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#1 |
Scout
Join Date: Apr 2019
Posts: 28
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Cthanband Warrior vs Chosen one
Been playing cthangband lately as it's probably my favorite variant, and after doing some comparison between the two and looking through the help files, I can't really figure out why you would ever play the warrior over the chosen.
Unless they get some unlisted bonuses (I.e. Extra attacks at a certain stage) the only benefit to the warrior i can find is better starting gear and 2 extra strength. Yeah the chosen has a small Exp penalty but for all the resistances and and immunities they get, and the fact that penalty is one of the smaller ones makes it inevitably more worth it in my mind. so the question I have, am I missing something about the warrior, info not provided/missed in the help menu or is it just that the chosen is meant to be an easier version of the Warrior (Which is fine I like different levels of diffculty in games like this) |
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#2 |
Adept
Join Date: Nov 2009
Posts: 166
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The warrior gets:
There may be other minor advantages that the warrior has, but I'm away from the source code at the moment. Basically a chosen one fights like a priest - effectively they are a priest, but with passive abilities and the ability to use edged weapons rather than spell casting. |
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#3 |
Swordsman
Join Date: Feb 2009
Posts: 387
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#4 | |
Scout
Join Date: Apr 2019
Posts: 28
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Quote:
-the help file says they both get the same bonus hit die, and compared to warriors I have played (in other bands, never really did a full warrior run in cthangband I like the chosen ass it stand, a ton), I really didn't feel like I had less health, if they do get less health then warriors, I feel like it should be mentioned somewhere, and maybe more noticeable? -they definitely have the same melee and ranged skill progression, I did some testing of that on my own of the first few levels, i don't know if warriors get other attack bonuses, but again, if they do, it's not in the help file anywhere I can find. Maybe the warrior needs a chart for bonuses like the other classes have? -As I played i *did* notice the extra attacks coming slower then I was used to for melee archetypes, is it like the bands where warriors also have an additional max/free extra attack at a certain level? -with how high the exp penalty for a lot of the races is, the extra 20% didn't feel like it made much of an impact until very late game and even then. I did play a draconian though so I was already running 250%, and I'm used to playing high XP races because I find them more fun so take that one with a grain of salt. -finally, even if the chosen is worse at melee, They really still do play just like a better warrior, by level 25 I basically never had to worry about my resistances again, (til I got deep enough for nether and wasn't only level 42) Which meant I could focus entirely on gear that gave me speed, damage or extra attacks. I still needed magical staves and such for a few things, but I never needed resistance potions to cover gaps, I started squelching most stat restore potions fairly early on and basically never looked back, never once had to sacrifice a high AC piece of gear for one that covered free action or some vital high resist or carry around scrolls of bless to keep my AC high enough to survive uniques. I've never had such an "easy" time as a melee character in a band before(still much harder than most casters I've played), as it stands the only reason I died (and I did die) was just really bad luck with unique weapon drops not have enough slay or elemental brands on them and just hit a wall of not being able to push past a quest to kill 14 greater chaos wyrms in the necropolis. part of it was hubris though, I probably should have saved some weapons with different brands and traveled with multiple. -I also really didn't notice issues with the pseudo ID, Mine felt fairly quick and effective as the chosen one frequently ID'ing things on the turn I picked them up by around 40, though again, maybe it's different in your band as I've not played a straight warrior that deep in yours specifically. That said: My feedback is, it really feels like the Cthangband Warrior is a newbie trap because the only time it was better was the first 3-4 dungeon levels because it has better starting gear. Maybe note some of the differences on the warriors help page, it's really barebones, or do something to balance them differently if there are as few as it seemed like. also maybe consider limiting the number of quest monsters that can spawn on dungeons with guaranteed tiny levels. there was absolutely nothing I could do about those chaos wyrms where I wasn't fighting 4-6(frequently all 14) of them at a time, usually as soon as I entered the level as the levels were smaller then their aggro range. |
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#5 | ||||||
Adept
Join Date: Nov 2009
Posts: 166
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Quote:
They currently do have the hit points and skill progression as warriors - that's something I need to change, as I agree they're too powerful as they are. Quote:
Basically, your strength score provides a bonus, and your class then provides a multiplier for this bonus. This multiplied bonus is then divided by the weight of your weapon, with your class providing a minimum value for this weight, to produce a number. Then your dexterity score also provides a number. These two numbers are both capped at 11 and then cross-referenced in a table which gives you your number of attacks. But then that number of attacks is capped again to a maximum value based on your class. Note that level doesn't enter into it - unless you're a Mystic without weapons in which case all the above is ignored and your number of attacks is purely level based instead. The Chosen One has a lower multiplier than a Warrior, so they'll get fewer attacks in general, and they also have a higher minimum weapon weight so they don't get as big an advantage for using a smaller weapon. Also they're capped at a maximum of 5 attacks per round compared to a Warrior's 6. Quote:
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But I am going to put a note in the documentation that although Warriors are the easiest character to get used to the game with before you branch out into characters with spells or special abilities, they are also the hardest character to win the game with. Quote:
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#6 | |||||
Scout
Join Date: Apr 2019
Posts: 28
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I think if I personally were to make many changes to the chosen it'd be to hit them early game, slow their resistances and sustains progression so they struggle more to break that depth and level where you start finding the better gear. Quote:
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