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Old September 13, 2007, 00:59   #1
fyonn
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YACD human rogue

Heya folks,

not played angband in a while but decided to get slowly back into it over the last few months (as work, gf, tv life etc allows). used to play quite a bit, only won the game once (with a hobbit mage with an interesting story), but that was some time ago. recently I've lost a succession of low level characters but now I've got a rogue (never played one before) that I'm quite enjoying. he's halfway through clvl28, on dlvl 20 kicking about trying not to die (okay, I know I'm a cautious player ). I'm mostly playing as a warrior with some useful utility spells.

just came back up with a good haul after finding a greater vault (a mazer apparently). took it slowly and killed everyone except an elder aranea (28 levels OOD) who I took a shot at but very quickly teleported away when one attack took me into HP warnings.

brought back a goodly haul from that dungeon (most of the shiny in my inven, and that robe of permanance came from the one GV) but now I need to work out what my best EQ list should be. I suspect I'm best off keeping my rapier of extra attacks in hand as I get 4 attacks per round with it, but maybe anduril is better, with 3 attacks? (esp as I could take off both rings and still get res disen and fear.

and then I've got to work though hats and rings... want to improve my warrior potential as well as get a few more SP and lower fail rates. I'm a bit out of practise. anyone got any sugestions for me?

CD as follows.

cheers
dave


[Angband 3.0.8 Character Dump]

Name dave Self RB CB EB Best
Sex Male Age 18 STR: 18/24 +0 +2 +1 18/54
Race Human Height 75 INT: 10 +0 +1 +2 13
Class Rogue Weight 182 WIS: 11 +0 -2 +0 9
Title Filcher Status 21 DEX: 17 +0 +3 +1 18/30
HP 294/294 Maximize Y CON: 16 +0 +1 +0 17
SP 25/25 CHR: 11 +0 -1 +0 10

Level 28 Armor [16,+49] Saving Throw Superb
Cur Exp 48398 Fight (+6,+6) Stealth Superb
Max Exp 48398 Melee (+15,+15) Fighting Heroic
Adv Exp 62500 Shoot (+14,+9) Shooting Superb
MaxDepth Lev 20 Blows 4/turn Disarming Superb
Turns 2100630 Shots 2/turn Magic Device Superb
Gold 44239 Infra 0 ft Perception Good
Burden 174.0 lbs Speed 3 Searching Good

You are one of several children of a Serf. You are a well liked
child. You have hazel eyes, curly brown hair, and an average
complexion.


abcdefghijkl@ abcdefghijkl@
Acid:......+...... Blind:.............
Elec:......+...... Confu:.............
Fire:......+...... Sound:.............
Cold:......+...... Shard:.............
Pois:............. Nexus:.......+.....
Fear:....+........ Nethr:.............
Lite:............. Chaos:.............
Dark:............. Disen:....+........

abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.......+.....
Invis:..+.......... Blows:+............
FrAct:...++........ Shots:.+...........
HLife:......+...... Might:.............


[Character Equipment]

a) a Rapier of Extra Attacks (1d6) (+9,+9) (+1)
It increases your attack speed by 1.
b) a Long Bow of Extra Shots (x3) (+8,+9) (+1)
It increases your shooting speed by 1.
c) a Ring of See Invisible {@w0}
It grants you the ability to see invisible things.
d) a Ring of Free Action
It grants you immunity to paralysis.
e) an Amulet of Weaponmastery (+2,+3) (+1)
It increases your strength by 1. It provides resistance to fear and
disenchantment. It sustains your strength and constitution. It
grants you immunity to paralysis.
f) The Phial of Galadriel
It lights the dungeon around you. It cannot be harmed by the
elements. It might have hidden powers.
g) a Robe of Permanence [2,+19]
It provides resistance to acid, lightning, fire, cold, and life
draining. It sustains all your stats. It cannot be harmed by the
elements. It might have hidden powers.
h) The Cloak 'Colannon' [1,+13] (+3)
It increases your stealth and speed by 3. It provides resistance to
nexus. It activates for teleport every 45 turns. It cannot be
harmed by the elements.
i) a Large Metal Shield [5,+4]
j) an Iron Helm of Intelligence [5,+3] (+2)
It increases your intelligence by 2. It sustains your intelligence.

