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#1 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 48
Posts: 1,877
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WIP mage 4.2.1
Dunadan Mage
less wordy than before, just focused on game issues. nice that it starts with character building points in CON instead of DEX; 6 STR 8 INT 6 CON. my first character dies to Fang on DL2, CL3. Second character does better. Spells are no longer where i am used to seeing them (i.e in years of muscle memory). Detect monsters is no longer lev1, which should be bad, but then again if you die at CL1, just restart. I crawl until DL5, read 3 new scrolls hoping for Descent, and one is - DL11 i find Book2 and a Maul of *Slay Troll, not gonna be doing much troll slaying just yet, but +2 STR is nice. I sell the stuff i found and buy Book3. I hit a could of level-ups just by reading spells - not as drastic as the 4.2.0 druid, though. I get Frost Bolt at CL13 at 31% fail. so .. CL15 to use it reliably? not great. i get the impression that trap appear where previously there wre none. By CL16 i realize that frost bolt may be a long way off. still 22% fail, which IRL means 30/40% when there's a mob in sight. casting the spell of Teleport Other nets me 200xp for the effort, a bit buch at this CL. first dump Code:
[Angband 4.2.1 Character Dump] Name Taulius Age 70 Self RB CB EB Best Race Dunadan Height 6'9" STR: 16 +1 -3 +2 16 Class Mage Weight 15st 8lb INT: 17 +2 +3 +0 18/40 Title Illusionist Turns used: WIS: 10 +2 +0 +0 12 HP 129/129 Game 154453 DEX: 10 +2 +0 +0 12 SP 33/33 Standard 15719 CON: 16 +3 -2 +0 17 Resting 6913 Level 17 Armor [4,+17] Saving Throw 51% Cur Exp 2761 Stealth Fair Max Exp 2761 Melee 4d4,+8 Disarm - phys. 49% Adv Exp 3480 To-hit 25,-15 Disarm - magic 60% Blows 1.0/turn Magic Devices 63 Gold 1637 Searching 33% Burden 67.5 lb Shoot to-dam +0 Infravision 0 ft Overweight -40.4 lb To-hit 18,-20 Speed 2 (1.2x) Max Depth 800' (L16) Shots 0.0/turn You are one of several children of a Townsman. You are a credit to the family. You have dark brown eyes, straight brown hair, and a dark complexion. Resistances Abilities Acid:............. pFear:............. Elec:............. pBlnd:............. Fire:+............ pConf:............. Cold:............. pStun:............. Pois:............. HLife:............. Light:............. Regen:............. Dark:............. ESP:............. Sound:............. S.Inv:............. Shard:............. FrAct:..........+.. Nexus:............. Feath:............. Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:............. Bless:............. Hindrances Modifiers ImpHP:............. Stea.:............. ImpSP:............. Sear.:............. Fear:..+.......... Infra:............. Aggrv:............. Tunn.:............. NoTel:............. Speed:..+.......... DrExp:............. Blows:............. Stick:............. Shots:............. Fragl:............. Might:............. Light:............. D.Red:............. Moves:............. [Character Equipment] a) a Maul of *Slay Troll* (4d4) (+5,+7) <+2> Found lying on the floor of a special room at 500 feet (level 10) +2 strength. Slays trolls. Provides resistance to Fire. Cannot be harmed by Fire. Combat info: 1.0 blow/round. With +10 STR and +0 DEX you would attack a bit faster With +20 STR and +0 DEX you would get 1.1 blows With +0 STR and +5 DEX you would attack a bit faster With +10 STR and +5 DEX you would get 1.1 blows With +0 STR and +8 DEX you would get 1.1 blows Average damage/round: 40.7 vs trolls and 19.3 vs. others. c) a Ring of Escaping <+2> Found lying on the floor at 800 feet (level 16) +2 speed. Makes you afraid of melee, and worse at shooting and casting spells. f) a Wooden Torch (4707 turns) Intensity 2 light. h) a Cloak [1,+3] Found lying on the floor at 200 feet (level 4) k) a Set of Gauntlets of Free Action [3,+6] Found lying on the floor at 550 