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Old January 15, 2020, 06:08   #151
DavidMedley
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Quote:
Originally Posted by Nick View Post
OK, that's an error in the info - Poison Brand should only be applying to melee.
OK. I noticed the same thing with Paladin spells, too. I thought at the time the info screen was correct and the spell description was wrong.

Last edited by DavidMedley; January 15, 2020 at 07:13.
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Old January 15, 2020, 22:17   #152
floatRand
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Might have encountered issue with Sauron.
Entered floor 99 and did some digging and engaged Sauron who assumed vampiric/mist form - this is new for me, so I didn't quite recall.
However, it so happened that a Horned Reaper was behind him and seemingly... trampled Sauron.
Afterwards I could not find Sauron anywhere on the level - he should respawn if deleted (such in case with *destruct*?), but no dice. I did few recalls back to town and back to 99, but no luck then either.

I saved game, restarted and head to 99 again, and lo'behold, Sauron immediately detected.
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Old January 17, 2020, 16:45   #153
Pete Mack
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View_special_lite (name?) is gone or not working anymore. This is a real headache when using a light rod for illumination--all the tiles in the hallway look the same, whether illuminated or not. In a room, yellow light is an OK workaround.
Also: what is the point of the illumination spell doing just one damage to light-sensitive monsters?
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Old January 17, 2020, 20:31   #154
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And another one:
Mage recharge spell is ridiculously weak. Level 29 mage with only 9 power? That is *worse* than the old recharge I spell.
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Old January 17, 2020, 22:27   #155
Pete Mack
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Lantern of Shadows says "Intensity 3 light", but only has light radius 2
Electric arc doesn't actually have length 32 at cl 32

Edit: I didn't realize what radius 2 meant anymore.

Last edited by Pete Mack; January 28, 2020 at 01:59.
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Old January 20, 2020, 16:40   #156
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Grishnak and Golfimbul have "Hill orc" friends, which don't exist anymore.
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Old January 28, 2020, 00:42   #157
Glorfindel
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Serpents of chaos are pretty rare, so you don't see two together very often. Just now, however, I looked at my monster window, and it says 'You are aware of 2 Serpent of Chaoses'. There seems to be a plural in need of adjustment.
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Old January 28, 2020, 01:07   #158
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quylthulgi?

What's the plural of quylthulg supposed to be, anyway?

I noticed in looking at monster.txt there's no plural: tag for memory moss. Is the code smart enough to form that one correctly automatically?
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Old January 28, 2020, 07:43   #159
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Quote:
Originally Posted by eastwind View Post
What's the plural of quylthulg supposed to be, anyway?

I noticed in looking at monster.txt there's no plural: tag for memory moss. Is the code smart enough to form that one correctly automatically?
It formed automatically "Serpent of Chaoses", so I didn't check the source but it looks like the system can handle plurals in -es.
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Old January 28, 2020, 14:49   #160
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Trying to implement the Sil-lightning from current V, I'm looking at calc_lighting() in cave-view.c:

Code:
		/* Get light info for this monster */
		light = mon->race->light;
		radius = ABS(light) - 1;

		/* Skip monsters not affecting light */
		if (!radius) continue;

		/* Light or darken around the monster */
		for (y = -radius; y <= radius; y++) {
			for (x = -radius; x <= radius; x++) {
...
From what I understand, having light = 1 means the monster is illuminated and having light = 0 means the monster is not illuminated and having light > 1 means the monster carries a light source. So this cannot work.

What the code does:
- light = 0: radius = -1, it works since the loop goes from 1 to -1 and does nothing
- light = 1: radius = 0, it doesn't work (monster is not illuminated)
- light > 1: radius = light - 1, it works

Fix: replace "if (!radius) continue" by "if (!light) continue"
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