![]() |
#211 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 48
Posts: 1,925
![]() |
what's this thing about Open Wounds helping SP recovery?
__________________
"i can take this dracolich" |
![]() |
![]() |
![]() |
#212 |
Knight
Join Date: Oct 2019
Posts: 964
![]() |
It doesn't, but it also doesn't slow HP recovery. A key skill, in my opinion, is keeping enough SP at the end of fights that you're not hindered at the start of your next fight. Having sources of quick healing help this.
Last edited by DavidMedley; June 28, 2020 at 22:10. |
![]() |
![]() |
![]() |
#213 |
Knight
Join Date: Oct 2019
Posts: 964
![]() |
The heavy emphasis on light weapons with multiple blows in the early game (with most classes) is a gripe of mine as well. Way too many times I've had to dump some enchanted weapon in favor of the starting +0/+0 dagger or whatever. Start another thread and I'll join the chorus.
As far as the BG goes, I am very concerned about comments that say the class cannot be played to type. I think it's a learning curve issue, but time and maybe a competition will help clarify that. Are BGs weaker than paladins and warriors? Maybe, but I'm not too worried about that. I'm 99% sure they're better than 4.2.0 BGs, so we're going in the right direction. There are only 2 winners on Angband.live last I checked and one is a Half-Orc BG, so they're certainly not hopeless. |
![]() |
![]() |
![]() |
#214 |
Knight
Join Date: Oct 2019
Posts: 964
![]() |
Honestly, I think the best way to help the BG is to get rid of all this LoS cheese that is making me hate the game, especially the boss fights.
|
![]() |
![]() |
![]() |
#215 |
Adept
Join Date: Sep 2007
Posts: 150
![]() |
I just played a high-elf blackguard in 4.2.1. he died at clvl ~25, depthl ~800', while wielding an artifact sword and with a hodge podge of armor.
melee felt very underpowered. |
![]() |
![]() |
![]() |
#216 | |
Swordsman
Join Date: Feb 2019
Location: Midwest
Age: 32
Posts: 293
![]() |
Quote:
Though, I don't really engage in any of the cheese (unless we consider anti-summon corridors cheese). The only time I abuse asymmetric LoS is when I'm fighting hounds, and I lure them into a room one at a time. But you know, I don't feel bad about that, because Hounds deserve all the cheese I can throw at them. |
|
![]() |
![]() |
![]() |
#217 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,754
Donated: $60
![]() |
But will they really appreciate it? Maybe save it for the rodents.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
![]() |
![]() |
![]() |
#218 | |
Knight
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 968
![]() |
Quote:
__________________
Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
|
![]() |
![]() |
![]() |
#219 | |
Swordsman
Join Date: Feb 2019
Location: Midwest
Age: 32
Posts: 293
![]() |
Quote:
But yeah, if he's just talking about getting rid of asymmetric LOS, I don't have a problem with that. If anything the asymmetric hurts more than it helps since you can't really tell if something sees you until it breathes it on you (or you know the LOS rules, which I don't really). |
|
![]() |
![]() |
![]() |
#220 |
Knight
Join Date: Oct 2019
Posts: 964
![]() |
I'm talking about, for example, pelting Morgy where he can't see you and is too dumb to move to where he can see you or to summon some friends to help ferret you out. This is how I finished off my only recent win, BTW. Or making long diagonal corridors where you can hit the enemy many times around the small bend but they can't see you. Assymetrical LoS is a great term for it.
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Blackguards and melee attacks | hein | Vanilla | 10 | September 16, 2019 21:14 |
Blackguards and Spellcasting | epatton | Vanilla | 2 | September 15, 2019 18:45 |