feet (level 11) Prevents paralysis. [Character Inventory] a) 2 Books of Magic Spells [First Spells] You can read this book. b) a Book of Magic Spells [Attacks and Knowledge] You can read this book. c) a Book of Magic Spells [Magical Defences] You can read this book. d) 2 Rations of Food e) a Flask of oil f) 2 Potions of Cure Light Wounds g) 5 Potions of Cure Serious Wounds h) 5 Potions of Cure Critical Wounds i) 4 Potions of Speed j) 18 Scrolls of Phase Door k) 4 Scrolls of Magic Mapping l) a Scroll of Treasure Detection m) 3 Scrolls of Word of Recall n) 3 Wooden Torches (5000 turns) Intensity 2 light. [Character Quiver] [Home Inventory] a) 36 Arrows of Slay Demon (1d4) (+6,+3) Slays demons. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 285 50' Reached level 2 1007 50' Reached level 3 2706 100' Reached level 4 3522 150' Killed Fang, Farmer Maggot's Dog 3522 150' Reached level 5 4574 150' Reached level 6 5398 150' Reached level 7 6281 200' Killed Grip, Farmer Maggot's Dog 6785 500' Reached level 8 7303 500' Reached level 9 7488 500' Reached level 10 8085 0' Reached level 11 10335 550' Reached level 12 11191 550' Reached level 13 12984 800' Reached level 14 13602 800' Reached level 15 14088 800' Reached level 16 15353 800' Reached level 17 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : yes (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : no (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)
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"i can take this dracolich" |
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#2 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 48
Posts: 1,877
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oh wow so we now get Resistance at CL20, from a town book!, and also a dragon breath spell?
Fireball seems overpowered because, 1) it's a fireball, 2) it's low mana cost compared to the previous fireball, 3) it's low fail chance. Previous fireball was a spell i never used because it's bad on points 2 and 3, being too expensive and too high fail, when most bunch of mobs situations can be dealth with better with bolts, one by one, then recover mana, then again one by one, etc. once the mana problems and fail problems go away, you will probably not use it anyway, because of the distructive nature of the fireball on drops, and because there's better options - acid bolt, mostly, but also Explosion if drops are not a concern (i.e mobs like trolls). New fireball is better, but then again, it's now too strong, imho, for lowly mobs like orcs, it wipes them out. At CL24, my MM does 7d4 (average 17), my fireball 48, electric arc 7d6 (24), frost bolt 12d8 (54) and acid blast 12d8 (54). going slowly (not that i go fast, normally) because i'm unsure of what weird new things have been added, and how to cope with them. It's cringey that i do not have Haste, Slow, or even Stone To Mud!!
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#3 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,968
Donated: $40
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Wait til you try the replacement for haste self. It is a whole lot more powerful.
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#4 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 48
Posts: 1,877
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spells which are sorely missed
1. slow monsters 2. haste yeah we get the endgame double-cast spell which is great in the endgame; but not when struggling to get past DL30. because together slow and haste allow you to kill via MM most things that otherwise have resists to your bolts. 3. satisfy hunger - i can take it or leave it. 4. stone to mud 5. spear of light such an incredibly useful spell when setting up for a fight with many mobs. it may not seem like much but they are utility spells that allow you to get around, avoid difficult fights, and increase your chances against value targets.