k) a Set of Leather Gloves of Agility [1,+7] (+1)
It increases your dexterity by 1.
l) a Pair of Soft Leather Boots [2,+1]


[Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 3 Mushrooms of Cure Confusion
e) 19 Rations of Food
f) 6 Potions of Neutralize Poison
g) 5 Potions of Speed
h) 11 Potions of Heroism
i) 11 Potions of Cure Critical Wounds
j) 2 Potions of Healing
k) 4 Scrolls of Word of Recall
l) a Rod of Acid Balls
m) 2 Wands of Teleport Other (19 charges)
n) a Staff of Teleportation (7 charges)
o) an Iron Crown of Lordliness [0,+10] (+2)
It increases your wisdom and charisma by 2. It provides resistance
to fear. It sustains your wisdom and charisma. It cannot be harmed
by the elements. It might have hidden powers.
p) a Golden Crown of Night and Day [0,+9]
It provides resistance to light, dark, and blindness. It lights the
dungeon around you. It grants you the ability to see invisible
things. It cannot be harmed by acid.
q) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom and charisma by 3. It cannot be harmed by
the elements. It might have hidden powers.
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
It increases your strength and dexterity by 4. It cannot be harmed
by the elements. It might have hidden powers.
s) an Awl-Pike of Slay Demon (1d8) (+11,+10)
It slays demons.
t) a Pike (Holy Avenger) (2d5) (+11,+13) [+4] (+3)
It increases your wisdom by 3. It slays demons, undead, and all
evil creatures. It provides resistance to fear. It is blessed by
the gods. It grants you the ability to see invisible things. It
might have hidden powers.
u) a Morning Star (Holy Avenger) (2d6) (+10,+7) [+3] (+3)
It increases your wisdom by 3. It slays demons, undead, and all
evil creatures. It provides resistance to fear. It is blessed by
the gods. It grants you the ability to see invisible things. It
might have hidden powers.
v) 25 Bolts of Wounding (1d5) (+12,+14)


[Home Inventory]

a) 4 Books of Magic Spells [Conjurings and Tricks]
b) a Book of Magic Spells [Mordenkainen's Escapes]
It cannot be harmed by the elements.
c) 2 Potions of Healing
d) a Ring of Intelligence (+3) {@w0}
It increases your intelligence by 3. It sustains your intelligence.

e) a Dagger of Slay Animal (1d4) (+8,+9) {@w1}
It slays animals.
f) a Main Gauche of *Slay Undead* (1d5) (+1,+10) (+1)
It increases your wisdom by 1. It is especially deadly against
undead. It grants you the ability to see invisible things.
g) a Long Sword of *Slay Troll* (2d5) (+1,+4) (+2)
It increases your strength by 2. It slays trolls. It speeds your
regeneration.
h) a Lance of Slay Evil (2d8) (+1,+6) {@w1}
It slays all evil creatures.
i) a Scythe of Slicing (8d4) (+0,+0) (squelch)


[Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no (adult_randarts)
Adult: Auto-scum for good levels : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
Adult: Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : no (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Old September 13, 2007, 01:06   #2
camlost
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Rapier oEB(+1) deals 74 = (1d6 + 15) * 4

Anduril deals 63 = (2d5 + 15) * 3, and has a brand, and will deal a little more from extra str. Surely with two ring slots, you can make up the damage lost (aka ring of str/dex or damage).

Keep your eye out for rings of damage/slaying and rings of con, which you'll want before too long.
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Old September 13, 2007, 01:19   #3
Daven_26d1
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OMG, use Anduril - its an awesome blade at this depth, and its slays alone will put your damage with the rapier to shame!

As you say, this will free up ring slots as an added bonus; a ring of combat is probably what you want to hope for, based on your play style, but even a ring of damage for the mean time would give your pain-causing abilities one helluva boost. I know you have your amulet of wpnmastery, but its not a particulary special copy, so there's good odds something nicer will come along. Obviously a ring of poison resist (or Venom... are they in V?) would be nice... You have a free ring slot already, of course, because free action is duplicated on your sheet.

