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#1 |
Prophet
Join Date: Apr 2008
Posts: 2,928
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Sling of Buckland (x4) (+16, +21) <+3, +2> in the Expensive Black Market
I wish I had 1.3 million gold pieces to buy it...
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#2 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Sounds like a fair price to me.
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#3 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,682
Donated: $40
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Yeah, that's a fair price. That is worth more than any other launcher in the game (unless you are a ranger.) I love finding them, though they are rare as hens' teeth.
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#4 |
Apprentice
Join Date: Mar 2011
Location: Osaka, Japan.
Posts: 99
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#5 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,682
Donated: $40
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Yeah, once you are deep enough it piles up fast. If you are using selling, just sell dungeon books and speed rings, and you get over a million pretty quick.
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#6 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Back in the 2.x days I never really stopped taking items back to the stores to sell. And since there were so many "valuable" items deeper in the dungeon, that meant that I was gaining 150k gold or so for every dungeon level I cleared. It doesn't take many of those for multi-million-AU items (in particular, boots and rings of Speed) to be purchasable.
I suspect I wasn't alone in that behavior, and it's one of the reasons why no-selling is such a game changer for so many people. |
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#7 | |
Adept
Join Date: Mar 2016
Posts: 194
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Quote:
But now, after a couple of good deep runs, I'm a convert. More time in the dungeon and less time in town is a good thing. |
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#8 |
Prophet
Join Date: Apr 2008
Posts: 2,928
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When playing with selling on, you also need to consider that shopkeepers have very low max purses. The highest is 30k, lowest 5k. For PWMAngband, I've added an option to double that (and MAngband is using a x5 factor), it helps when you find those speed rings. But usually, high end weapons are ok to get cash fast when you play with selling on.
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#9 |
Veteran
Join Date: Nov 2013
Posts: 1,532
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I assume this is with Randards? How come Randarts allow for higher multipliers than when not using Randarts?
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#10 | |
Prophet
Join Date: Apr 2008
Posts: 2,928
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Quote:
But yes, randarts allow "supercharged" might multipliers, which can go up to +3. So you can end up with a x7 heavy crossbow if you're lucky.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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