Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old May 25, 2018, 15:17   #201
PowerWyrm
Veteran
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,390
PowerWyrm is on a distinguished road
Quote:
Originally Posted by Voovus View Post
Summoning (scroll/staff) now appears to always bring up out of depth uniques. Is that deliberate? These chaps have a tendency to instakill...
Ok I think this comes from the fact that the summon parser has all entries reverted so S_ANY is in fact S_UNIQUE (although scroll of summon undead seems to work fine). Or just off by one. Or using an empty entry zero.

I have implemented the latest changes in PWMAngband while keeping the parsing function similar to others and I don't have this problem.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old May 27, 2018, 22:05   #202
Ighalli
Scout
 
Join Date: Oct 2017
Posts: 32
Ighalli is on a distinguished road
I'm playing a randart game for the competition, and I found an amulet with this power:

When activated, it restores 4d8 hit points and neutralizes poison.

I've seen it heal 2 hp and 0 hp on activations since I was watching closely.

I found it in the artifacts.txt:


namef Bereth
base-object:amulet:Pendant
graphics:"ark
info:20:3:28000
alloc:19:29 to 79
power:0:0d0:2:7:0
flags:FEATHER
values:WIS[3]
values:RES_ACID[1] | RES_FIRE[1] | RES_COLD[1] | RES_CHAOS[1]
act:FOOD_WAYBREAD
time:32+1d4
desc:Random amulet of power 133


Waybread seems like it should heal 4d8, according to activation.txt:


name:FOOD_WAYBREAD
aim:0
power:4
effect:NOURISH
dice:7500
effect:CURE:POISONED
effect:HEAL_HP
dice:4d8
desc:restores 4d8 hit points and neutralizes poison


If this thing really activates for waybread, it should probably also mention that it nourishes you. Not sure why the healing isn't working as advertised though.
Ighalli is offline   Reply With Quote
Old May 27, 2018, 23:34   #203
luneya
Adept
 
Join Date: Aug 2015
Posts: 221
luneya is on a distinguished road
Quote:
Originally Posted by Ighalli View Post
I'm playing a randart game for the competition, and I found an amulet with this power:

When activated, it restores 4d8 hit points and neutralizes poison.

I've seen it heal 2 hp and 0 hp on activations since I was watching closely.

I found it in the artifacts.txt:


namef Bereth
base-object:amulet:Pendant
graphics:"ark
info:20:3:28000
alloc:19:29 to 79
power:0:0d0:2:7:0
flags:FEATHER
values:WIS[3]
values:RES_ACID[1] | RES_FIRE[1] | RES_COLD[1] | RES_CHAOS[1]
act:FOOD_WAYBREAD
time:32+1d4
desc:Random amulet of power 133


Waybread seems like it should heal 4d8, according to activation.txt:


name:FOOD_WAYBREAD
aim:0
power:4
effect:NOURISH
dice:7500
effect:CURE:POISONED
effect:HEAL_HP
dice:4d8
desc:restores 4d8 hit points and neutralizes poison


If this thing really activates for waybread, it should probably also mention that it nourishes you. Not sure why the healing isn't working as advertised though.
Is the competition on one of the older versions? There was a bug for a while where waybread's heal didn't work. I think that was fixed several versions ago; at least, waybread works for me in 4.1.2.

If not, I'm guessing that the randart somehow pulled in whatever the waybread code was before the bugfix. Which would be a bug in randart generation that needs fixing.
luneya is offline   Reply With Quote
Old May 28, 2018, 02:05   #204
Ighalli
Scout
 
Join Date: Oct 2017
Posts: 32
Ighalli is on a distinguished road
Quote:
Originally Posted by luneya View Post
Is the competition on one of the older versions? There was a bug for a while where waybread's heal didn't work. I think that was fixed several versions ago; at least, waybread works for me in 4.1.2.

