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Old June 12, 2021, 07:58   #1
mibert
Apprentice
 
Join Date: Mar 2016
Posts: 56
mibert is on a distinguished road
advice on dwarf priest

Hi all,

the only *band I've ever really played is Sil.
This is my first char above clvl 20 in vanilla. I'm finally getting the whole cautious exploration thing of angband; that took my quite a few attempts over the years

I have a few questions, cause given the game changed quite a bit most available info feels outdated:
- general advice on my char would be great. I'm currently trying to find stat potions, not sure what depth is most promising for that.
- are blunt weapons for priests still a thing? If so, what does that do?
- how do you deal with the risk of books being destroyed?

Thanks a lot in advance!

Code:
  [Angband 4.2.2-90-gc383db82 Character Dump]

 Name   J            Age             41          Self  RB  CB  EB   Best
 Race   Dwarf        Height       3'11"   STR:  18/54  +2  -1  +4 18/104
 Class  Priest       Weight    10st 1lb   INT:      8  -3  -3  +0      3
 Title  Elder        Turns used:          WIS:     17  +2  +3  +0  18/40
 HP     395/395      Game       1465077   DEX:     10  -2  -1  +2      9
 SP     52/52        Standard    144951   CON:     17  +2  +1  +6  18/80
                     Resting      24873

 Level                 33    Armor      [67,+77]    Saving Throw     83%
 Cur Exp           252351                           Stealth         Fair
 Max Exp           252351    Melee       1d3,+17    Disarm - phys.   60%
 Adv Exp           330000    To-hit       42,+10    Disarm - magic   59%
                             Blows      2.9/turn    Magic Devices     72
 Gold              167493                           Searching        78%
 Burden          160.8 lb    Shoot to-dam    +22    Infravision    90 ft
 Overweight      -19.1 lb    To-hit       33,+13    Speed       2 (1.2x)
 Max Depth    1850' (L37)    Shots      1.0/turn

 You are the only child of a Dwarven Thief.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.

Resistances         Abilities
 Acid:........+.... pFear:.............
 Elec:..+.....+.+.. pBlnd:.........+..+
 Fire:........+.... pConf:.............
 Cold:........+.... pStun:.............
 Pois:............. HLife:.............
Light:..........+.. Regen:.............
 Dark:.............   ESP:....+........
Sound:............. S.Inv:+........+...
Shard:............. FrAct:+.....+......
Nexus:.......+..... Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.......+.....
ImpSP:............. Sear.:.........+...
 Fear:............. Infra:......+.....+
Aggrv:............. Tunn.:............+
NoTel:............. Speed:.......+.....
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:..........+..
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) a Whip of Westernesse (1d3) (+7,+11) <+2>
     Found lying on the floor of a special room at 800 feet (level 16)
     
     +2 strength.
     +2 dexterity.
     +2 constitution.
     Slays giants, trolls, orcs.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     2.9 blows/round.
     With +1 STR and +0 DEX you would get 3.0 blows
     With +0 STR and +1 DEX you would get 3.3 blows
     Average damage/round: 71.4 vs giants, trolls, and orcs, and 58.8
     vs. others.
     
b) a Long Bow of Power (x3) (+10,+22)
     Found lying on the floor at 1250 feet (level 25)
     
c) an Azurite Ring of Lightning [+12]
     Found lying on the floor of a special room at 1100 feet (level 22)
     
     Provides resistance to Lightning.
     Cannot be harmed by Lightning.
     
d) a Fluorite Ring of Constitution <+2>
     Found lying on the floor at 1300 feet (level 26)
     
     +2 constitution.
     Sustains constitution.
     
e) a Flint Stone Amulet of ESP
     Found lying on the floor in a vault at 1000 feet (level 20)
     
     Grants telepathy.  
     
f) a Lantern (Everburning)
     Dropped by a rogue at 1150 feet (level 23)
     
     Cannot be harmed by Fire.
     Intensity 3 light.  No fuel required.
     
g) Bar Chain Mail (Dwarven) (-2) [45,+12] <+2, +4>
     Found lying on the floor at 1550 feet (level 31)
     
     +2 strength.
     +2 constitution.
     +4 infravision.
     Cannot be harmed by Acid.
     Prevents paralysis.  
     
h) the Cloak 'Colannon' [1,+15] <+2>
     Found lying on the floor in a vault at 1800 feet (level 36)
     
     +2 stealth.
     +2 speed.
     Provides resistance to Nexus.
     Cannot be harmed by Acid, Fire.
     