Personally, I wouldn't bother with the helm of intelligence seeing as how you don't really use too much magic under duress, unless of course its giving you a necessary spell right now. If you had a decent stack of rods, yeah the more Int the merrier, but right now I'd just wear the night/day crown, as all 3 resists are missing from the rest of your gear.

You seem to have been pretty lucky with finding some of the better ego armours, but get that shield enchanted dammit - your AC could definitely be higher.

Oh, you should have no problem dropping 10 floors or so with Anduril swapped in, so quaff a potion of boldness and get diving towards stat potion depth!

EDIT - those !Heal aren't going to save your life sat at home. You don't have a large enough stack to bother splitting them, so just carry the lot. Its a known thing that when the RNG deems it fitting for a gnome mage to shatter 2 of them in a row, it generally means something horribly OOD is about 4 tiles away!
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Last edited by Daven_26d1; September 13, 2007 at 01:28.
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Old September 13, 2007, 01:44   #4
fyonn
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thanks for your replies, anduril's looking like a good candidate for the next trip down, might keep the rapier at hand for a while, JIC. The helm of INT (and before that, the RoInt) was allowing me to first have enough mana to use ID, and then giving me low enough fail rates on ID to make it useful (ie before I starved to death ). now I'm at a bit higher a level, it's probably not quite so important, but in lieu of any other rings to wear, I'll probably put the RoInt on in the meantime to make up for it.

Colannon was a very good find, and gave me much needed running away abilities (Activates for teleport), and robe I've only just found, but looks like a keeper for a while. the gloves are the only ones I can realy wear until I find better gloves that doesn't impede magic (or it becomes unimportant). the amulet has only just been found, as you say it could be better, still, gives some needed resists.

that sheild was at +9 when I went down, some water hours damaged it and I've only just come back up so I've not re-enchanted it yet.

I've just tried that crown of lordliness, and I couldn't see a squint eyed rogue in town from behind a shop, so I guess it's random ability isn't TP

thanks for al your advice, tomorrow afternoon will be the time to re-equipping, selling, buying and diving back down into the breech.

dave
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Old September 13, 2007, 01:48   #5
fyonn
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Quote:
Originally Posted by camlost View Post
Rapier oEB(+1) deals 74 = (1d6 + 15) * 4

Anduril deals 63 = (2d5 + 15) * 3, and has a brand, and will deal a little more from extra str. Surely with two ring slots, you can make up the damage lost (aka ring of str/dex or damage).

Keep your eye out for rings of damage/slaying and rings of con, which you'll want before too long.
actualy, anduril is 3d5, so I guess the per round damage averages at 72, and with a higher chance of critical hits. with all the slays added, I guess that makes my mind up.

hmm.. is there an angband damage calculator somewhere? I can never remember which extra's get multiplied and where...

cheers
dave
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Old September 13, 2007, 04:16   #6
camlost
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In melee, slays/brands multiply the *dice* only. So, just take your "melee" bonus damage and add the average result of the dice xdy = x * (y+1)/2, and multiply by the number of blows.

For archery, add up all the damage (make sure to use the "shoot" line, and add in arrow damage), then multiply this number by any slays, total shots, and multiplier. Yes, if you get branded ammo with extra shots, you can deal insane amounts of damage.
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Old September 22, 2007, 01:22   #7
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Good evening all,

I thought you might be interested in an update on this character. I went with the advice given in this thread and this is where we are up to. currently cruising stat gain, done well for everything except potions of Int, which I could do with some more of to raise SP, lower fail rates and allow me to wear another RoDam

main resistance I feel I'm missing is confusion, that's causing some problems. I have ResConf in my cap of thengel at home, should I swap out that hat of night and day for it? I'd lose light and dark resistance, but I've got ResBlind on my shield.

what do you folks think? am I missing any tricks?

cheers

dave

PS. fingolfin was a nice find only this evening, best handwear in the game aren't they?



