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Old May 21, 2019, 19:15   #441
Chud
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Market bug (I assume) in the latest nightly; I found a ring of the mouse for sale in the black market -- price: 0

(Maybe same bug as someone else reported with something being for sale for some insanely huge amount?)

I bought it, then gave it right back, after which it now showed a price of 450.
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Old May 24, 2019, 06:36   #442
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Couldn't sell a ring of resist fire & cold with just resist fire ided. The fully ided version is sell-able.

There's a bunch of uniques that don't have spirit tags: Phoenix, Huan, Carcharoth. Those 3 probably should? Maybe more they were just the ones I looked at. If dragons have a spirit it makes sense for the Phoenix as well.
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Old May 25, 2019, 05:42   #443
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Quote:
Originally Posted by jevansau View Post
Trying a necro with the latest build.
Don't seem to have as much see in the dark any more. 4 spaces at L20
I think this is still the same as ever - it's 1 + clev/6.

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Originally Posted by jevansau View Post
Also found a pricing bug: In the weapon store:
a Light Crossbow of Extra Shots (x3) (+2,+7) {??} for 15635907
I guess it could be some outrageous shooting speed.
Bug found and fixed, when I reverted the power calculations I missed the fact that extra shots had changed. Possibly there will be other price issues like this...

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Save and randart file attached if you need to look.
Very helpful thanks
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Old May 27, 2019, 01:13   #444
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New builds are now up on the nightlies page and on angband.live with the following changes:
  • Fix to roman numeral incrementing bug which was causing crashes
  • Make druids and necros get 4 blows maximum, but incerease the blows for some of their shapechange forms
  • Make starting stat allocation more sensible
  • Fix (at least partly, and hopefully wholly) bug which sometimes caused crashes when dropping one of a stack of objects
  • Fix power assessment for extra shots which was making ridiculous prices
  • Overhaul of lighting, including:
    • Magma and quartz veins now get lighter the more they are lit
    • Yellow light option makes white walls (such as granite) yellow in torchlight
    • Necromancers now have a visible dark radius
    • Necromancers can now wield objects with permanent light of radius 1, at the cost of a reduction of 1 in their dark radius and fail rate penalties (decreasing with level, as is the usual case for casting on lit squares)

Note that the issue of lit walls (particularly in circular rooms) sometimes being visible and lit from outside the room remains; that needs more though.
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Old May 27, 2019, 11:36   #445
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Quote:
Originally Posted by Nick View Post
[*]Overhaul of lighting, including:
  • Magma and quartz veins now get lighter the more they are lit
  • Yellow light option makes white walls (such as granite) yellow in torchlight
I thoroughly dislike the yellow granite walls. I understand the idea of having a surface that is reflecting a color, but the actual result is a map that shows a 10' thick wall of piss yellow rock. How is that a good idea?
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Old May 27, 2019, 12:47   #446
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I thoroughly dislike the yellow granite walls. I understand the idea of having a surface that is reflecting a color, but the actual result is a map that shows a 10' thick wall of piss yellow rock. How is that a good idea?
Yeah, I kind of agree. I'll have a rethink and see if I can come up with something that keeps the general approach but looks less urinal.
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Old May 27, 2019, 13:21   #447
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OK, last update for the long weekend. New builds on the nightlies page and angband.live with changes:
  • Hunger more interesting:
    • Hunger states of hungry and below give progressively worse side effects, starting with to-hit and to-dam penalties, and then moving on to penalties to device skill, disarming, saving throw, and searching
    • The 'Full' state now goes from 16000 to 17000 on the food counter (it used to start at 10000)
    • Satisfy Hunger now puts the player at 16000 rather than 16999
    • The 'Gorged' state has returned - it is beyond full, has the old -10 speed effect, but resolves itself fairly quickly
  • All walls are a shade darker, which fixes Ingwe's problem with the yellow walls and also I really like the look of - other opinions reluctantly listened to
  • Adopted NightLizard's suggestion of distinguishing quartz and magma treasure - quartz treasure is now (the dreaded) yellow

Opinions are welcome, some of this is fairly experimental.
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Old May 28, 2019, 14:34   #448
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Originally Posted by Nick View Post
[*]Hunger more interesting:
  • Hunger states of hungry and below give progressively worse side effects, starting with to-hit and to-dam penalties, and then moving on to penalties to device skill, disarming, saving throw, and searching
  • The 'Full' state now goes from 16000 to 17000 on the food counter (it used to start at 10000)
  • Satisfy Hunger now puts the player at 16000 rather than 16999
  • The 'Gorged' state has returned - it is beyond full, has the old -10 speed effect, but resolves itself fairly quickly
While not opposed to making hunger back into an "interesting" effect, right now I'm just finding it a pain in the .... I think the problem is that there's no way to gauge when to eat. Used to be the FULL status would be indicated, and when it no longer was, two rations or one waybread would return @ to FULL. Now, the FULL indicator promptly disappears, if it even turns on, and one ration eaten immediately after it disappears makes @ vomit and become weak. I'm left guessing how long before @ should eat, and have no idea until the HUNGRY light comes on, which can quickly become weak. Rather than foraging, I'm left losing a valuable inventory slot. We need some kind of counter or some interim states that are shown, or some better way to gauge the state of energy, or, in my opinion, this is just a "gotcha" mechanic.
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Old May 28, 2019, 17:49   #449
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I agree, if eating when not Full can immediately take one to Gorged, that's a problem. There's got to be a way to know when you can safely eat.
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Old May 28, 2019, 18:33   #450
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Add a "peckish" state before Hungry that doesn't change your stats any but means you can safely eat any standard food (meaning anything up to Waybread) without being gorged.
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