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#5 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 48
Posts: 1,877
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what rotten luck, nothing at all in several hours of scumming. I found a miserable axe artifact that sold for 3000gold :/
No ESP, no dungeon books, no Spd, the only decent thing i found was a sling of buckland from a store (and with +0.5 shots, bleh). Code:
[Angband 4.2.1 Character Dump] Name Taulius Age 70 Self RB CB EB Best Race Dunadan Height 6'9" STR: 18 +1 -3 +5 18/30 Class Mage Weight 15st 8lb INT: 18/60 +2 +3 +5 18/160 Title Conjurer Turns used: Wis: 10 +2 +0 +2 14 12 HP 275/275 Game 947721 DEX: 14 +2 +0 +13 18/110 SP 228/228 Standard 98244 CON: 18 +3 -2 +1 18/20 Resting 62876 Level 33 Armor [46,+52] Saving Throw 65% Cur Exp 274066 Stealth Very Good Max Exp 274066 Melee 2d5,+21 Disarm - phys. 77% Adv Exp 330000 To-hit 33,+21 Disarm - magic 93% Blows 2.3/turn Magic Devices 92 Gold 63827 Searching 62% Burden 116.7 lb Shoot to-dam +14 Infravision 30 ft Overweight -39.2 lb To-hit 26,+17 Speed Normal Max Depth 2000' (L40) Shots 1.5/turn You are one of several children of a Townsman. You are a credit to the family. You have dark brown eyes, straight brown hair, and a dark complexion. Resistances Abilities Acid:....++..+.... pFear:....+........ Elec:........+.... pBlnd:.........+... Fire:....++..+.... pConf:+............ Cold:........+.... pStun:............. Pois:.....+....... HLife:............. Light:....++....... Regen:............. Dark:....+........ ESP:............. Sound:............. S.Inv:+........+... Shard:............. FrAct:.....++....+. Nexus:.......+..... Feath:............. Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:............. Bless:+............ Hindrances Modifiers ImpHP:............. Stea.:+............ ImpSP:............. Sear.:.......+.+... Fear:............. Infra:......+...... Aggrv:............. Tunn.:............. NoTel:............. Speed:............. DrExp:............. Blows:............. Stick:............. Shots:.+........... Fragl:............. Might:.+........... Light:....+........ D.Red:............. Moves:............. [Character Equipment] a) the Broad Sword of Menin (2d5) (+8,+14) <+3> Found lying on the floor at 1350 feet (level 27) +3 stealth. Slays dragons (powerfully), demons (powerfully). Provides protection from confusion. Cannot be harmed by Acid. Sustains strength. Grants the ability to see invisible things. Blessed by the gods (combat bonuses for holy casters). Combat info: 2.3 blows/round. With +3 STR and +0 DEX you would get 2.8 blows With +0 STR and +1 DEX you would get 2.8 blows Average damage/round: 133.2 vs dragons and demons, and 69.9 vs. others. b) a Sling of Buckland (x4) (+4,+14) <+3, +5, +2> Bought from a store +3 dexterity. +5 shooting speed. +2 shooting power. Cannot be harmed by Acid, Fire. c) a Ring of Strength <+3> Dropped by a young black dragon at 1750 feet (level 35) +3 strength. Sustains strength. d) a Ring of Intelligence <+5> Bought from a store +5 intelligence. Sustains intelligence. e) the Necklace of Galdimbar (+7,+4) <+2, +1> Conjured forth by magic at 1450 feet (level 29) +2 wisdom. +2 dexterity. +1 light. Provides resistance to Acid, Fire, Light, Dark. Provides protection from fear. When activated, it grants temporary free action for 1d10+10 turns. Takes 33 to 36 turns to recharge. Your chance of success is 89.5% f) the Wooden Torch 'Aglinar' Found lying on the floor at 1350 feet (level 27) Provides resistance to Acid, Fire, Poison, Light. Cannot be harmed by Fire. Prevents paralysis. Intensity 