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Old December 24, 2018, 00:27   #51
Pete Mack
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That doesnt make logical sense. Why would magical gloves intended to improve theft reduce fighting ability? That said, the only such gloves should be leather or silk. What thief would ever wear steel gauntlets on a caper?
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Old December 24, 2018, 00:49   #52
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Quote:
Originally Posted by Pete Mack View Post
That doesnt make logical sense. Why would magical gloves intended to improve theft reduce fighting ability?
They don't. They decrease to-dam, but improve to-hit and +DEX; with the average character, at the point when they find their first thief gloves, the overall effect on melee damage tends to be close to zero, and is often positive.

Not sure why that's not the case for CyclopsSlayer's characters; maybe he's playing unusual combinations the normal math doesn't apply to, or has been really unlucky with his thief gloves; or maybe he's just wrong.
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Old December 24, 2018, 01:55   #53
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That sounds like bad luck, it's not unusual for me to see a reasonable set at shop 2. Incidently I'm not a fan of spiked wizard gloves and the like which seem to disrupt the tradeoff between damage & Md bonus. Though perhaps that's ok in terms of competing with artifact gloves. Still, great gloves are rare and being able to Md the glove slot without loss on a big bruiser, that's not something to be sneezed at.
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Old December 25, 2018, 02:43   #54
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Anyone playing without a numpad? What do you use for movement instead?
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Old December 25, 2018, 04:00   #55
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Anyone playing without a numpad? What do you use for movement instead?
I live, and far too often die by my numpad.

Back some years, under frogknows, I was on a laptop with no numpad and remapped the keyboard to use TYU GHJ BNM as move keys, but that was incredibly akward as I messed with a lot of standard commands
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Old December 25, 2018, 05:45   #56
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Anyone playing without a numpad? What do you use for movement instead?
Does FrogCompos still have the roguelike keyset? It should let you move using non-numeric keys.
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Old December 25, 2018, 06:14   #57
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Does FrogCompos still have the roguelike keyset? It should let you move using non-numeric keys.
It does though it plays a bit funny in that store menus and inscriptions are still the angband set. So to (z)ap z you inscribe @az and to (a)ctivate a you inscribe @za

Playing around in Sil with vi-keys I think I can just use the angband set and keymap hjkl, yu & bn. I think there I just need something else for (u)se, (U)se and (k)estroy.

& something for look too I guess
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Old December 26, 2018, 06:19   #58
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Eric the Usurper appearing twice

Not sure if this is intended, but I killed him twice - once in Angband dungeon and the other in the Telmora quest.

Each time a corpse was generated since he was 'Wanted'. Of course the bounty office did not accept the second corpse.
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Old December 26, 2018, 16:51   #59
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Not sure if this is intended, but I killed him twice - once in Angband dungeon and the other in the Telmora quest.

Each time a corpse was generated since he was 'Wanted'. Of course the bounty office did not accept the second corpse.
Yeah, it's known that can happen. I'm not entirely happy with it, but there's no really perfect solution; I could restrict Eric to his quest only, but I don't like that, especially given that he should be a summonable Amberite and that the Eric quest isn't even available in lite-town; or I could make the quest count as insta-solved if Eric was killed before the quest (which is what Kangband did, might even be what some Pos-likes have done), but that would make the quest way too easy; or I could make the quest unavailable if Eric was killed before, but then people would avoid killing Eric outside the quest if they wanted to do the quest.
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Old December 30, 2018, 18:53   #60
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Been playing a bit, cool stuff, thank you for implementing 'coffee break' mode.
Although I'll have to point out a bug with Brain Smash code in particular.

Code:
  
while (!_plr_save(who, 0))
   do_dec_stat(A_INT);
while (!_plr_save(who, 0))
   do_dec_stat(A_WIS);
If player has awful, awful save (such as berserker), it can cause infinite/almost-infinite loop, freezing the game.
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