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Old March 15, 2017, 13:04   #11
Gwarl
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After wrestling with the server and eventually compiling node.js from source I've set things up so that you can now play in a browser.

link

Spectating games and the two variants listed not yet working as advertised, but you can play Angband, which is a good start.
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Old March 15, 2017, 20:29   #12
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This looks really cool, and I will test it as soon as I remember my password...
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Old March 15, 2017, 21:50   #13
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The UTF8 bugbear strikes again. The game crashes when you try to use recall on monsters or items with accented characters, and the strings don't display properly in the message log.

I don't know if this just happens on firefox though, I suspect it may work on chrome.

I will probably do find and replace for all the troublesome characters at some point as a temporary fix until the problems can be solved. For now, I'm busy trying to set the new high score.
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Old March 17, 2017, 11:39   #14
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Quote:
Angband Hall of Fame

1. 228586 Gwarl the High-Elf Ranger, level 30
Killed by an Ancient gold dragon on dungeon level 41
(User 1000, Date 2017-03-16, Gold 25663, Turn 412508).

2. 2330 picticon the Human Warrior, level 13
Killed by Golfimbul, the Hill Orc Chief on dungeon level 13
(User 1000, Date 2017-03-15, Gold 3927, Turn 49379).

3. 1778 Lahna the Half-Troll Warrior, level 11
Killed by a Wood spider on dungeon level 11
(User 1000, Date 2017-03-15, Gold 803, Turn 45281).

4. 1726 Lahna the Dwarf Warrior, level 8
Killed by a Giant black louse on dungeon level 14
(User 1000, Date 2017-02-11, Gold 591, Turn 34682).

5. 1635 Gwarl the High-Elf Rogue, level 10
Killed by a Scout on dungeon level 6
(User 1000, Date 2017-02-12, Gold 272, Turn 16696).
I've set a reasonable highscore if anyone wants to try to beat it.
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Old March 17, 2017, 14:43   #15
HugoTheGreat2011
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Integrate PosChengband support ASAP!!
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My YouTube channel, where I'm known as YggdrasilTid (includes my PosChengband gameplay+music):
https://www.youtube.com/channel/UCqG...vf4c0P8ipsIeQQ

My most recent good try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
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Old March 17, 2017, 16:46   #16
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Originally Posted by HugoTheGreat2011 View Post
Integrate PosChengband support ASAP!!
On it. Will report back.
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Old March 17, 2017, 17:14   #17
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Quote:
Originally Posted by Gwarl View Post
On it. Will report back.
Specifically, integrate version 5.0.5 (i.e. the latest version whenever possible), for now. The full source should be available on its main release site. It would be awesome to have spectators check out how we roll
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Hugo = Big-time PosChengband player

My YouTube channel, where I'm known as YggdrasilTid (includes my PosChengband gameplay+music):
https://www.youtube.com/channel/UCqG...vf4c0P8ipsIeQQ

My most recent good try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
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Old March 17, 2017, 20:29   #18
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Alright this is still proving difficult. Something to do with how older *bands handle directories is making them difficult to run from inside the chroot where dgamelaunch lives.

(On further fiddling this is no longer the problem. The problem now is segfaults)

Also, spectating and recording don't work - yet. But give me time.

Last edited by Gwarl; March 17, 2017 at 20:39.
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Old March 17, 2017, 20:32   #19
HugoTheGreat2011
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PosChengband is certainly one of the most up to date of the variants. This one couldn't really have that much difficulty with directories. But, if it still does then blame Chris.
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Hugo = Big-time PosChengband player

My YouTube channel, where I'm known as YggdrasilTid (includes my PosChengband gameplay+music):
https://www.youtube.com/channel/UCqG...vf4c0P8ipsIeQQ

My most recent good try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
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Old March 17, 2017, 20:44   #20
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Originally Posted by HugoTheGreat2011 View Post
PosChengband is certainly one of the most up to date of the variants. This one couldn't really have that much difficulty with directories. But, if it still does then blame Chris.
I mean it forked from Vanilla rather early and the pattern of how directories are named and command line arguments are handled matches what I've seen in other variants.

I don't exactly know what the problem is, which is why it's still a problem. I suspect I may have to fiddle with the code which will probably be a small fix but I'm not good at C yet.
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