2 light. g) Metal Scale Mail (Dwarven) (-2) [38,+22] <+2, +1, +3> Dropped by Ibun, Son of Mîm at 1350 feet (level 27) +2 strength. +1 constitution. +3 infravision. Cannot be harmed by Acid. Prevents paralysis. h) the Cloak 'Erian' [1,+10] <+3, +1> Dropped by an unknown monster at 1350 feet (level 27) +3 dexterity. +1 searching skill. Provides resistance to Nexus. Cannot be harmed by Acid, Fire. i) a Wicker Shield of Resistance [2,+17] Bought from a store Provides resistance to Acid, Lightning, Fire, Cold. Cannot be harmed by Acid. j) a Hard Leather Cap of Seeing [2,-1] <+1> Dropped by a bat of Gorgoroth at 1500 feet (level 30) +1 searching skill. Provides protection from blindness. Grants the ability to see invisible things. k) a Set of Leather Gloves of Agility [1,-1] <+5> Dropped by Farmer Maggot in town +5 dexterity. l) a Pair of Leather Boots of Free Action [2,-2] Found lying on the floor at 1350 feet (level 27) Prevents paralysis. [Character Inventory] a) 2 Books of Magic Spells [First Spells] You can read this book. b) 2 Books of Magic Spells [Attacks and Knowledge] You can read this book. c) a Book of Magic Spells [Magical Defences] You can read this book. d) 3 Mushrooms of Second Sight e) 29 Potions of Cure Critical Wounds f) a Potion of Healing g) 7 Potions of Restore Mana h) a Potion of Restore Life Levels i) 2 Potions of Enlightenment j) 7 Potions of Speed k) 14 Scrolls of Phase Door l) 7 Scrolls of Remove Hunger m) 12 Scrolls of Word of Recall n) 2 Rods of Treasure Location o) 2 Rods of Magic Mapping p) a Rod of Recall Cannot be harmed by Lightning. q) a Ring of Digging <+5> Found lying on the floor at 1350 feet (level 27) +5 tunneling. [Character Quiver] 0) 10 Rounded Pebbles (1d2) (+7,+5) Combat info: When fired, hits targets up to 140 feet away. Average damage/round: 126.6. Average thrown damage: 20.1. 25% chance of breaking upon contact. 1) 5 Mithril Shots (2d4) (+11,+13) Combat info: When fired, hits targets up to 140 feet away. Average damage/round: 197.7. Average thrown damage: 55.6. 25% chance of breaking upon contact. [Home Inventory] a) 3 Mushrooms of Vigor b) a Potion of *Healing* It can be thrown at creatures with damaging effect. c) 2 Potions of Enlightenment d) a Rod of Detection Cannot be harmed by Lightning. e) a Ring of Intelligence <+3> Bought from a store +3 intelligence. Sustains intelligence. f) the Star of Essaeglim <+3> Dropped by Nár, the Dwarf at 1650 feet (level 33) +3 wisdom. +3 light. Provides resistance to Light. Cannot be harmed by Fire. Prevents paralysis. Intensity 3 light. When activated, it maps the area around you. Takes 51 to 100 turns to recharge. Your chance of success is 83.6% g) the Lucerne Hammer of Duirman (2d5) (+10,+5) <+2> Found lying on the floor of a special room at 1750 feet (level 35) +2 tunneling. Provides resistance to Acid, Lightning, Fire, Disenchantment. Cannot be harmed by Acid, Fire. Combat info: 2.3 blows/round. With +1 STR and +0 DEX you would get 2.8 blows With +0 STR and +1 DEX you would get 2.8 blows Average damage/round: 45.9. h) a Long Bow of Power (x3) (+12,+27) Bought from a store i) 19 Bolts (1d5) (+5,+1) j) 19 Bolts of Frost (1d5) (+4,+6) Branded with cold. k) 18 Arrows (1d4) (+2,+3) l) 36 Arrows of Slay Demon (1d4) (+6,+3) Slays demons. