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Old June 28, 2007, 00:31   #11
Faust
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Quote:
Originally Posted by ekolis View Post
Hmm, looks like the "self knowledge" display is showing attributes from un-ID'd equipment...
I've just noticed this aswell. found a robe of elvenkind @ 300ft can see the "hidden powers" on the self knowledge screen.

Like the new interface shops, pickup etc (very confusing at first, 14 years of habits to break. ).

The new squelch sucks.
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Old June 28, 2007, 02:06   #12
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Quote:
Originally Posted by CJNyfalt View Post
A question about the new build system:
Which files are built when autogen.sh is run? configure and aclocal.m4?
Also mk/rules.mk, I believe. I don't worry myself with it too much, but if you pull fresh from svn and run autogen.sh, then svn status, you should see the list.

Last edited by takkaria; June 28, 2007 at 03:37.
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Old June 28, 2007, 03:36   #13
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Quote:
Originally Posted by Diego Gonzalez View Post
I have to add the following pararemeter in Makefile.std to compile the sdl port in openSuSE 10.2:

-lSDL_image

after installing the SDL_image development package of course

I'm getting a bunch of warning messages compiling the sources too. I will post those later
All fixed. Thanks.
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Old June 28, 2007, 05:01   #14
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I miss the 'n' key as well. Not for spells but for dropping/buying/firing/enchanting/selling... probably other things too. I find myself hitting it from habit fairly often.

Nice touch with the shopkeep greetings.
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Old June 28, 2007, 15:32   #15
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re: 2007-06-28 nightly build

have been playing the 2007-06-28 nightly build and thought I'd make a few coments.

1) Squelch is much more useful now there is the option to auto squelch, however I would like items marked for squelching to be squelched without having to pick them up first.

2) when you use an un-id'd item that is autoinscribed {squlech} it tries to squelch it even though you have already used it. i.e. "you drink a brown potion, you are confused, you have no more potions of confsion {squelch}, nothing found to squelch."

3) Cloesed & re-opened the game and all the items which had previously been puesdo Id'd had lost their ID inscription when I restarted the game.

4) have the items been rebalanced? as I seen to be finding things alot shallower e.g. robe of elvenkind @ 300ft, potion of constitution @ 400ft, jewel encrusted crown @ 150ft.

p.s. what's the difference between angband-2007-06-28-con.zip & angband-2007-06-28.zip?

Last edited by Faust; June 28, 2007 at 15:38.
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Old June 28, 2007, 16:04   #16
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Maybe the FGL (first game luck). My first game in any variant is always marked with great early finds...
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Old June 28, 2007, 18:54   #17
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Quote:
Originally Posted by Faust View Post
have been playing the 2007-06-28 nightly build and thought I'd make a few coments.
Woo! Constructive, non-aggressive feedback!

Quote:
1) Squelch is much more useful now there is the option to auto squelch, however I would like items marked for squelching to be squelched without having to pick them up first.
Understandably. If you turn on the "hide squelch items" option, then you shouldn't even need to pick them up: they'll just be hidden from you.

Quote:
2) when you use an un-id'd item that is autoinscribed {squlech} it tries to squelch it even though you have already used it. i.e. "you drink a brown potion, you are confused, you have no more potions of confsion {squelch}, nothing found to squelch."
Ah, I just need to remove the "no items found to squelch" line, then.

Quote:
3) Cloesed & re-opened the game and all the items which had previously been puesdo Id'd had lost their ID inscription when I restarted the game.
Hadn't noticed this myself. Grr.

Quote:
4) have the items been rebalanced? as I seen to be finding things alot shallower e.g. robe of elvenkind @ 300ft, potion of constitution @ 400ft, jewel encrusted crown @ 150ft.
No.

Quote:
p.s. what's the difference between angband-2007-06-28-con.zip & angband-2007-06-28.zip?
Con has the windows console build, which is somewhat like the old IBM or DOS ports (I can't remember which).
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Old June 28, 2007, 19:19   #18
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I use 'n' all the time. Removing it would kill my efficiency
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Old June 29, 2007, 00:47   #19
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Quote:
Originally Posted by takkaria View Post
Woo! Constructive, non-aggressive feedback!
Yes, we forum people are very civilised - not like those rough, rude newsgroup people

Seriously, though, I think the level of complaint has been about right. Everyone is going to hope the new version changes the things they wanted changed and doesn't change the things they don't want changed, so complaint volume should be basically a function of the number of changes made, not their quality. I think some more gratitude for giving a prerelease was in order, though.

I must respectfully suggest keeping 'n', too, btw.
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Old June 29, 2007, 01:53   #20
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I must respectfully suggest keeping 'n', too, btw.
I'm pretty sure that's a bug, so I created a ticket for it. I certainly can't see where it's gone from a brief look at 3.0.6 and the corresponding areas of 3.0.8. Probably something to do with the new command handling stuff (obviously!)
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