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Old May 21, 2009, 18:41   #1
sethosayher
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A varient with more traditional save options?

I know that deleting save files for characters that die is intrinsic to the value and the philosophy of all roguelikes. However, I'm wondering if any variants offer the chance to play the game with a more traditional save structure, that won't delete your character for every death?

I know some people will vehemently protest to this request but...I don't know what else to tell you guys. I just feel I'd personally derive more enjoyment with a more traditional save scheme...if one exists.

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Old May 21, 2009, 22:02   #2
Donald Jonker
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I don't think there are any *bands which support this, but I vaguely recall reading about a game on r.g.r.misc that does, so you may want to investigate there.

That said, save scumming isn't particularly difficult. Just make a copy of your save file whenever you deem it reasonable. No one's gonna bother crucifying you unless you attempt to debate the relative merits of doing so.
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Old June 14, 2009, 20:41   #3
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Quote:
Originally Posted by Donald Jonker View Post
I don't think there are any *bands which support this, but I vaguely recall reading about a game on r.g.r.misc that does, so you may want to investigate there.
Doh! POWDER has a built-in option to savescum that operates similarly to traditional save games. You still have to save & quit, but if you die, you can restore your last save. I play it fairly often - strange I didn't recall it had that feature. Then again, I never use it.
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Old June 14, 2009, 22:56   #4
Nolendil
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Save Scummer is great but that's not what you'd call a traditional save system
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Old June 15, 2009, 17:08   #5
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Just copy the save file. Why should there be in-game code for that? How would in-game code be better than copying a file yourself?
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Old June 15, 2009, 19:24   #6
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In the dark days before I saw the light, I used to save scum but, even doing so, I never won because, after several copies, I eventually managed to overwrite my backup with my current dead character
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Old June 16, 2009, 04:23   #7
Pete Mack
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I find the title of this thread a little disconcerting: permanent death _is_ the traditional save format, going all the way back to Rogue (and presumably D&D 1.)
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Old June 16, 2009, 05:48   #8
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Permadeath is used by very few non-rougelike games. Going back to e.g. Ultima and I think Zork and Adventure. I can't think of anything that lets you save, but not load a save after death that isn't a rougelike. Permadeath is very nonstandard.
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Old June 16, 2009, 07:31   #9
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There are a number of very old games with permadeath. Sure, it is unusual at best but it is still traditional.
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Old June 16, 2009, 17:19   #10
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But everyone knew what the OP was talking about.

Let's try an analogy. In Europe it it traditional to cook meat, but there's one French dish, the name of which I can't recall at the moment, which involves raw beef. Raw beef is a tradition, but the tradition is to cook the stuff until any bacteria are dead.
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