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 285 50' Reached level 2 1007 50' Reached level 3 2706 100' Reached level 4 3522 150' Killed Fang, Farmer Maggot's Dog 3522 150' Reached level 5 4574 150' Reached level 6 5398 150' Reached level 7 6281 200' Killed Grip, Farmer Maggot's Dog 6785 500' Reached level 8 7303 500' Reached level 9 7488 500' Reached level 10 8085 0' Reached level 11 10335 550' Reached level 12 11191 550' Reached level 13 12984 800' Reached level 14 13602 800' Reached level 15 14088 800' Reached level 16 15353 800' Reached level 17 16873 1000' Reached level 18 18084 1050' Reached level 19 19394 1050' Reached level 20 20903 0' Killed Farmer Maggot 21338 0' Reached level 21 23575 1250' Reached level 22 24340 1250' Reached level 23 25796 1300' Reached level 24 27789 1350' Found the Wooden Torch 'Aglinar' 28216 1350' Found the Wooden Torch of Enost (LOST) 28296 1350' Reached level 25 28689 1350' Killed Ulfast, Son of Ulfang 29053 1350' Killed Ulwarth, Son of Ulfang 37616 1350' Reached level 26 37894 1350' Found the Cloak 'Erian' 39043 1350' Found the Set of Leather Gloves of Dirniving (LOST) 66733 1350' Reached level 27 67009 1350' Killed Lugdush, the Uruk 67013 1350' Killed Uglúk, the Uruk 67460 1350' Reached level 27 68113 1350' Reached level 28 68311 1350' Reached level 29 69955 1350' Killed Khîm, Son of Mîm 70969 1350' Killed Ufthak of Cirith Ungol 70974 1350' Killed Ibun, Son of Mîm 71085 1350' Found the Broad Sword of Menin 71818 1450' Found the Necklace of Galdimbar 73572 1500' Killed Wormtongue, Agent of Saruman 76172 1500' Reached level 30 76172 1500' Reached level 31 76172 1500' Reached level 32 79413 1650' Killed Nár, the Dwarf 79414 1650' Found the Star of Essaeglim 80259 1700' Killed Gorbag, the Orc Captain 80354 1750' Found the Lucerne Hammer of Duirman 80409 1750' Killed Shagrat, the Orc Captain 81005 1750' Reached level 33 81069 1750' Killed Sangahyando of Umbar 81077 1750' Killed Angamaitë of Umbar 87905 1800' Killed Orfax, Son of Boldor 90619 1900' Killed Sméagol 91227 1950' Reached level 33 96091 0' Reached level 33 96183 1950' Found the Beaked Axe 'Finwe'
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#6 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 48
Posts: 1,877
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ugh .. still not better. this has to be the worst DL45-camping character i've ever had.
(or not, but it sure feels that way) i'm basically just teleporting away every mob. Code:
[Angband 4.2.1 Character Dump] Name Taulius Age 70 Self RB CB EB Best Race Dunadan Height 6'9" STR: 18/72 +1 -3 +7 18/122 Class Mage Weight 15st 8lb INT! 18/100 +2 +3 +5 18/200 Title Conjurer Turns used: WIS: 15 +2 +0 +0 17 HP 413/413 Game 1075701 DEX: 18 +2 +0 +18 18/200 SP 274/274 Standard 114398 CON: 18/53 +3 -2 +5 18/113 Resting 68930 Level 35 Armor [53,+73] Saving Throw 68% Cur Exp 489176 Stealth Superb Max Exp 489176 Melee 2d5,+22 Disarm - phys. 88% Adv Exp 540000 To-hit 34,+28 Disarm - magic 100% Blows 4.0/turn Magic Devices 97 Gold 231362 Searching 60% Burden 138.1 lb Shoot to-dam +13 Infravision 30 ft Overweight -41.8 lb To-hit 27,+35 Speed 5 (1.5x) Max Depth 2250' (L45) Shots 1.0/turn You are one of several children of a Townsman. You are a credit to the family. You have dark brown eyes, straight brown hair, and a dark complexion. Resistances Abilities Acid:.++..+..+.... pFear:............. Elec:.+......+.... pBlnd:............. Fire:.+...+..+.... pConf:+............ Cold:........+.... pStun:............. Pois:.....+..+.... HLife:............. Light:.....+....... Regen:.++.......... Dark:..+.......... ESP:....+........ Sound:............. S.Inv:+.+......+... Shard:..+.......... FrAct:.+...++..+.+. Nexus:..+....+..... Feath:............. Nethr:.+........... S.Dig:.++.....+.... Chaos:.........+... TrpIm:............. Disen:.+........... Bless:+............ Hindrances Modifiers ImpHP:............. Stea.:++........... ImpSP:............. Sear.:.......