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Old March 7, 2017, 20:51   #21
Nick
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Quote:
Originally Posted by Justin Z View Post
Nick, is there any documentation for what feature numbers correspond to what terrain, objects, creatures, etc.? The font-gcu.prf file I have has three, 1 for the floor, 19 for a magma vein with treasure, and 20 for a quartz vein with treasure.
They correspond to the relevant feature number in terrain.txt in 4.0.5.

On looking at all this again, I have a strong feeling that all your problems may be solved just be removing font-win.prf - in particular if you are running 4.0.5 in windows, and if the only problem is with floor grids.
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Old March 7, 2017, 22:28   #22
Justin Z
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Quote:
Originally Posted by Nick View Post
They correspond to the relevant feature number in terrain.txt in 4.0.5.

On looking at all this again, I have a strong feeling that all your problems may be solved just be removing font-win.prf - in particular if you are running 4.0.5 in windows, and if the only problem is with floor grids.
It's not just the floor grids--that's a separate issue that occurs when Angband encounters a font file it doesn't like.

I've actually gotten some basic changes to stick correctly. Other stuff not so much. The glyphs for the player and for p-class creatures is now ☻. Spiders are ☼. Vampires are ♣. I discovered adding a 0 to the front of alt-code could be effective in some cases and that's how I got those to work. But trying to assign © to floating eyes and ☺ to Ogres instead resulted in the display of ♦. I had assigned € to centipedes but the game just changed it to C. Same with insects which I chose for--they just appear as i. I also had zero success reassigning objects--they all ended up as different stuff than I had chosen for whatever reason.

Still, it has a bit more variety now, so it's something.
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