If not, I'm guessing that the randart somehow pulled in whatever the waybread code was before the bugfix. Which would be a bug in randart generation that needs fixing.
It's the competition code, but it has all the commits that master does, so there must be a regression in the magic branch. Or a problem when I compile it.
Ighalli is offline   Reply With Quote
Old June 1, 2018, 09:47   #205
Sphara
Apprentice
 
Join Date: Oct 2016
Location: Finland
Posts: 75
Sphara is on a distinguished road
I don't know if this is a bug even an issue to report.
Nevertheless, playing 4.1.2 on angband.live, I found an artifact that has no powers or abilities whatsoever.
Well, its indestructible. Guess that counts as a power


the Trident of Imlas (1d10) (+5,+12)
Dropped by Sangahyando of Umbar at 1250 feet (level 25)

Cannot be harmed by acid, fire.

Combat info:
2.0 blows/round.
With +2 STR and +0 DEX you would get 2.3 blows
With +0 STR and +2 DEX you would get 2.3 blows
Average damage/round: 40.

Clears rubble in 13 turns, magma veins in 80 turns, and doesn't affect quartz veins.
Sphara is offline   Reply With Quote
Old June 1, 2018, 16:32   #206
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,393
Derakon is on a distinguished road
That can happen with very weak artifacts (e.g. Elvagil or one of the Paur* gauntlets) if the randart rolls low on its power variance (so even weaker than the standart) and then spends its power on to-hit/dam instead of abilities.

The Glaive of Pain is a standart that doesn't have any powers, but nobody complains because it's actually useful.
Derakon is online now   Reply With Quote
Old June 1, 2018, 23:45   #207
Ingwe Ingweron
Veteran
 
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 1,607
Ingwe Ingweron is on a distinguished road
Would you consider providing these two features?:

1. Showing the "slowed" status of a monster (c.f., color on monster health bar and stating the monster is "slowed" when “looking” at or “targeting” the monster (c.f., confusion and stunning)?

2. Separating alchemist gloves of slaying and power from regular slaying or power gloves for purposes of ignoring. Classes with CUMBER-GLOVE could then safely ignore those on penalized gloves without the risk of ignoring them on alchemist gloves which they could use without penalty.
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Ingwe Ingweron is offline   Reply With Quote
Old June 2, 2018, 01:20   #208
Estie
Veteran
 
Join Date: Apr 2008
Location: Germany
Posts: 1,563
Estie is on a distinguished road
2.) should probably be done in line with great weapons and dragon armor by putting them in a special class ("splendid handwear" or so, including alchemist gloves and caesti).
Estie is offline   Reply With Quote
Old June 2, 2018, 01:22   #209
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 53
Posts: 7,117
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by Ingwe Ingweron View Post
Would you consider providing these two features?:

1. Showing the "slowed" status of a monster (c.f., color on monster health bar and stating the monster is "slowed" when “looking” at or “targeting” the monster (c.f., confusion and stunning)?

2. Separating alchemist gloves of slaying and power from regular slaying or power gloves for purposes of ignoring. Classes with CUMBER-GLOVE could then safely ignore those on penalized gloves without the risk of ignoring them on alchemist gloves which they could use without penalty.
Yes to both; the first actually needs some work to make the whole thing a bit less ad hoc in the code, and the second probably along the lines that Estie is suggesting.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old June 2, 2018, 04:45   #210
geoff_tewierik
Adept
 
Join Date: Mar 2009
Posts: 133
geoff_tewierik is on a distinguished road
Nick, did the disconnected map I posted about earlier check out?
geoff_tewierik is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Bugs and issues in 4.1.0 Nomad Vanilla 506 March 5, 2018 11:20
Bugs and issues in 4.1.1 Sky Vanilla 147 December 20, 2017 23:39
Issues with artifacts Pete Mack Development 9 June 29, 2016 18:39
Gear Issues Monkay AAR 1 February 25, 2012 17:32
DaJAngband Issues Prismatic Variants 12 February 15, 2010 15:08


All times are GMT +1. The time now is 16:54.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.