old September 27, 2011, 05:27   #4
Timo Pietilš
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Quote:
Originally Posted by UglySquirrell View Post
Thanks for the reply, I guess they would be sort of mixed blessings but would add a bit of flavor. See a potion but sword procs for sound or shards use bow or wand to lead them away. I was thinking an item that lets you absorb an elemental attack but makes you weak to its opposite might be kind of cool too.
I think there are now HURT_xxx flags for player too. Something like double-damage if you have a hurt-flag. That way Tarrasque can toast you for 3200 points instead of 1600.
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Old September 27, 2011, 08:54   #5
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Quote:
Originally Posted by Timo Pietilš View Post
I think there are now HURT_xxx flags for player too. Something like double-damage if you have a hurt-flag. That way Tarrasque can toast you for 3200 points instead of 1600.
Is this from cursed gear? Or new ego/artifacts. I really liked playing Vampires in heng, really powerfully race I think they were immune to nether, and resisted cold and poison. But had light weakness so you had to avoid angels and other light attack users or you'd pretty much be instakilled. Added a cool twist.
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Old September 27, 2011, 09:39   #6
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But having a weapon cast sound balls when you attack sounds good until you consider the damage to all those potions you're trying to acquire...
I accidentally blasted two !Int with a frost ball today -.-"
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Old September 27, 2011, 10:44   #7
UglySquirrell
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Ouch, I remember playing a Beastmaster in hengband. Had a great wyrm of law mount that loved shattering my stat potions with sound and shard breaths.
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Old September 27, 2011, 18:22   #8
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A robe that can randomly phase you when you're hit, for example, is pretty nasty and might be an interesting penalty for a mixed-blessing item.
Looks like a great swap item to me instead. It is very handy when you are fighting big melee hitters using a ranged attack: automated shoot'n'scoot without even needing to waste turns to phase.

Just be sure there aren't any time hounds in range...
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Last edited by fph; September 27, 2011 at 19:06.
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