     When activated, it teleports you randomly about 60 per cent of the
     largest distance you could go.
     Takes 54 turns to recharge at your current speed.
     Your chance of success is 95.4%
     
i) a Wicker Shield of Resistance [2,+13]
     Dropped by an ironfist priest at 900 feet (level 18)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     
j) a Steel Helm of Seeing [9,+10] <+4>
     Found lying on the floor in a vault at 1800 feet (level 36)
     
     +4 searching skill.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
k) the Set of Gauntlets 'Pauraegen' [3,+14] <+1>
     Dropped by Ulwarth, Son of Ulfang at 1300 feet (level 26)
     
     +1 light.
     Provides resistance to Lightning, Light.
     Cannot be harmed by Acid, Fire.
     
     When activated, it casts a beam of lightning dealing 6d6 damage,
     which your device skill increases by 35% for an average of 28.3
     damage.
     Takes 8 to 14 turns to recharge at your current speed.
     Your chance of success is 95.8%
     
l) a Pair of Steel Shod Boots [7,+1]
     Dropped by a ranger at 1100 feet (level 22)
     
     Cannot be harmed by Fire.
     




  [Character Inventory]

a) a Holy Book of Prayers [Novice's Handbook] {!d,!g}
     
     You can read this book.
     
b) a Holy Book of Prayers [Cleansing Power] {!d,!g}
     
     You can read this book.
     
c) a Holy Book of Prayers [Healing and Sanctuary] {!d,!g}
     Cannot be harmed by Fire.
     
     You can read this book.
     
d) a Holy Book of Prayers [Battle Blessings] {!d,!g}
     Cannot be harmed by Fire.
     
     You can read this book.
     
e) a Holy Book of Prayers [Wrath of the Valar] {!d.!g}
     Cannot be harmed by Fire.
     
     You can read this book.
     
f) 28 Purple Speckled Potions of Cure Critical Wounds
g) 2 Magenta Potions of Healing
h) 17 Light Blue Potions of Neutralize Poison
i) 3 Brown Potions of Restore Mana
j) 2 Pungent Potions of Enlightenment
k) 2 Vespertine Potions of Speed
l) 38 Scrolls titled "imitatus inse" of Phase Door
m) 6 Scrolls titled "ma molo qui" of Teleportation
n) 9 Scrolls titled "ius fabicesi" of Remove Hunger
o) a White Gold Rod of Treasure Location
p) a Zirconium Rod of Magic Mapping
q) a Silver Rod of Recall
     Cannot be harmed by Lightning.
     
r) a Cottonwood Staff of Curing (5 charges)
s) 4 Mistletoe Staves of Teleportation (33 charges)




  [Character Quiver]

0) 15 Arrows of Wounding (1d4) (+8,+9)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 102.5.
     35% chance of breaking upon contact.
     
1) 30 Arrows of Lightning (1d4) (+12,+5)
     Branded with lightning.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 180.5 vs creatures not resistant to
     lightning and 90.2 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 3 Scrolls titled "lae fredo lem" of Enchant Weapon To-Hit
b) 6 Scrolls titled "quis copse do" of Enchant Weapon To-Dam
c) 16 Scrolls titled "ius fabicesi" of Remove Hunger
d) a White Gold Rod of Treasure Location
e) an Aluminium Rod of Curing
f) a Tungsten Wand of Lightning Bolts (6 charges)
g) an Alexandrite Ring of Resist Fire and Cold
     Found lying on the floor at 800 feet (level 16)
     
