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Old June 4, 2019, 11:16   #481
Ingwe Ingweron
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Quote:
Originally Posted by Nick View Post
I kind of think no. To me rings of digging are a small quality of life improvement for when you have nothing better for the ring slot, and the main means of digging should be a digging tool. That's actually part of what's behind this - encouraging players to use a digging tool instead of their weapon.

What do others think?
I tend to use rings of digging more often than diggers, they are lighter to carry for the relatively rare use of digging. I use a inscription/keymap swap system for them though, so don't really need any programming changes that would only save me an incredibly minor number of keystrokes.
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Old June 4, 2019, 12:44   #482
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Originally Posted by wobbly View Post
Was the change that made TO-ing sleeping monsters not wake them intentional? I assume it happened when you made sleep monster not wake things, it's been there for a while I've just never been sure whether it was a bug or deliberate.
I think you're right about when it changed, and it feels to me like they ought to wake up. Probably there needs to be some thought about what effects do wake monsters.

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It seems odd to me that a blackguard gets 1.6 initial blows with a dagger, while a rogue gets 3. Shield bashes compensate this in the early game?
Just a consequence of the fact that rogues get +3 DEX. Also it seems OK thematically - blackguards starting out strong but clumsy seems right.
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Old June 4, 2019, 12:55   #483
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It's not just the dex. Minimum weight 100, nothing faster then a 10lber. My kobold put 6 in str/dex and has 1 blow. Maxing str/dex would be 1.3. I find it painful as is.
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Old June 5, 2019, 02:52   #484
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Just a consequence of the fact that rogues get +3 DEX. Also it seems OK thematically - blackguards starting out strong but clumsy seems right.
Thanks! I will try some more this class. I saw some winner posts in the ladder and I'm eager to see if they can tank.
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Old June 5, 2019, 10:26   #485
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I was planning to just have a digger slot the way the frog-knows release note suggest.
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Old June 5, 2019, 22:11   #486
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I was planning to just have a digger slot the way the frog-knows release note suggest.
I didn't go that way because of not wanting diggers to be used as stat sticks.
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Old June 5, 2019, 22:58   #487
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Originally Posted by Gwarl View Post
I was planning to just have a digger slot the way the frog-knows release note suggest.
Frog-knows didn't have a launcher slot, though, it just had a secondary weapon slot. (This was changed in 2.7.4.)
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Old June 6, 2019, 00:59   #488
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I didn't go that way because of not wanting diggers to be used as stat sticks.
Thank you.
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Old June 6, 2019, 07:27   #489
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Clearly the digger needs to go into the shooter slot, perhaps a r _ _ k _ t l _ _ n _ _ e r.
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Old June 6, 2019, 22:27   #490
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It seems odd to me that a blackguard gets 1.6 initial blows with a dagger, while a rogue gets 3. Shield bashes compensate this in the early game?
In fact, my previous answer wasn't the whole story. Blackguards also have a minimum effective weapon weight of 10 - so they get the same number of blows for any weapon of weight 10 or less (for other classes this value is between 2 and 4).

Again this is deliberate, and I only designed it a little while ago but had apparently forgotten. I must be getting old.

EDIT: I'm ignoring the previous comment.
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