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Old March 20, 2015, 23:31   #21
Mars
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Quote:
Originally Posted by mushroom patch View Post
How does it handle multiple downstairs? Do different stairs take you to the same place or a different one on the same level?

If different, this sounds like it would be straightforwardly superior to the current situation in vanilla with default options, where there's really no reason to ever leave the stairs. Also better with the disconnected stairs option, imo.
Different stairs lead to different levels. Also, if you fall down a trap door to a lower level, it's possible to find a way back up to the earlier floor (same for teleport level i think). I remember a few times where this came in very handy when accidentially triggering traps while clearing vaults. Just try a few up stairs until you hit the 'right' one. And hope you don't encounter something you can't handle while trying to backtrack

I don't think I'd agree with the disconnected stairs though, I don't see why that would be any more (or less) broken with semi persistent levels.

Also, if I remember correctly, additional monster spawns also occur on levels you've left, so they're not guaranteed to be as safe as when you left 'em.
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Old March 21, 2015, 01:19   #22
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I hope those different stairs and ladders don't turn game into labirint.
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Old March 21, 2015, 15:46   #23
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Well, once you recall or leave a dungeon, everything is reset again, so it's not that cumbersome. And your main focus will still always be to find a way down, so most of the time you won't care about the way back up. Not counting the few cases where you enter the dungeon from floor 1 and dove down a few levels, then having your recall burnt and being low on food :P .
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