     Provides resistance to Fire, Cold.
     
h) an Onyx Ring of Acid [+8]
     Found lying on the floor at 1050 feet (level 21)
     
     Provides resistance to Acid.
     
i) an Emerald Ring of Ice [+15]
     Found lying on the floor at 1450 feet (level 29)
     
     Provides resistance to Cold.
     
j) an Adamantite Ring of Protection [+10]
     Found lying on the floor at 500 feet (level 10)
     
k) a Diamond Ring of Free Action
     Prevents paralysis.  
     
l) Black Dragon Scale Mail of Craftsmanship [16,+22]
     Found lying on the floor in a vault at 1200 feet (level 24)
     
     Provides resistance to Acid.
     
m) a Small Metal Shield of Resist Cold [5,+2]
     Bought from a store
     
     Provides resistance to Cold.
     
n) a Hard Leather Cap of Telepathy [2,+6]
     Dropped by a scruffy looking hobbit at 1800 feet (level 36)
     
     Grants telepathy.  
     
o) the Set of Gauntlets 'Paurnen' (+3,+3) [3,+14]
     Dropped by Sangahyando of Umbar at 1100 feet (level 22)
     
     Provides resistance to Acid.
     Cannot be harmed by Acid, Fire.
     Feather Falling.  
     
     When activated, it casts a bolt of acid dealing 5d8 damage, which
     your device skill increases by 35% for an average of 29.7 damage.
     Takes 7 to 12 turns to recharge at your current speed.
     Your chance of success is 95.8%
     
p) the Set of Gauntlets 'Paurhach' [3,+12]
     Dropped by Bullroarer the Hobbit at 850 feet (level 17)
     
     Provides resistance to Fire.
     Cannot be harmed by Acid, Fire.
     Speeds regeneration.  
     
     When activated, it casts a bolt of fire dealing 9d8 damage, which
     your device skill increases by 35% for an average of 54.0 damage.
     Takes 10 to 19 turns to recharge at your current speed.
     Your chance of success is 95.8%
     
q) the Dagger of Rilia (2d4) (+14,+13)
     Dropped by Golfimbul, the Hill Orc Chief at 850 feet (level 17)
     
     Slays trolls, orcs.
     Branded with poison.
     Provides resistance to Poison, Disenchantment.
     Cannot be harmed by Acid.
     
     When activated, it fires a ball of poison gas with radius 3,
     dealing 12 damage at the centre, which your device skill increases
     by 33% for an average of 15.9 damage.
     Takes 6 to 9 turns to recharge at your current speed.
     Your chance of success is 95.4%
     
     Combat info:
     2.7 blows/round.
     With +1 STR and +0 DEX you would get 2.8 blows
     With +0 STR and +3 DEX you would get 3.0 blows
     Average damage/round: 97.7 vs trolls, orcs, and creatures not
     resistant to poison, and 67.8 vs. others.
     Average thrown damage: 165.2 vs trolls, orcs, and creatures not
     resistant to poison, and 55 vs. others.
     
r) the Dagger 'Narthanc' (1d4) (+9,+12) [+10]
     Dropped by Mughash the Kobold Lord at 350 feet (level 7)
     
     Branded with fire.
     Provides resistance to Fire.
     Cannot be harmed by Acid.
     
     When activated, it casts a bolt of fire dealing 9d8 damage, which
     your device skill increases by 35% for an average of 54.0 damage.
     Takes 10 to 19 turns to recharge at your current speed.
     Your chance of success is 95.8%
     
     Combat info:
     2.7 blows/round.
     With +1 STR and +0 DEX you would get 2.8 blows
     With +0 STR and +3 DEX you would get 3.0 blows
     Average damage/round: 72 vs creatures not resistant to fire and 57
     vs. others.
     Average thrown damage: 133.1 vs creatures not resistant to fire
     and 44.3 vs. others.
     
s) the Dagger 'Nimthanc' (1d4) (+9,+12) [+10]
     Dropped by a ranger at 1000 feet (level 20)
     
     Branded with cold.
     Provides resistance to Cold.
     Cannot be harmed by Acid.
     
