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Old November 22, 2016, 00:12   #141
t4nk
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OK, Direct3D defeated me, so I just decided to use OpenGL on all platforms. Don't really want to spend a lot of time fighting with some proprietary garbage that constantly loses my textures... Anyway, you can now get out of full screen, and also can load your saved games.
Code:
https://mega.nz/#!xdBTEThQ!oEyMtJvgDhrzhUEFmetrTaN3F8qgG1DqhHre-D2SV0k
Sound is still compiled out of the game.
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Old November 22, 2016, 00:30   #142
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BTW, I don't know how long I'll be able to continue working on it. In any case, I think I've done more than enough... so I'd suggest to start thinking whether you (meaning Angband devs) want to make use of it or not. Textui2 is for the most part a set of separate files (with prefix "ui2"), and they have to be manually updated whenever ui files in master change. It's possible (although not certain) that I won't have enough time to do that.
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Old November 22, 2016, 11:10   #143
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Quote:
Originally Posted by t4nk View Post
BTW, I don't know how long I'll be able to continue working on it. In any case, I think I've done more than enough... so I'd suggest to start thinking whether you (meaning Angband devs) want to make use of it or not. Textui2 is for the most part a set of separate files (with prefix "ui2"), and they have to be manually updated whenever ui files in master change. It's possible (although not certain) that I won't have enough time to do that.
You've done a ton of work on this, and we're really grateful. I'm sorry I haven't been paying it the attention it deserves. We certainly intend to use it, probably as a replacement for the existing UI rather than alongside it.

Luckily, most of the current stuff happening is in the game core - which also partly explains why I haven't been paying attention to the UI. So there haven't been issues so far with keeping the UIs in step, and I'm sure when they do arise we'll deal with them one way or another.
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Old November 26, 2016, 05:15   #144
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I enabled sound:
Code:
https://mega.nz/#!cAA2nZ5a!dlaqqgbfLNnoPwkjKUvECJ4uA2tPpgpEUxXzqsTn8Ag
For best results, it's preferable to use ogg instead of mp3. Specifically, mp3 has only one mixing channel (so mp3 sounds interrupt each other). SDL2_mixer's doc mentions that 2.0.1 supports loading mp3 as chunks, but I wasn't able to get this to work, so, yes, you get only one channel. Well, some people might prefer this anyway...

Maybe I should announce it in 'Vanilla' forum?
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Old December 17, 2016, 19:51   #145
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Takkaria,
I'll remove this repo in a couple of days. If you want this code, I suggest you clone it, if you haven't already done so. Thanks for following my work! It was much appreciated. I leave it all to you; do what you want with it.
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Old December 17, 2016, 22:16   #146
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Thanks again for all your work on this.
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Old December 24, 2016, 11:23   #147
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Takkaria,
I'll remove this repo in a couple of days. If you want this code, I suggest you clone it, if you haven't already done so. Thanks for following my work! It was much appreciated. I leave it all to you; do what you want with it.
Argh! Whyyyyyyyyy? . Space is almost freeeeeeeeeee....

Nick, do you have the branch/repo mirrored somewhere?
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Old December 24, 2016, 12:23   #148
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Argh! Whyyyyyyyyy? . Space is almost freeeeeeeeeee....

Nick, do you have the branch/repo mirrored somewhere?
As it happens, yes
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Old December 24, 2016, 13:17   #149
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As it happens, yes
Oh, excellent!
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Old December 25, 2016, 05:37   #150
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Argh! Whyyyyyyyyy?
Well, there was not a whole lot of interest in it. As far as I can tell, no one even tried to run the windows version? (except maybe Nick?).
If I left the repo, I would feel obligated to maintain it, merge commits from angband/angband, etc. Which would be annoying, considering lack of interest. So I left it to Nick and takkaria.
May I ask what you're going to do with it? If you have any questions regarding it, you can contact me here (on this forum), or via email: t4nk074 at openmailbox dot org.
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