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Old January 20, 2009, 11:25   #1
hugorune
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Elemental attacks destroying inventory items - challenging or frustrating?

Personally one of the most frustrating aspects of Angband for me is fighting things like water hounds. With the default intelligent group AI, they won't chase you down a corridor, instead they'll mill about in a room, and wait for you to poke your nose in, before all breathing on you at once. If you've got lots of hitpoints, armour (especially acid-resistant), and elemental resistance from one or more items, then you won't be badly hurt, and you can proceed to melee or range them as you prefer. You will, however, lose numerous arrows and scrolls, maybe a spellbook. Other types of elemental zephyr hounds will destroy other items.

The cost to replace these items is never significant at this stage of the game. However, its annoying to have to do so - so is this mechanic really needed? If the answer is yes, then is there a solution to protect your inventory - aside from simply avoiding the encounters? (I'm not a natural avoider because I like to explore the levels in full)
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Old January 20, 2009, 12:42   #2
Narvius
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You *will* have to avoid. Sooner or later.
As far as I know, Immunity (not Perma+Temp res) protects your inventory.
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Old January 20, 2009, 15:07   #3
CJNyfalt
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I see consumables being destroyed in the inventory as a bit annoying but otherwise OK. However weapons and armors getting destroyed that way I don't like, so I edit the source to stop that on the variants I play.
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Old January 20, 2009, 15:09   #4
Zikke
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What I find annoying is when I get a new staff and use them, eventually I end up with about 10 staves of Curing with a total of 1 charge.... lol
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Old January 22, 2009, 17:07   #5
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Well, artifacts aren't damaged by acid, fire, etc., so only early equipment and consumables are at risk. Early on, you should avoid water and fire hounds any way, so I'm not bothered by it.
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Old January 22, 2009, 21:01   #6
CunningGabe
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Sure, it is annoying when Water Hounds are congregating in a room and refusing to follow you down a corridor and around the corner. All you can do is avoid them -- you don't have to clear the level! Don't change Angband so you can win with your playstyle -- change your playstyle.

(Mind you, I'm a recovering level-clearer myself, so I know this is not an easy lesson.)
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Old January 22, 2009, 21:07   #7
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I'm the same way... I just have to clear a level, for fear of missing something good, even if the level feeling wasn't superb or super lucky... I just feel the need to do it... I don't know why.

And then come the water and fire hounds... and I'm like "BLAAHAAA" and run in, only to have everything melted, burned, shattered, and generally destroyed... oh my life...

Lol, but yeah, I do hate the hounds and stuff... because they always burn and melt all my ?Recalls... which is horrible 2000' down.
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Old January 22, 2009, 22:20   #8
Dragonboneman
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As someone else posted on this forum recently, Hounds and other inventory-wreckers like Saruman serve to teach players that some fights are best avoided.
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Old January 22, 2009, 22:34   #9
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Fireproof scrollcases?
Frostproof potionbags?

-Neil
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Old January 23, 2009, 16:23   #10
Larvitz
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Quote:
Originally Posted by tigpup View Post
Fireproof scrollcases?
Frostproof potionbags?

-Neil
I kinda like this idea.
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