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Old December 15, 2016, 23:46   #21
Philip
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Died, and now I can't find my dump. I've checked every file in /lib.
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Old December 16, 2016, 00:11   #22
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Quote:
Originally Posted by Philip View Post
Died, and now I can't find my dump. I've checked every file in /lib.
Dumps go into ~/.angband/Angband. Don't ask me why. Just another thing I left alone.
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Old December 16, 2016, 00:32   #23
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Thanks.

Anyway, probably going to be giving the competition another shot tomorrow or the day after. Not really fond of Paladins personally, much prefer Priests. Gonna try one of those and a Mage after the comp, to see what you've done with spells.
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Old December 16, 2016, 12:09   #24
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Quote:
Originally Posted by t4nk View Post
I didn't notice any nonexistent shops... what are they?
I suppose that refers to pressing "_" when you're not standing on a shop tile.
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Old December 16, 2016, 12:51   #25
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Well, not only pressing that, but also walking towards a shop and being teleported before you enter it. It parses that similarly, and is far more likely to happen.
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Old December 16, 2016, 17:19   #26
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Quote:
Originally Posted by Philip View Post
Well, not only pressing that, but also walking towards a shop and being teleported before you enter it. It parses that similarly, and is far more likely to happen.
That explains why I never saw the bug. I test all jewelry in the dungeon, and doubt I have ever wielded a teleport item in town.
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Old December 19, 2016, 21:49   #27
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No luck in compiling this. The error was
Quote:
In file included from main-x11.c:107:
In file included from /usr/X11/include/X11/Xlib.h:38:
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk/usr/include/sys/types.h:92:23: error:
cannot combine with previous 'int' declaration specifier
typedef unsigned int uint; /* Sys V compatibility */
^
main-x11.c:99:23: note: expanded from macro 'uint'
#define uint unsigned int
^
1 error generated.
As you may have guessed, this is on OS X. More precisely,
Quote:
uname -a
Darwin pintsize.local 16.3.0 Darwin Kernel Version 16.3.0: Thu Nov 17 20:23:58 PST 2016; root:xnu-3789.31.2~1/RELEASE_X86_64 x86_64
Not sure if this is a Mac thing, a clang thing, or an interaction between the two.
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Old December 20, 2016, 08:28   #28
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I would disable the x11 build and just do GCU.
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Old December 20, 2016, 15:04   #29
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I get this when trying to open the save:

Assertion failed!

Program: ...\angband.exe
File:save.c, Line 1163

Expression: ch==blockname[i]

Windows 7
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Old December 20, 2016, 16:35   #30
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Quote:
Originally Posted by wobbly View Post
I get this when trying to open the save:

Assertion failed!

Program: ...\angband.exe
File:save.c, Line 1163

Expression: ch==blockname[i]

Windows 7
Did you unzip the savefile?

Can you start a new game with no savefile, save, and then load the initial save?
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