     When activated, it casts a bolt or beam of cold dealing 6d8
     damage, which your device skill increases by 35% for an average of
     36.4 damage.
     Takes 9 to 18 turns to recharge at your current speed.
     Your chance of success is 95.8%
     
     Combat info:
     2.7 blows/round.
     With +1 STR and +0 DEX you would get 2.8 blows
     With +0 STR and +3 DEX you would get 3.0 blows
     Average damage/round: 72 vs creatures not resistant to cold and 57
     vs. others.
     Average thrown damage: 133.1 vs creatures not resistant to cold
     and 44.3 vs. others.
     
t) the Dagger 'Dethanc' (1d4) (+9,+12) [+10]
     Found lying on the floor at 250 feet (level 5)
     
     Branded with lightning.
     Provides resistance to Lightning.
     Cannot be harmed by Acid.
     
     When activated, it casts a beam of lightning dealing 6d6 damage,
     which your device skill increases by 35% for an average of 28.3
     damage.
     Takes 8 to 14 turns to recharge at your current speed.
     Your chance of success is 95.8%
     
     Combat info:
     2.7 blows/round.
     With +1 STR and +0 DEX you would get 2.8 blows
     With +0 STR and +3 DEX you would get 3.0 blows
     Average damage/round: 72 vs creatures not resistant to lightning
     and 57 vs. others.
     Average thrown damage: 133.1 vs creatures not resistant to
     lightning and 44.3 vs. others.
     
u) the Broad Sword 'Orcrist' (2d5) (+10,+15) <+1>
     Dropped by Khm, Son of Mm at 1100 feet (level 22)
     
     +1 searching skill.
     +1 light.
     Slays dragons, orcs, evil creatures.
     Branded with cold.
     Provides resistance to Cold, Dark.
     Cannot be harmed by Acid.
     Slows your metabolism.  Blessed by the gods (combat bonuses for
     holy casters).  
     
     Combat info:
     1.0 blows/round.
     With +5 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +3 DEX you would get 1.1 blows
     Average damage/round: 46.4 vs dragons, orcs, and creatures not
     resistant to cold, 39.2 vs evil creatures, and 32.2 vs. others.
     
v) the Zweihander 'Gurthang' (3d6) (+13,+17) <+2>
     Conjured forth by magic at 1800 feet (level 36)
     
     +2 strength.
     Slays dragons (powerfully).
     Branded with poison, fire.
     Provides resistance to Fire, Poison.
     Cannot be harmed by Acid.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis. 
     
     
     Combat info:
     1.0 blow/round.
     With +2 STR and +0 DEX you would attack a bit faster
     With +8 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +3 DEX you would attack a bit faster
     With +2 STR and +3 DEX you would get 1.1 blows
     With +0 STR and +10 DEX you would get 1.1 blows
     Average damage/round: 85.5 vs dragons, 61.5 vs creatures not
     resistant to poison and creatures not resistant to fire, and 37.6
     vs. others.
     
w) the Pike 'Til-i-arc' (1d15) (+10,+12) [+10] <+3, +2>
     Dropped by Mm, Betrayer of Turin at 1100 feet (level 22)
     
     +3 strength.
     +3 intelligence.
     +2 speed.
     Slays demons, giants, trolls.
     Branded with cold, fire.
     Provides resistance to Fire, Cold.
     Cannot be harmed by Acid, Fire.
     Sustains intelligence.
     Slows your metabolism.  
     
