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Old August 20, 2020, 08:44   #61
Nick
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Originally Posted by Ingwe Ingweron View Post
I wish you had listed what the "several changes discussed elsewhere" were. I had to discover the hard way that quaffing CSW or CCW was killing my ironman character with hunger. Personally, I find this latest change to the hunger mechanic completed f*ckd.
Well, that's one vote. We'll see how it's panning out, it can easily be reverted.
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Old August 20, 2020, 09:21   #62
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Ha ha, no matter what you do with food you pea off someone, glad you changed it? Does pretty much nothing outside aesthetics had its advantages.
Anyway, I'm finding it fairly ok so far & an improvement on the last system.

Ingwe - Curious how you find it on your next run, now that you actually know what it does, rather then dying randomly to not realizing there was a mechanics change.
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Old August 21, 2020, 12:46   #63
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I can imagine this new food system does put on a little cramp on an ironman game. Even ONE inventory slot is a true luxury doing ironman, and I can understand reserving even one for food, can really get on the nerves. Whether you know that potions drain satiation ahead or not.

Otherwise, the new system is thousandmillionf*****g times better than a system that bloats you 5% for every healing or *healing*.
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Old August 21, 2020, 13:00   #64
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Maybe this can be fixed by simply increasing the food drop rate for Ironman even more?
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Old August 21, 2020, 18:35   #65
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Maybe this can be fixed by simply increasing the food drop rate for Ironman even more?
Or giving people a quiver-like food bag for food?
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Old August 21, 2020, 19:51   #66
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Or giving people a quiver-like food bag for food?
I'm picturing a metal lunchbox with licensed Tarrasque pictures...
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Old August 21, 2020, 20:28   #67
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Ingwe - Curious how you find it on your next run, now that you actually know what it does, rather then dying randomly to not realizing there was a mechanics change.
No, still absolutely hate it. Under the previous system, one could still dive and fight, just being careful to starve a little before going into battle with big monsters. Now, however, one is caught at both ends. You can't fully top-up food because of slowing and can't fight big monsters very long without becoming *Weak* or even *Fainting*. Sure you can pick off one or maybe two big monsters in melee (which is going to require healing), but then have to return home to get food (not an option for ironman). Yeah, you can also use up another very precious inventory slot to carry food, but still have to use up turns to scarf food, which in melee is pretty screwed. The penalties for healing are much too great under this new system and food sources aren't plentiful enough at the penultimate and ultimate levels. Try clearing a vault! Ironman characters are completely screwed and ordinary characters have to recall to town a whole lot more. You can't even rest to recover the hitpoints, since your going to starve! Not fun. My opinion stands, this new system is f*ckd.
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Old August 21, 2020, 23:12   #68
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Originally Posted by Ingwe Ingweron View Post
No, still absolutely hate it. Under the previous system, one could still dive and fight, just being careful to starve a little before going into battle with big monsters. Now, however, one is caught at both ends. You can't fully top-up food because of slowing and can't fight big monsters very long without becoming *Weak* or even *Fainting*. Sure you can pick off one or maybe two big monsters in melee (which is going to require healing), but then have to return home to get food (not an option for ironman). Yeah, you can also use up another very precious inventory slot to carry food, but still have to use up turns to scarf food, which in melee is pretty screwed. The penalties for healing are much too great under this new system and food sources aren't plentiful enough at the penultimate and ultimate levels. Try clearing a vault! Ironman characters are completely screwed and ordinary characters have to recall to town a whole lot more. You can't even rest to recover the hitpoints, since your going to starve! Not fun. My opinion stands, this new system is f*ckd.
When I was making the suggestion, I was imagining that bloated no longer slows you...
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Old August 22, 2020, 01:01   #69
Ingwe Ingweron
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Inscribing an object does not take up any game turns, rightly so, as it is for convenience of the player, not the @. However, why does inscribing an object require a shape-changed @ to change back to humanoid shape? To my mind, that is a bug, or is there a rationale I'm missing?
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Old August 22, 2020, 02:24   #70
Nick
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Originally Posted by Ingwe Ingweron View Post
Inscribing an object does not take up any game turns, rightly so, as it is for convenience of the player, not the @. However, why does inscribing an object require a shape-changed @ to change back to humanoid shape? To my mind, that is a bug, or is there a rationale I'm missing?
Looks like a bug to me.
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