[Angband 3.0.8 Character Dump]

Name dave Self RB CB EB Best
Sex Male Age 18 STR: 18/70 +0 +2 +5 18/140
Race Human Height 75 INT: 16 +0 +1 +3 18/20
Class Rogue Weight 182 WIS: 18/73 +0 -2 +0 18/53
Title Rogue Status 21 DEX: 18/86 +0 +3 +8 18/196
HP 518/518 Maximize Y CON: 18/99 +0 +1 +0 18/109
SP 55/55 CHR: 18/46 +0 -1 +0 18/36

Level 36 Armor [18,+108] Saving Throw Superb
Cur Exp 592938 Fight (+35,+36) Stealth Superb
Max Exp 592938 Melee (+45,+51) Fighting Heroic
Adv Exp 687500 Shoot (+43,+9) Shooting Heroic
MaxDepth Lev 40 Blows 5/turn Disarming Superb
Turns 3348854 Shots 2/turn Magic Device Superb
Gold 182647 Infra 0 ft Perception Good
Burden 210.4 lbs Speed 1 Searching Good

You are one of several children of a Serf. You are a well liked
child. You have hazel eyes, curly brown hair, and an average
complexion.


abcdefghijkl@ abcdefghijkl@
Acid:......+.+.+.. Blind:........++...
Elec:......+.+.... Confu:.............
Fire:+.....+.+.... Sound:.............
Cold:......+.+.... Shard:.............
Pois:......+...... Nexus:.......+.....
Fear:+...+........ Nethr:.............
Lite:.........+... Chaos:.............
Dark:.........+... Disen:+...+........

abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.......++....
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.......+.....
Invis:+........+... Blows:.............
FrAct:+...+.....++. Shots:.+...........
HLife:......+...... Might:.............


[Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
It increases your strength and dexterity by 4. It slays orcs,
trolls, undead, and all evil creatures. It is branded with fire.
It provides resistance to fire, fear, and disenchantment. It
sustains your strength and dexterity. It is blessed by the gods.
It grants you immunity to paralysis and the ability to see invisible
things. It activates for fire ball (72) every 40 turns. It cannot
be harmed by the elements.
b) a Long Bow of Extra Shots (x3) (+8,+9) (+1)
It increases your shooting speed by 1.
c) a Ring of Damage (+13)
d) a Ring of Intelligence (+3) {@w0}
It increases your intelligence by 3. It sustains your intelligence.

e) an Amulet of Weaponmastery (+2,+3) (+1)
It increases your strength by 1. It provides resistance to fear and
disenchantment. It sustains your strength and constitution. It
grants you immunity to paralysis.
f) The Phial of Galadriel
It lights the dungeon around you. It activates for illumination
every 10+d10 turns. It cannot be harmed by the elements.
g) a Robe of Permanence [2,+19]
It provides resistance to acid, lightning, fire, cold, poison, and
life draining. It sustains all your stats. It cannot be harmed by
the elements.
h) The Cloak 'Colannon' [1,+13] (+3)
It increases your stealth and speed by 3. It provides resistance to
nexus. It activates for teleport every 45 turns. It cannot be
harmed by the elements.
i) a Large Leather Shield of Elvenkind [4,+15] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid,
lightning, fire, cold, and blindness. It cannot be harmed by the
elements.
j) a Golden Crown of Night and Day [0,+9]
It provides resistance to light, dark, and blindness. It lights the
dungeon around you. It grants you the ability to see invisible
things. It cannot be harmed by acid.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It increases your dexterity by 4. It provides resistance to acid.
It grants you immunity to paralysis. It activates for a magical
arrow (150) every 30+d30 turns. It cannot be harmed by the
elements.
l) a Pair of Metal Shod Boots of Free Action [6,+8]
It grants you immunity to paralysis.