     Combat info:
     1.0 blows/round.
     With +3 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +3 DEX you would get 1.1 blows
     Average damage/round: 49.8 vs demons, giants, trolls, creatures
     not resistant to cold, and creatures not resistant to fire, and 31
     vs. others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       122     50'  Reached level 2
      1014    100'  Reached level 3
      1479    100'  Reached level 4
      2112    100'  Killed Grip, Farmer Maggot's Dog
      2112    100'  Reached level 5
      2798    150'  Reached level 6
      3061    150'  Reached level 7
      3958    200'  Reached level 8
      4781    200'  Reached level 9
      6675    250'  Reached level 10
      6908    500'  Reached level 11
      6940    500'  Reached level 12
      7632      0'  Reached level 13
     11726    350'  Reached level 14
     11731    350'  Killed Mughash the Kobold Lord
     11797    350'  Found the Dagger 'Narthanc'
     13424    450'  Killed Fang, Farmer Maggot's Dog
     13472    450'  Reached level 15
     15061    550'  Killed Lagduf, the Snaga
     15123    550'  Reached level 16
     16384    550'  Reached level 17
     17756    800'  Reached level 18
     17910    800'  Killed Smagol
     18424    800'  Killed Orfax, Son of Boldor
     18596    800'  Reached level 19
     19980    850'  Killed Gorbag, the Orc Captain
     19996    850'  Reached level 20
     20534    850'  Killed Bullroarer the Hobbit
     20535    850'  Reached level 21
     20537    850'  Found the Set of Gauntlets 'Paurhach'
     20618    850'  Killed Golfimbul, the Hill Orc Chief
     20635    850'  Found the Dagger of Rilia
     20646    850'  Killed Grishnkh, the Hill Orc
     21813   1100'  Reached level 22
     22977   1150'  Killed Ulfast, Son of Ulfang
     22977   1150'  Reached level 23
     23182   1150'  Reached level 23
     23296   1150'  Killed Brodda, the Easterling
     24652   1200'  Reached level 24
     29670    250'  Found the Dagger 'Dethanc'
     32006    400'  Killed Wormtongue, Agent of Saruman
     32006    400'  Reached level 25
     33939    500'  Killed Ufthak of Cirith Ungol
     44943    900'  Reached level 26
     46866    950'  Killed Shagrat, the Orc Captain
     47592   1000'  Found the Dagger 'Nimthanc'
     47890   1000'  Killed Bolg, Son of Azog
     49387   1050'  Killed Nr, the Dwarf
     50779   1100'  Reached level 27
     51078   1100'  Killed Boldor, King of the Yeeks
     51676   1100'  Killed Sangahyando of Umbar
     51737   1100'  Found the Set of Gauntlets 'Paurnen'
     51738   1100'  Killed Angamait of Umbar
     51740   1100'  Found the Morning Star 'Firestar' (LOST)
     52865   1100'  Killed Uglk, the Uruk
     52884   1100'  Killed Lugdush, the Uruk
     58469   1250'  Reached level 28
     59331   1250'  Reached level 28
     61287   1550'  Killed Uldor the Accursed
     64343   1750'  Reached level 29
     80919   1100'  Found the Long Sword 'Elvagil' (LOST)
     81649   1100'  Killed Ibun, Son of Mm
     81836   1100'  Killed Khm, Son of Mm
     81837   1100'  Found the Broad Sword 'Orcrist'
     82015   1100'  Killed Mm, Betrayer of Turin
     82113   1100'  Found the Pike 'Til-i-arc'
     85602   1300'  Killed Ulwarth, Son of Ulfang
     85604   1300'  Found the Set of Gauntlets 'Pauraegen'
     87071   1300'  Killed Old Man Willow
     88551   1350'  Reached level 30
    110664   1200'  Reached level 31
    111828   1300'  Killed Azog, Enemy of the Dwarves
    122171   1550'  Killed Beorn, the Shape-Changer
    131205   1800'  Reached level 32
    131835   1800'  Reached level 32
    135548   1800'  Found the Zweihander 'Gurthang'
    137049   1800'  Found the Cloak 'Colannon'
    143047   1800'  Reached level 33
    144260   1850'  Reached level 33


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : yes (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)

Last edited by mibert; June 12, 2021 at 09:15.
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Old June 12, 2021, 10:00   #2
judias
Rookie
 
Join Date: Jun 2019
Posts: 12
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First you need more wisdom, I would use the cap of telepathy and this way you can use the amulet slot for amulet of wisdom. You are already at stat potions depth and they should appear slowly. I would descend carefully until dlvl 50 where very good artifacts begin to show, there you can stay a while searching for good equipment, in the way some kind of rpoison would appear
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Old June 12, 2021, 12:45   #3
Selkie
Swordsman
 
Join Date: Aug 2020
Location: London
Posts: 336
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Blunt weapons aren't a thing any more but there are weapons infused with holy might that give class specific combat bonuses.

