Go Back   Angband Forums > Angband > Vanilla

Thread Tools Display Modes
Old September 23, 2009, 23:36   #1
Join Date: Sep 2008
Posts: 289
Hariolor is on a distinguished road
Idea to spice up uniques

Maybe this is already done in some variants -

I think it would be interesting (maybe not practical?) to do a little more with uniques. Especially so now that Uniques seem like less-than-desirable targets due to the (apparent) increase in mediocre drops in 3.1.1. I am thinking specifically that there are several unique creatures that are the top-of-the-line of their kind. Kill them, and see no more (non-uniques) of their kind in the dungeon.

I am thinking off the top of my head:

Obvious choices:

Queen Ant
Qlzqqlzuup, the Emperor Quylthulg
Beholder Hive Mother

Potential others:

The 9 W's
Lernean Hydra (replace with kavlax?)
The three Angels (Gabriel, Uriel, Azrael)
Draugluin (get rid of both C's and Z's?)
The four E's
The Cat Lord
you get the idea
Hariolor is offline   Reply With Quote
Old September 24, 2009, 01:38   #2
Sirridan's Avatar
Join Date: May 2009
Posts: 560
Sirridan is on a distinguished road
The beholder unique is Ormax the Eye Tyrant btw.

In any case, I like that idea, at least for some, especially the cat lord, ugh cats stop being dangerous when you can melee sabertooths without going below half health.

Ant's and beholders are not a big threat (at least, they aren't common enough to be)

W's even become a joke towards the end, however the various U's G's and L's are all quite dangerous, and many are unrelated or could exist without their high-uniques, removing them all would honestly make the game easier.
Sirridan is offline   Reply With Quote
Old September 24, 2009, 02:33   #3
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
fizzix is on a distinguished road
Man if Drauglin got rid of Zs I'd dive to depth and use up all the consumables I had to kill him. Somehow, I don't think that's every going to make it.

This sounds like a solution to a TMJ problem (where J stands for junk monsters)

Would these monsters not be selectable by the RNG or would they just get banished from the level after creation? I'm guessing the second one, because otherwise it'd make the game a lot harder, and would kind of be in-line with a change that set a maximum depth for monsters as well as a minimum depth.

That said, with the exception of Zs there isn't a group of monsters that I find annoying once I'm significantly stronger than them. So this wouldn't really convince me to go out of my way to kill them. The most reasonable one, i guess, would be omarax. But no drop and drain charges means that he/she/it is not worth it, even if it means I don't have to TO undead beholders anymore.

So (IMO) this would have the effect of cleaning up levels (less easy monsters) for higher level characters, but wouldn't have very much significant game play issues.
fizzix is offline   Reply With Quote
Old September 24, 2009, 02:39   #4
Join Date: Apr 2007
Posts: 569
Djabanete is on a distinguished road
I would rather see more uniques drop fixed artifacts, even if the artifacts are are more flavorful than powerful.
Djabanete is offline   Reply With Quote
Old September 24, 2009, 03:19   #5
RePosBand maintainer
Join Date: Sep 2008
Location: Seattle, WA, USA
Posts: 225
pampl is on a distinguished road
I think a limited version of this would be cool flavor (no idea/opinion about gameplay effects). I can see killing off the Cat Lord making all the felines flee from Angband, and killing Dragluin making all the werewolves leave, for example, but why would Zepyr Hounds care if Drag died? Would Huan or Charcaroth leave? We already 'know' that destroying Vecna won't route the liches because he's been destroyed in his source material and IIRC the lich community was unphased.

There are some interesting questions about Tolkien uniques. Gothmog's death coincided with the destruction of most Balrogs, right? But should the Balrog of Moria hang around, on account of being one of the survivors, or should he disappear, representing him fleeing to Moria? Same sort of puzzle with Shelob and Ungoliant.
pampl is offline   Reply With Quote
Old September 25, 2009, 09:52   #6
Nightmarjoo's Avatar
Join Date: May 2007
Location: Ohio, US
Posts: 104
Nightmarjoo is on a distinguished road
Send a message via AIM to Nightmarjoo Send a message via MSN to Nightmarjoo
So after implementing this, you never fight Glaurung, Ancalagon, Smaug, Itangast, or Scatha because you wouldn't want ancient dragons to disappear.

How about something like "kill x amount of uniques and hounds stop appearing in the game"~
My first winner! Link, the Kobold Warrior!

My second winner! Cailet, the Hobbit Mage!

Damned be those who use High Elves, for they are the race of the weak!
Nightmarjoo is offline   Reply With Quote
Old September 25, 2009, 23:17   #7
rdermyer's Avatar
Join Date: Jul 2007
Location: Lawrence, Kansas
Posts: 79
rdermyer is on a distinguished road
I think that Farmer Maggot shouldn't show up until you kill his dogs.
rdermyer is offline   Reply With Quote
Old September 26, 2009, 03:04   #8
buzzkill's Avatar
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
buzzkill is on a distinguished road
Originally Posted by rdermyer View Post
I think that Farmer Maggot shouldn't show up until you kill his dogs.
I think that Farmer Maggot shouldn't be hostile until after you kill his dogs.
__________________ - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.
buzzkill is offline   Reply With Quote
Old September 27, 2009, 21:33   #9
Join Date: Sep 2008
Posts: 289
Hariolor is on a distinguished road
I was rather thinking that introducing something like this would give incentive to kill Uniques other than having them out of the RNG for the last fights with MoS, Sauron, M, and the other summoners.

As it is, Uniques are, well, not very unique. Time hounds alone are scarier than *any* unique at *any* level of play. As it is the uniques are not going to give much better rewards relative to the effort needed to kill them (and no, exp is not enough of a reward, since the majority of cool uniques are fought at the lowest depths). So why not have at least some of them tied to monsters of the same/similar type, so the bold @ can really clear out the dungeon in preparation for M.

The downside, of course, is that chasing away dragons or dreads or other good-drop creatures means less chance of scumming for artifacts and !Life and such when preparing for sauron and M.

At the very least I'd like to be able to get rid of Q,Z,C,a,e,f - not because all of them are challenging necessarily, but more along the lines of resolving the TMJ[monsters] problem fizzix noted.
Hariolor is offline   Reply With Quote
Old September 28, 2009, 02:15   #10
Join Date: Jan 2008
Posts: 96
s0be is on a distinguished road
How about tying the rate of occurance of monsters to the number of uniques of that flavor left, without completely removing them. Kill 2 or 3 unique o's, and the number of orcs drops, etc.
s0be is offline   Reply With Quote

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Uniques Killed Wraitheist Vanilla 4 January 30, 2009 04:56
Question about Uniques curinor Variants 1 October 27, 2008 22:06
Hunting Uniques Donald Jonker Vanilla 6 October 14, 2008 03:15
Killing uniques as a mage Wraitheist Vanilla 8 May 10, 2008 09:06
Run away from uniques! slashme Vanilla 3 February 25, 2008 19:44

All times are GMT +1. The time now is 08:12.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.