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#21 |
Adept
Join Date: Jan 2016
Posts: 108
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just started playing 1.5. an alert human thrall just revealed orodruth, is this common? also, rings of secrets and feanorian lamps make jeweler a very nice ability for almost any character, even if you don't intend to go further in to smithing.
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#22 |
Adept
Join Date: Jan 2016
Posts: 108
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oh, also with the new tileset, automatically centering around the character gets weird sometimes. seemingly randomly jumps around.
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#23 |
Swordsman
Join Date: Mar 2016
Posts: 449
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Finding Orodruth on the floor revealed by the alert thrall is very lucky, it requires a very early Orodruth generation. Nice not to miss that, though.
Jeweller is a pretty solid skill, agreed. Might have to look into the interaction between tiles etc and auto centring then at some point - sadly I don't have much development time for Sil-Q right now, but will add it to the list of things to look at when I do. |
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#24 |
Adept
Join Date: May 2020
Location: Argentina
Posts: 187
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The third condition in line 2706 (xtra2.c) seems to be the cause. I'm doing tests in my working copy before making a PR because I don't fully understand the panel code.
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