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Old August 7, 2013, 16:19   #151
Timo Pietilš
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Overhead view bug. I thought this had been fixed, but it is still present in 439-gd2b2e2d. See picture. Term 1 is set to show overhead view. I think this is related to main window refresh bug.

64bit Win7 if that matters.

[EDIT] odd, picture here is a lot smaller size than it was when I attached it. Any hints how to make it bigger?
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Old August 7, 2013, 20:55   #152
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Random thought: now that jammed doors and door bashing have been removed, aren't wands and scrolls of Trap/Door Destruction a bit pointless? It's no longer necessary to destroy doors, and we already have wands of disarming serving the trap destruction function.

(I've always squelched them as junk not worth the carrying slot in any case; I don't know if other people make much use of them.)
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Old August 7, 2013, 21:32   #153
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Quote:
Originally Posted by Nomad View Post
Random thought: now that jammed doors and door bashing have been removed, aren't wands and scrolls of Trap/Door Destruction a bit pointless? It's no longer necessary to destroy doors, and we already have wands of disarming serving the trap destruction function.

(I've always squelched them as junk not worth the carrying slot in any case; I don't know if other people make much use of them.)
It's a good point. A random thought on the same topic: I wonder if trap/door destruction should cause a small low-damage ball effect when the thing blows up, to make it an interesting tactical choice in cmbat?
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Old August 7, 2013, 22:58   #154
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Quote:
Originally Posted by Nomad View Post
Random thought: now that jammed doors and door bashing have been removed, aren't wands and scrolls of Trap/Door Destruction a bit pointless? It's no longer necessary to destroy doors
I destroy doors to make space for loot and possible glyph.
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Old August 8, 2013, 02:58   #155
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Originally Posted by Timo Pietilš View Post
For what it's worth I have a feeling that something is wrong for weapons specifically. Except Phial, Evenstar, Gorlim and Paurhach all my artifact findings have been weapons, and I have found 11 of those, including Zarcuthra at 1600' (dropped by Boldor) which AFAIK should be rather rare. Evenstar, Gorlim and Paur I found somewhere after 2000', Phial from vault at 1600'.

Or maybe it just feels wrong because there is rather strong imbalance between amount of weapons and rest of the artifacts.
I had a similar experience with8 of my first 10 artifacts being weapons. Phial (2350) and Haradrim (2100) were the two exceptions

Then on 2400 alone I found 3 artifact body armors. It feels off but it could just be the RNG at work

I'm playing d2b2e2d
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Old August 8, 2013, 10:21   #156
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I destroy doors to make space for loot and possible glyph.
That's very clever!
But I still wouldn't sacrifice an inventory slot on the off-chance that I might encounter this situation.
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Old August 8, 2013, 10:25   #157
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Originally Posted by Timo Pietilš View Post
Noticed that close-command doesn't as direction. Didn't found option for that so I guess also disarm doesn't ask that either. I would like to have that option back.
In a similar vein:

You can disarm a chest when standing on it. But if you are also adjacent to a trap it asks for a direction, which is perfectly reasonable except that you can't choose '5' as an option. Or is there a different key for 'the one I'm standing on, doofus!'.
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Old August 8, 2013, 11:34   #158
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That's very clever!
But I still wouldn't sacrifice an inventory slot on the off-chance that I might encounter this situation.
Priest spell unbarring ways destroys doors and traps.
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Old August 8, 2013, 12:18   #159
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Priest spell unbarring ways destroys doors and traps.
Ah, that makes sense then.
Must try a priest sometime.
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Old August 8, 2013, 12:23   #160
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I love the giants with their hound escort (although I'm disappointed/relieved about the absence of the Time Giants Nick dreamt up)
I love the little dragon families. They actually make me feel guilty when I kill mum, or her children, which is brilliant.
And I love the Unique pairs and trios.
The only issue I have with these is that Bill, Bert and Tom are identical, are they not?
Is there an argument for, say, making Bill have higher AC and HP but less attack dice, making Bert have lower AC and HP but more dice, and leaving Tom where he is. It would make the battle against the three of them a bit more interesting. Just a thought.
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