[Character Inventory]

a) 6 Books of Magic Spells [Magic for Beginners]
b) 9 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Raal's Tome of Destruction]
It cannot be harmed by the elements.
f) 2 Books of Magic Spells [Mordenkainen's Escapes]
It cannot be harmed by the elements.
g) 4 Mushrooms of Cure Poison
h) 9 Mushrooms of Cure Confusion
i) 4 Potions of Neutralize Poison
j) 11 Potions of Speed
k) 10 Potions of Heroism
l) 27 Potions of Cure Critical Wounds
m) 4 Potions of Healing
n) 11 Potions of Restore Life Levels
o) 2 Scrolls of Teleportation
p) 14 Scrolls of Word of Recall
q) 4 Scrolls of Protection from Evil
r) 4 Wands of Teleport Other (36 charges)
s) 7 Wands of Stone to Mud (37 charges)
t) 5 Staffs of Teleportation (35 charges)
u) a Pick of Digging (1d3) (+9,+7) (+4)
It increases your tunneling by 4. It is branded with acid.
v) 13 Arrows of Flame (1d4) (+3,+8)
It is branded with fire. It cannot be harmed by fire.


[Home Inventory]

a) 3 Scrolls of *Identify*
b) a Ring of Free Action
It grants you immunity to paralysis.
c) a Ring of See Invisible {@w0}
It grants you the ability to see invisible things.
d) a Ring of Damage (+11)
e) Metal Scale Mail (Dwarven) (-2) [13,+22] (+1)
It increases your strength and constitution by 1. It increases your
infravision by 1. It grants you immunity to paralysis. It cannot
be harmed by acid or fire.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It cannot be harmed
by the elements. It might have hidden powers.
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth by 4. It cannot be harmed by the
elements. It might have hidden powers.
h) an Iron Crown of Lordliness [0,+10] (+2)
It increases your wisdom and charisma by 2. It provides resistance
to fear. It sustains your wisdom and charisma. It cannot be harmed
by the elements. It might have hidden powers.
i) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom and charisma by 3. It cannot be harmed by
the elements. It might have hidden powers.
j) an Iron Helm of Intelligence [5,+3] (+2)
It increases your intelligence by 2. It sustains your intelligence.

k) a Steel Helm of Telepathy [6,+9]
It grants you the power of telepathy.
l) The Set of Gauntlets 'Paurhach' [2,+15]
It cannot be harmed by the elements. It might have hidden powers.
m) a Rapier of Extra Attacks (1d6) (+9,+9) (+1)
It increases your attack speed by 1.
n) an Awl-Pike of Slay Demon (1d8) (+11,+10)
It slays demons.
o) a Pike (Holy Avenger) (2d5) (+11,+13) [+4] (+3)
It increases your wisdom by 3. It slays demons, undead, and all
evil creatures. It provides resistance to fear. It is blessed by
the gods. It grants you the ability to see invisible things. It
might have hidden powers.
p) a Lance of Slay Evil (2d8) (+1,+6) {@w1}
It slays all evil creatures.
q) a Scythe of Slicing (8d4) (+0,+0) (squelch)
r) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It increases your intelligence by 3. It cannot be harmed by the
elements. It might have hidden powers.
s) a Morning Star (Holy Avenger) (2d6) (+10,+7) [+3] (+3)
It increases your wisdom by 3. It slays demons, undead, and all
evil creatures. It provides resistance to fear. It is blessed by
the gods. It grants you the ability to see invisible things. It
might have hidden powers.
t) 25 Bolts of Wounding (1d5) (+12,+14)


[Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no (adult_randarts)
Adult: Auto-scum for good levels : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
Adult: Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : no (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Old September 22, 2007, 08:47   #8
Djabanete
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Resist confusion is *way* more important than resist lite+dark (since you resist blindness, that is). The only thing you need to worry about when you lack lite+dark is Ethereal Dragons, but those don't show up until later.

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Old September 22, 2007, 19:02   #9
fyonn
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Afternoon folks. Just found my favorite shield, thorin. I know it's got ResChaos, I know chaos used to cover confusion, does it still do so?
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Old September 22, 2007, 20:39   #10
Djabanete
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Not quite.

If you resist chaos, damage from chaos attacks will be reduced, you won't get confused by chaos attacks, and you can't get hallucinated by chaos attacks (or by anything else? not sure).

But, confusion breath will still hurt you the same, and you'll still get confused by it. And regular confusion attacks will still confuse you.

So, resist confusion is still a must-have




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