To deal with books getting burnt you either need to avoid fire breathers, carry stacks of the two town books (the dungeon books won't burn but can be stolen), or finally find an artifact with fire immunity - which isn't hard if you're playing randarts (which I can see you're not)
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Old June 15, 2021, 22:12   #4
MattB
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Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,212
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What actually are the class specific bonuses for a blessed weapon?
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Old June 16, 2021, 00:27   #5
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,538
Donated: $40
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+5 damage, +5 accuracy IIRC. But you can figure it out from the character page.
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Old June 16, 2021, 05:14   #6
Estie
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Join Date: Apr 2008
Location: Germany
Posts: 1,919
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Poison resistance becomes increasingly important the deeper you go. I would wield that dagger of Rilia.

Are you killing everything with orb of draining ?
My habit is to make 2 keymaps, F1 targets the nearest monster and casts orb, F2 just casts orb (on current target). You can lay waste to rooms full of monsters with few clicks that way. Use archery when mana runs out. Later on (with 4 blows and a good weapon), melee becomes the best offense.
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Old June 16, 2021, 07:28   #7
ewert
Knight
 
Join Date: Jul 2009
Posts: 591
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Regarding stat gain:

There are sort of three options

Safest:
Lvl 30 and 31, farm these levels
Generally, as a full spellcaster, you should use 2-3 stat swap potions of your casting stat to get it to early/mid 18/xx's
Then save all stat swap potions
For your situation after you did that WIS jump, do the same with CON as long as you don't let WIS or STR drop below 18/10
When your str/wis/con are in the 18/xx's, you can use up all your stat swap potions for dex or even both dex/int if you are completionist about it, AS LONG as you have str/wis/con swap potions left to give them that big jump any time they drop below 18/11 (or below 18/20 if you need it for something like WIS failure% cutoff points).

This will let you quickly get everything to 18/xx's, you can even get everything to 18/30+ same way quickly if you want. After that is done, squelch swap potions.

Then you can keep doing this at 30/31, however, 40/41 is MUCH quicker as Augmentation potions appear. It is also much riskier for a weak character.

The less safe way:
Do same thing but dive to 40/41
You really should have rPoison, and be paranoid don't fight big R's anymore
Your HP is okayish for this, but an early lucky speed item is when this is much safer

The who cares way:
They will eventually get up if you just keep going ...
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Old June 16, 2021, 07:37   #8
ewert
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There are my rough cutoff points for when to advance past certain DLVLs:

10: I want a decent shooter and am working on my 4 base + FA/SI, depening on how awesome my shooter/melee weapon is
20: FA/SI and base4
30: important stats 18/xx's to get more HP/SP/hits
40: if really no lucky finds, preferably rPoison and above
60: speed items in the latest minimum base +10, should have a fair combo of high resists by now

Going past 60 is much more fluid. Everything depends on so much. Some crucial ones are high speed, blind/confusion (for all, 0% fail always usable scrolls are lifesaving). Your main killing method should already be a good one whatever it is, maybe not bonkers but a basic good around 500/rnd melee, x4-5 or extra shots x3-4 good shooter, casting stat 18/200, et cetera.
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Old June 16, 2021, 09:51   #9
MattB
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Quote:
Originally Posted by Pete Mack View Post
+5 damage, +5 accuracy IIRC. But you can figure it out from the character page.
Thanks Pete.
+5 Damage is more significant than I expected.
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