+..... Fear:............. Infra:......+...... Aggrv:............. Tunn.:.........+... NoTel:............. Speed:..+.......... DrExp:............. Blows:............. Stick:............. Shots:............. Fragl:............. Might:............. Light:.........+... D.Red:............. Moves:............. [Character Equipment] a) the Broad Sword of Menin (2d5) (+8,+14) <+3> Found lying on the floor at 1350 feet (level 27) +3 stealth. Slays dragons (powerfully), demons (powerfully). Provides protection from confusion. Cannot be harmed by Acid. Sustains strength. Grants the ability to see invisible things. Blessed by the gods (combat bonuses for holy casters). Combat info: 4.0 blows/round. Average damage/round: 230 vs dragons and demons, and 122.4 vs. others. b) the Heavy Crossbow of Anaurim (x4) (+15,+13) <+1, +3> Found lying on the floor in a vault at 2250 feet (level 45) +1 strength. +3 dexterity. +3 stealth. Provides resistance to Acid, Lightning, Fire, Nether, Disenchantment. Cannot be harmed by Acid, Fire. Sustains intelligence. Slows your metabolism. Speeds regeneration. Prevents paralysis. c) the Ring of Gondor <+4, +5> Dropped by a ghoul at 2250 feet (level 45) +4 dexterity. +5 speed. Provides resistance to Acid, Dark, Shards, Nexus. Cannot be harmed by Lightning. Sustains wisdom. Slows your metabolism. Speeds regeneration. Grants the ability to see invisible things. When activated, it creates a large fire ball with damage 200. Takes 159 to 195 turns to recharge at your current speed. Your chance of success is 96.7% d) a Ring of Intelligence <+5> Bought from a store +5 intelligence. Sustains intelligence. e) the Elfstone of Radrim Dropped by Lokkak, the Ogre Chieftain at 2250 feet (level 45) Grants telepathy. f) the Wooden Torch 'Aglinar' Found lying on the floor at 1350 feet (level 27) Provides resistance to Acid, Fire, Poison, Light. Cannot be harmed by Fire. Prevents paralysis. Intensity 2 light. g) Metal Scale Mail (Dwarven) (-2) [38,+22] <+2, +1, +3> Dropped by Ibun, Son of Mîm at 1350 feet (level 27) +2 strength. +1 constitution. +3 infravision. Cannot be harmed by Acid. Prevents paralysis. h) the Cloak 'Erian' [1,+10] <+3, +1> Dropped by an unknown monster at 1350 feet (level 27) +3 dexterity. +1 searching skill. Provides resistance to Nexus. Cannot be harmed by Acid, Fire. i) the Wicker Shield of Arnor [2,+7] <+4> Found lying on the floor in a vault at 2250 feet (level 45) +4 strength. +4 constitution. Provides resistance to Acid, Lightning, Fire, Cold, Poison. Cannot be harmed by Acid. Slows your metabolism. j) the Steel Helm of Hundos [9,+22] <+3, +1> Found lying on the floor in a vault at 2250 feet (level 45) +3 dexterity. +3 tunneling. +1 light. Provides resistance to Chaos. Cannot be harmed by Acid. Grants the ability to see invisible things. Prevents paralysis. When activated, it teleports a target monster away. Takes 135 to 165 turns to recharge at your current speed. Your chance of success is 90.4% k) a Set of Leather Gloves of Agility [1,-1] <+5> Dropped by Farmer Maggot in town +5 dexterity. l) a Pair of Leather Boots of Free Action [2,-2] Found lying on the floor at 1350 feet (level 27) Prevents paralysis. [Character Inventory] a) 2 Books of Magic Spells [First Spells] You can read this book. b) 2 Books of Magic Spells [Attacks and Knowledge] You can read this book. c) 2 Books of Magic Spells [Magical Defences] You can read this book. d) a Book of Magic Spells [Arcane Control] Cannot be harmed by Fire. You can read this book. e) 21 Potions of Cure Critical Wounds f) a Potion of Healing g) 9 Potions of Restore Mana h) 2 Potions of Restore Life Levels i) 3 Potions of Speed j) 10 Scrolls of Phase Door k) 7 Scrolls of Remove Hunger l) 4 Rods of Magic Mapping m) a Rod of Recall Cannot be harmed by Lightning. [Character Quiver] 0) 19 Bolts (1d5) (+5,+1) Combat info: When fired, hits targets up to 140 feet away. Average damage/round: 70. 