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Old May 6, 2020, 21:54   #31
Nick
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Quote:
Originally Posted by Gauss View Post
I managed to build and test the game last week. I compiled it on linux and had to do a minimal change on the source code in order to get it compiled. It mostly played fine but some things didn't work like the wizard mode, the world map etc..
I didn't bother to make an issue on github since i figured it is on developement and it's logical to have those issues.

Anyway, the game looks good and i can't wait to try a stable release.
Thanks. I'm keeping it able to compile at each commit, because I've found from bitter experience that not doing that makes life difficult
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Old May 17, 2020, 13:26   #32
Nick
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Latest update
  • should have the randarts and jewellery actually working
  • implements most of different shops across different towns
  • mostly implements player race monsters
  • handles monster movement through new terrain
  • sets up for different spawning rates for monsters depending on location
It's still not really what I'd call playable. There is still tidying up to be done on most of the above stuff, plus the big three are still to be done - artifacts, ego-items and monsters.
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Old May 24, 2020, 14:58   #33
klassik
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new fangband? yes!!! new ways for me to fail and post.

just got back and already got vanilla 4.2 going now first age? I will get to it.




yyyyyyaaaaaayyyyyy!!!!!!!!!!!
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