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Old July 22, 2020, 21:19   #51
Sideways
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Tried to re-enter Amon Rudh 30 by stairs with Mim dead, same result as MITZE's attempt by recall. Amon Rudh 30 just doesn't generate properly with no Mim. (Update: I do have Mim properly displayed in my monster lore, unlike MITZE.)

I managed to temporarily assume the shape of a red dragon through a DSM activation (so that activation worked at least!). It had no effect on my rFire though, I even still had the racial vulnerability from being an ent, or at least was displayed as having it.

Silver Crowns are displayed as yellow, like V's golden crowns (and unlike old FA's silver crowns, which were properly displayed as silvery).
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Old July 23, 2020, 11:12   #52
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I got a mysterious "error -- object property not recognized" upon recalling home from Nargothrond 39. No idea what that was in reference to.
(Edit: I looked into it a bit. This is a total guess, but my suspicion is that this is pushing high resists over the edge like the other high-resist bug did, thereby causing this error message.)

A high-elf animist successfully shapeshifted into a mumak, who was then displayed as a high-elf mumak! (I did not notice similar behavior earlier when a druadan druid shapeshifted into a scorpion.)

Did get some seemingly shapeshifter-related crashes later, and also a mystery crash on attempting to enter Nargothrond 41, only happened that one time so will be very hard to reproduce.
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Old July 23, 2020, 13:21   #53
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Quote:
Originally Posted by MITZE View Post
Elvenkind Ego: The flavor seems to imply that Elvenkind will gen with resist to the elements (Acid, Elec, Fire, Cold) and one other element (any other resist than those just listed). What it actually appears to gen with is rBase, plus a random resist which may in fact be something it already got. Either the extra resist flag is wrong or the flavor text needs changed.
Yes, flavor text there is still the original from O, even though the extra has been to be more of one of the base resists since FA0.3.0.

Quote:
Originally Posted by Sideways View Post
I got a mysterious "error -- object property not recognized" upon recalling home from Nargothrond 39. No idea what that was in reference to.
(Edit: I looked into it a bit. This is a total guess, but my suspicion is that this is pushing high resists over the edge like the other high-resist bug did, thereby causing this error message.)
Yes, I don't know what I was thinking.

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Originally Posted by Sideways View Post
A high-elf animist successfully shapeshifted into a mumak, who was then displayed as a high-elf mumak! (I did not notice similar behavior earlier when a druadan druid shapeshifted into a scorpion.)
LOL

Issue page not updated, another day.
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Old July 23, 2020, 14:58   #54
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I am still getting "error -- object property not recognized", so something else must be also causing that bug (unless it's somehow being triggered by me...)

Not sure what that something else would be; I'm unclear on why this uses i for stats but i+1 for sustains, but even if that is an error, I'd expect it to overflow in a way that doesn't cause this bug. Maybe you can tweak the error message to include more identifying data (in a way that won't itself cause the game to crash)?
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Old July 23, 2020, 17:08   #55
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Curses: Various things about the curse system need tweaking/rebalancing. Certain threshholds of curse power have no distinguishable reason for existing (the 41-50 range for instance; since the lesser Scrolls of Remove Curse are 1d20+20 and I think the greater ones are 1d50+50, there's no difference between a power 41 curse and a power 49 curse. Unless the holy casters get curse removal that gradually covers that range?). Staves of Remove Curse have the same power as the lesser scrolls, but the latter is available in unlimited quantities in the [5], so there's no point to the former either. Lastly, an RFE for curses themselves: have the power of the curse have some measurable effect on how it affects the player (curses that randomly proc do so more often with higher power curses, the mixed blessing curses scale the blessing with the power and the drawback more aggressively so, ect.).


Mattocks: Mattocks do not appear to have a digging bonus attached to them, outside whatever their weight provides.


Potions of Dragon Breath: Show up too late and do too little damage to be worth messing with at depth.


Randarts: Not something that I cared about, but you seemed to, so for posterity randarts have lackluster flavor text ("Random foo of power 1750").


Dwarven Shield Ego: Is missing its flavor text. Again mentioned for posterity, you were debating on eliminating it entirely.


Mature Dragons: The various mature dragons do not seem to have any drops; not sure if that's intentional, but it's noticeable since the worms drop 4 and the drakes drop 6 that the dragons drop nothing.
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Old July 23, 2020, 20:09   #56
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To add to what MITZE said about curses, the mixed-blessing curses probably need to be rebalanced for percentage resistances; steelskin, for instance, is much more of a blessing than a curse in FAA.

Glaurung is now a level 75 monster and much buffer than in old FA, yet he still inhabits Nargothrond 55. That's not necessarily a problem if characters like MITZE's are the FAA norm, but my @ needs to get a lot buffer before fighting him.

RFE: would be very nice if each town had a consistent seed for the duration of a game. It would both be more realistic (buildings do move about in reality I suppose, but not that fast!) and reduce the considerable annoyance of having to re-find all the shops every time since you'd eventually remember where everything is. (Another way to reduce that annoyance would be to make shop entrances easier to spot.)

the the in "the so-and-so shimmers and changes!" isn't properly capitalized.
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Old July 24, 2020, 11:10   #57
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The game crashed when I used my last ?recall to get back to Belegost, and now I'm stuck in some kind of hybrid Nargothrond/Belegost with no ?recall. The game seems to think I'm in Belegost Town, but the layout and the monsters are still those of the dungeon level I "left". Taking any stairs predictably crashes the game due to the game's confusion about where I actually am. Recall might or might not solve the situation, but I don't have any and there isn't any on this level; basically, @ is screwed.
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Old July 24, 2020, 14:35   #58
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Savefile is here:
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File Type: zip rodent_debugsUgar.zip (23.1 KB, 36 views)
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Old July 24, 2020, 15:28   #59
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Thanks, Nick!

--

A few quick notes:

- monster.txt has "name:lords of misrule" where it should be "plural:lords of misrule"
- the last 3 curses in curse.txt have capitalized descriptions, resulting in things like "It Drains your experience"
- the birth screen is buggy for races who don't start at CL 1, at least the character's displayed max HP is much lower than the actual birth HP and seems too low even for a notional CL 1 birth
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Old July 24, 2020, 16:42   #60
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Scrolls of Dispel Undead: Same as Potions of Dragon Breath, they show up too deep and are too weak to be messing with.


Message output: "hits the Druadan illusionistDruadan ."


Runes: Not sure whether this is a bug or not; several rune effects seem to have multiple runes attached to them. Experience drain, for example is listed under both curse runes and other runes in the knowledge menu. I just found a helm of the shadow realm, where I didn't know the experience drain rune. Read a scroll of identify rune, learned it, but when I put on the helm to test it out, the game told me I learned the rune again after doing so.
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