25% chance of breaking upon contact. 1) 19 Bolts of Frost (1d5) (+4,+6) Branded with cold. Combat info: When fired, hits targets up to 140 feet away. Average damage/round: 158.6 vs creatures not resistant to cold and 90.6 vs. others. 25% chance of breaking upon contact. [Home Inventory] a) 3 Mushrooms of Vigor b) 3 Potions of *Healing* It can be thrown at creatures with damaging effect. c) 2 Potions of Enlightenment d) an Amulet of Weaponmastery (+3,+3) <+2> Found lying on the floor in a vault at 2250 feet (level 45) +2 strength. Provides resistance to Disenchantment. Provides protection from fear. Sustains strength, constitution. Prevents paralysis. e) the Amulet 'Ladhoril' [+29] <+3, +4> Dropped by The Queen Ant at 2250 feet (level 45) +3 wisdom. +4 constitution. Provides resistance to Dark. f) the Necklace of Galdimbar (+7,+4) <+2, +1> Conjured forth by magic at 1450 feet (level 29) +2 wisdom. +2 dexterity. +1 light. Provides resistance to Acid, Fire, Light, Dark. Provides protection from fear. When activated, it grants temporary free action for 1d10+10 turns. Takes 49 to 54 turns to recharge at your current speed. Your chance of success is 90.4% g) the Phial 'Andor' <+3> Found lying on the floor in a vault at 2250 feet (level 45) +3 light. Provides resistance to Dark, Chaos. Cannot be harmed by Fire. Intensity 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 16 to 30 turns to recharge at your current speed. Your chance of success is 96.7% h) the Star of Essaeglim <+3> Dropped by Nár, the Dwarf at 1650 feet (level 33) +3 wisdom. +3 light. Provides resistance to Light. Cannot be harmed by Fire. Prevents paralysis. Intensity 3 light. When activated, it maps the area around you. Takes 76 to 150 turns to recharge at your current speed. Your chance of success is 85.0% i) Shining Dragon Scale Mail of Elvenkind [32,+21] <+1> Found lying on the floor in a vault at 2250 feet (level 45) +1 stealth. Provides resistance to Acid, Lightning, Fire, Cold, Light, Dark, Disenchantment. j) a Long Bow of Power (x3) (+12,+27) Bought from a store k) 18 Arrows (1d4) (+2,+3) l) 36 Arrows of Slay Demon (1d4) (+6,+3) Slays demons. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 285 50' Reached level 2 1007 50' Reached level 3 2706 100' Reached level 4 3522 150' Killed Fang, Farmer Maggot's Dog 3522 150' Reached level 5 4574 150' Reached level 6 5398 150' Reached level 7 6281 200' Killed Grip, Farmer Maggot's Dog 6785 500' Reached level 8 7303 500' Reached level 9 7488 500' Reached level 10 8085 0' Reached level 11 10335 550' Reached level 12 11191 550' Reached level 13 12984 800' Reached level 14 13602 800' Reached level 15 14088 800' Reached level 16 15353 800' Reached level 17 16873 1000' Reached level 18 18084 1050' Reached level 19 19394 1050' Reached level 20 20903 0' Killed Farmer Maggot 21338 0' Reached level 21 23575 1250' Reached level 22 24340 1250' Reached level 23 25796 1300' Reached level 24 27789 1350' Found the Wooden Torch 'Aglinar' 28216 1350' Found the Wooden Torch of Enost (LOST) 28296 1350' Reached level 25 28689 1350' Killed Ulfast, Son of Ulfang 29053 1350' Killed Ulwarth, Son of Ulfang 37616 1350' Reached level 26 37894 1350' Found the Cloak 'Erian' 39043 1350' Found the Set of Leather Gloves of Dirniving (LOST) 66733 1350' Reached level 27 67009 1350' Killed Lugdush, the Uruk 67013 1350' Killed Uglúk, the Uruk 67460 1350' Reached level 27 68113 1350' Reached level 28 68311 1350' Reached level 29 69955 1350' Killed Khîm, Son of Mîm 70969 1350' Killed Ufthak of Cirith Ungol 70974 1350' Killed Ibun, Son of Mîm 71085 1350' Found the Broad Sword of Menin 71818 1450' Found the Necklace of Galdimbar 73572 1500' Killed Wormtongue, Agent of Saruman 76172 1500' Reached level 30 76172 1500' Reached level 31 76172 1500' Reached level 32 79413 1650' Killed Nár, the Dwarf 79414 1650' Found the Star of Essaeglim 80259 1700' Killed Gorbag, the Orc Captain 80354 1750' Found the Lucerne Hammer of Duirman (LOST) 80409 1750' Killed Shagrat, the Orc Captain 81005 1750' Reached level 33 81069 1750' Killed Sangahyando of Umbar 81077 1750' Killed Angamaitë of Umbar 87905 1800' Killed Orfax, Son of Boldor 90619 1900' Killed Sméagol 91227 1950' Reached level 33 96091 0' Reached level 33 96183 1950' Found the Beaked Axe 'Finwe' (LOST) 102105 2250' Killed Lokkak, the Ogre Chieftain 102108 2250' Found the Elfstone of Radrim 102109 2250' Found the Glaive 'Feildur' (LOST) 103845 2250' Found the Ring of Gondor 104720 2250' Reached level 34 105514 2250' Killed Rogrog the Black Troll 107925 2250' Found the Steel Helm of Hundos 108351 2250' Killed Kavlax the Many-Headed 110480 2250' Killed Lorgan, Chief of the Easterlings 110569 2250' Found the Short Sword of Natalath (LOST) 112085 2250' Reached level 35 112810 2250' Found the Wicker Shield of Arnor 113435 2250' Found the Phial 'Andor' 113615 2250' Killed The Queen Ant 113620 2250' Found the Amulet 'Ladhoril' 114205 2250' Found the Heavy Crossbow of Anaurim
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"i can take this dracolich" |
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#7 |
Apprentice
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See you've got the Ring of Gondor there and the Wicker Shield of Arnor - that's a neat co-incidence for Randarts!
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#8 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,968
Donated: $40
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If you areteleporting everything, you might as well dive. With detection, mapping, esp, and fastcast, only a very limited set of monsters can get the jump on you even at speed +5. (They need greater than speed 20!) Zero-fail means they have no chance.
As they round a corner, cast Magic missile at the wall. Then TO them when they come into LOS. |
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#9 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 48
Posts: 1,877
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??
you mean, wait (key: 5)?
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#10 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,968
Donated: $40
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I do not mean wait, because that takes a full player turn. I mean cast a meaningless spell in 1/2 player turn so a faster monster can't double move you. (It works with a +1 shot bow, too.)
Half-turn moves are way more powerful than haste self, because they double the effect of your actual speed. Thus speed ×1 becomes speed x2, like haste self. But speed x1.5 becomes speed x3 (or +20) The only problems for a mage with fast-cast are that quaffing heal still takes one turn, and he can't so easily run from a graveyard. In every other way he is better off than one with haste self--and not just when he is endgame powerful. |
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