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Old April 17, 2019, 18:22   #1
tangar
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Arrow Tangar’s tileset

Tangar's tileset ver. 1.0 released!

I've finished first version of my tileset which is based at beautiful David Gervais artwork.

This tileset made for Angband Online, which is powered by PWMAngband. If you would do some tweaking - this tileset could be used with most of *bands.

Package includes .PSD file with hex codes for mapping stuff, so it's much easier to work with it. Also it includes tileset files and following PWMA files:

town_test.txt - start location with all terrain objects, useful for testing
terrain.txt - list of all terrains with properties
town_feat.txt - list of objects which could be used in towns
wild_info.txt - world map with town in center (all other is water)
town.txt - town list
town_empty.txt - empty town


This is 100% free to use/modify tileset, even for commercial use. The only thing which is needed - to mention artists nicknames in your credits And this principle would stay the same in future - I'll add art only from zero-licence or creative-commons works (and also Shtukensia would draw tiles by her own on free basis
---
LICENCE:
If you wish to use this tileset or artwork from it - please mention in your credits following names:
David Gervais, Shtukensia, Tangar, Powerwyrm, Ayenes (wooden floors and flowers), Ivan Voirol (leaves on grass, waterfall).
---


I'll continue maintaining this tileset, so there would be new versions!

I work on this tileset during live streams, so you could check my channels if you interested in 'process'

Download link @ http://angband.online/download/

--
update:
I've also included to tileset package some template files for tileset database designing. Link is the same
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youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

Last edited by tangar; April 19, 2019 at 20:48.
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Old April 17, 2019, 20:51   #2
Pete Mack
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Impressive. I agree Gervais is a better choice unless you are playing on an enormous screen. That said, I still like ASCII because I just have a hard time learning to distinguish the icons.
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Old April 18, 2019, 05:24   #3
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Haven't had time to look yet. This is a PWMA set? V + extras?
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Old April 19, 2019, 20:36   #4
tangar
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Quote:
Originally Posted by Pete Mack View Post
Impressive. I agree Gervais is a better choice unless you are playing on an enormous screen. That said, I still like ASCII because I just have a hard time learning to distinguish the icons.
Thanks!

I use this tileset with big screen also It's originally 32x32, but you could increase it to any size with V-inbuild option in config file. I play with 16X24 font and this settings:
[Angband]
Graphics=1
Graphics_Nice=0
TileWidth=3
TileHeight=2

&

[Term-0]
Visible=1
Font=16X24TX.FON
Bizarre=1
TileWid=16
TileHgt=24

So tileset become 48x48 and I got big font size (good for people with bad vision); you could make tileset 64x64 or even 128x128 by changing config files - it would look oldschool and got good 'readibility' of the game (monsters are easy recognizable).

Quote:
Originally Posted by wobbly View Post
Haven't had time to look yet. This is a PWMA set? V + extras?
This tileset based at UT32 which used in PWMA. The idea is to enhance game graphics to allow building fully customized locations on daylight surface, cause in UT32 there wasn't much terrain; at the same time David Gervais himself drawn a lot of cool terrain tiles, so I've added everything what possible.

To do so I had to increase tileset size 4x: from 4096x1024 to 4096x4096. With this size it's possible to add a lot of different terrain features based at different bioms (from northered snowy grounds to desert sands).

This is just a tiny sneak-peak, kinda alpha.. In future there would be a lot of new tiles, so I'm even not sure that 4096 size would be enough.. Maybe I'll have to increase size even more

p.s.
Also wanna add that this is 100% free to use/modify tileset, even for commercial use. The only thing which is needed - to mention artists nicknames in your credits And this principle would stay the same in future - I'll add art only from zero-licence or creative-commons works (and also Shtukensia would draw tiles by her own on free basis
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http://angband.online - persistent online multiplayer roguelike game.
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz
youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

Last edited by tangar; April 19, 2019 at 20:48.
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Old April 22, 2019, 09:26   #5
tangar
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First example (and kinda test) of this tileset @ Angband Online:



This picture is downscaled in several times to show bigger size of terrain
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http://angband.online - persistent online multiplayer roguelike game.
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz
youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian
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Old May 14, 2019, 13:06   #6
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Quote:
Originally Posted by wobbly View Post
Haven't had time to look yet. This is a PWMA set? V + extras?
As far as I understand, yes, it has everything V needs (including "passable rubble") + MORE. Not sure about player decoy/spider webs/new spell books, and new traps, though, better ask tangar.

I believe this should eventually replace "classic" DVG tilesets in all *bands, tome2/tomenet, Sil, etc. The amount of work put into this is very impressive.

BTW, tangar, I would suggest NOT going over 4096x4096 limit just yet, this seems awfully close to the maximum texture size on many of the old GPUs, so unless *bands implement some kind of virtual texture splitter (haven't seen anything like that yet), it would make it unusable on old hardware.
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Old May 15, 2019, 08:16   #7
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Quote:
Originally Posted by Flambard View Post
As far as I understand, yes, it has everything V needs (including "passable rubble") + MORE. Not sure about player decoy/spider webs/new spell books, and new traps, though, better ask tangar.

I believe this should eventually replace "classic" DVG tilesets in all *bands, tome2/tomenet, Sil, etc. The amount of work put into this is very impressive.

BTW, tangar, I would suggest NOT going over 4096x4096 limit just yet, this seems awfully close to the maximum texture size on many of the old GPUs, so unless *bands implement some kind of virtual texture splitter (haven't seen anything like that yet), it would make it unusable on old hardware.
Doesn't have the latest additions from V, since I'm still in the process of porting that. For spider webs, it'll not even be in the next version, since I will only focus on player class changes.
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Old May 17, 2019, 22:23   #8
tangar
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All this month I'm at travel, so can't work atm. But in 2 weeks I'll come back and there would be a lot of updates
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http://angband.online - persistent online multiplayer roguelike game.
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz
youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian
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Old June 9, 2019, 19:20   #9
tangar
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we are back

http://angband.online/we-are-back/
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http://angband.online - persistent online multiplayer roguelike game.
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz
youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian
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Old June 10, 2019, 20:50   #10
tangar
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Fixed broken .psd file Starting work with animals, stream in English:

https://www.youtube.com/watch?v=jrgQV9bgEJo

Next stream would be in Russian.. I won't make announces there for now, to prevent spam. If you wish to do not miss streams, you could subscribe to my YT channels :P
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http://angband.online - persistent online multiplayer roguelike game.
tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz
youtube.com/GlazGame — streams in English ⍽ youtube.com/StreamGuild — streams in Russian
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