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Old June 8, 2010, 18:02   #1
Ycombinator
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First half-orc ranger winner on the ladder

here
I don't dare say this was a challenge (well, is there a challenging race for rangers anyway?), it's just orcs that aren't popular :-)
At some point I thought I can make it in <1M turns, but no. Maybe next time.

-1 INT made it slightly inconvenient at low levels before stat gain, and stealth isn't strong point of this character, but it wasn't too much different from high-elf rangers.

A good part of the game I was using randart shovel as my primary weapon :-) It was light enough to allow me three blows before stat gain, and had +21 to-dam. Lightning brand and slay dragon didn't matter much with 1d2 base damage.

I've found the first source of rPoison at dlvl 38, it was a shield of Elevenkind. But I was wearing pretty cool randart shield (+7 to-hit and to-dam, +4 speed), and I decided that these bonuses are more important than possibility of insta-kill by AMHD. And with this in mind I've made all the way down to dlvl 94 without rPoison.

I haven't built a single ASC in this game. Not that I think they're unfair, but I was too lazy and it was always possible to find a more or less suitable terrain for fight.

This was my best attempt at cleaning uniques: only Ariel and impossible-to-say-Q are left alive. And Ariel was there just to brighten the last minutes of Morgoth...
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Old June 8, 2010, 18:39   #2
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Congrats! I admit to not having played half-orcs much at all. If you want a mindless fighter, half-trolls are much more apt; otherwise you tend to want more brains than the half-orcs have. Min-maxing at its finest...

What do you think slowed you down that you weren't able to win in under a million turns? Not enough consumables? Wanted to kill all the uniques?
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Old June 8, 2010, 19:00   #3
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What do you think slowed you down that you weren't able to win in under a million turns? Not enough consumables? Wanted to kill all the uniques?
Neither. The overall game pace was a tad slower than required for 1M win, and I was too encouraged by the local peak. I also rested *a lot*, mostly for restore mana. First in dungeon, then in town, branding and enchanting arrows. Low INT and lack of regen made it slow. I could possibly kill Morgoth ~100K turns earlier, but I wanted more slay evil ammo (which happened to be superfluous). I've found the last stack of slay evil bolts in the same vault with Azriel, the last unique I killed.
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Old June 8, 2010, 22:49   #4
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Grats Well done
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Old June 9, 2010, 12:43   #5
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I forgot about mandatory "randarts not found" report :-) Nothing spectacular except this:
Code:
The Trident of Numen (8d10) (+10,+10) [+5]
------------------------------------------
+2 intelligence, dexterity, speed.
Slays evil creatures, giants, dragons.
*Slays* demons.
Branded with frost.
Provides immunity to fire.
Provides resistance to poison, dark, nexus.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength.
Grants the ability to see invisible things.  


Min Level 54, Max Level 127, Generation chance 1, 6.3 lbs
It's actually better than Grond vs evil and demons, because it has comparable damage per/blow (145/289 vs 226/445, determined in wizard mode), but allows full 5 blows/round instead of 3.
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Old June 9, 2010, 16:21   #6
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Wow 8d10 is pretty ridiculous for a normally 1d10 item
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Old June 9, 2010, 19:26   #7
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Quote:
Originally Posted by Ycombinator View Post
here
I don't dare say this was a challenge (well, is there a challenging race for rangers anyway?), it's just orcs that aren't popular :-)
At some point I thought I can make it in <1M turns, but no. Maybe next time.
I have seen borg with half-orc rogue win in 1.5M turns. Half-orc is actually quite good race. Resist Dark and decent stats, abilities and HP. Much better than Elf for example.
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Old June 9, 2010, 19:42   #8
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Is that player turns or game turns? Ycombinator won in well under 1M player turns, but game turns is a different story.

How many game turns to a day is it, again? 100k?
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Old June 9, 2010, 19:46   #9
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Quote:
Originally Posted by Zikke View Post
Wow 8d10 is pretty ridiculous for a normally 1d10 item
Yep. Tridents were only 1d7 before 3.1.x made them overtake quarterstaves as the potential ultimate randart weapon - 8d10 is only one die short on the supercharge. Of course it would have to have all three *slays* and all five brands to be completely uber, but this one certainly isn't bad.
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Old June 9, 2010, 20:55   #10
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Am I to take it then that while randarts can increase the number of dice, they can't increase the die size? Doesn't that nerf Great Hammers and Scimitars?
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